• Thumbnail for Gamification
    Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced...
    103 KB (10,067 words) - 05:05, 18 September 2024
  • Thumbnail for Gamification of learning
    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments...
    49 KB (5,876 words) - 13:44, 1 July 2024
  • languages such as Welsh, Irish, and Navajo. The learning method incorporates gamification to motivate users with points and rewards and interactive lessons featuring...
    92 KB (7,692 words) - 06:40, 5 October 2024
  • Thumbnail for Online school
    Cisco WebEx. To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game...
    24 KB (3,064 words) - 23:10, 14 August 2024
  • Thumbnail for Bartle taxonomy of player types
    Gamification GNS theory "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs", Richard Bartle (1996) Karl M. Kapp (1 May 2012). The Gamification of...
    21 KB (2,371 words) - 02:20, 30 December 2023
  • Thumbnail for Octalysis
    Octalysis (category Gamification)
    The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai...
    4 KB (359 words) - 00:17, 1 April 2024
  • awarding "skilz" points to assist in training new analysts as a form of gamification of learning. Unlockable (video games) New Game Plus Hamari, Juho; Eranti...
    16 KB (1,848 words) - 15:40, 4 August 2024
  • in a non-game environment such as customer service environments. The gamification of customer service environments includes providing elements found in...
    53 KB (5,978 words) - 13:25, 6 October 2024
  • Thumbnail for Memrise
    Memrise is a British language platform that uses spaced repetition of flashcards to increase the rate of learning. It is based in London, UK. Memrise offers...
    39 KB (3,426 words) - 01:32, 22 August 2024
  • Thumbnail for Yu-kai Chou
    Yu-kai Chou (category Gamification)
    earliest pioneers in the industry of gamification. He has been a regular keynote speaker lecturer on Gamification at organizations like TEDx Lausanne,...
    11 KB (1,042 words) - 02:44, 27 May 2024
  • Thumbnail for Robinhood Markets
    growing customer base" and that Robinhood exploits novice investors with gamification. In March 2022, in a win for Robinhood, the Suffolk County Superior Court...
    70 KB (5,522 words) - 16:31, 5 October 2024
  • Thumbnail for Digital fashion
    technology being in the industry like virtual dressing rooms and the gamification of the fashion industry. Digital fashion is also seen in many different...
    34 KB (3,626 words) - 17:40, 29 September 2024
  • Habitica (category Gamification)
    was surpassed. Free and open-source software portal Role-playing games Gamification Motivation Task management software Serious games Pot, Justin (21 February...
    10 KB (949 words) - 17:57, 12 June 2024
  • studying aspects of Wikipedia. Six degrees of separation Crowdsourcing Gamification Virtual volunteering Volunteer computing Wikipedia community Whelan,...
    5 KB (422 words) - 19:41, 1 August 2024
  • company offers applications for customer satisfaction monitoring, sales gamification, and a learning management system including content authoring system...
    6 KB (437 words) - 06:25, 2 October 2024
  • Thumbnail for Video game
    as using video game technology for the game's interactive world, or gamification for reinforcement training. Educational games are a form of serious games...
    145 KB (15,499 words) - 23:39, 2 October 2024
  • about competence that will in turn reduce the negative effect. The term gamification refers to the application of game design elements to non-game contexts...
    26 KB (3,312 words) - 04:38, 13 May 2024
  • the flipped-mastery model would be to include gamification elements in the learning process. Gamification is the application of game mechanisms in situations...
    52 KB (6,515 words) - 04:03, 18 September 2024
  • Thumbnail for Technology acceptance model
    social networking, only pornography, gamified systems, and for general gamification. Instead of a minor TAM extension, HMSAM is an HMS-specific system acceptance...
    28 KB (3,555 words) - 04:57, 11 June 2024
  • and EverQuest,: 200  but said the game transcends this, engaging in gamification of progress, allowing players to "keep at a single 'silly' pursuit for...
    19 KB (2,064 words) - 22:42, 7 October 2024
  • mini-games to keep the user entertained while improving their typing skills. Gamification is the use of game design elements in nongame contexts and has been shown...
    21 KB (2,590 words) - 14:25, 20 June 2024
  • Marketing Communications, Second Edition, and one chapter in Karl Kapp's The Gamification of Learning and Instruction Fieldbook: Ideas into Practice. Recent TD...
    8 KB (647 words) - 14:05, 8 May 2024
  • for language acquisition—typically has absolutely nothing to do with gamification or electronic resources. Needs a complete rebuild on main aspects of...
    21 KB (2,220 words) - 05:39, 28 September 2024
  • at a discount during its annual Summer and Holiday sales, including gamification of these sales. Users of Steam's storefront can also purchase games and...
    294 KB (26,095 words) - 02:07, 5 October 2024
  • MMORPGs, but many other types of games and within the emerging field of gamification. There have been numerous discussions and evaluations by various scholarly...
    53 KB (6,172 words) - 20:32, 4 August 2024
  • Peloton Interactive, Inc. is an American exercise equipment and media company based in New York City. The company's products are stationary bicycles, treadmills...
    66 KB (6,024 words) - 21:20, 28 August 2024
  • Thumbnail for Game design
    of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking...
    47 KB (5,827 words) - 10:26, 3 September 2024
  • higher levels of abstraction towards implementation code to be run on a gamification engine. According to GDF's case study from Jetbrains, MPS was chosen...
    6 KB (590 words) - 15:55, 2 April 2024
  • Thumbnail for Carl Jung
    Process in Alan Wake (2010) Video Game". Journal of Games, Game Art, and Gamification. Jung, Carl Gustav (1984). Dream Analysis: Notes of the Seminar Given...
    157 KB (19,380 words) - 22:00, 4 October 2024
  • Thumbnail for Education
    October 2023. Oliveira, Wilk; Bittencourt, Ig Ibert (2019). Tailored Gamification to Educational Technologies. Springer Nature Singapore. ISBN 978-981-329-812-5...
    220 KB (20,844 words) - 23:15, 6 October 2024