Havok Vision Game Engine is a discontinued, cross-platform, 3D game engine originally authored by Trinigy and later acquired by Havok. It was first released...
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components that can be integrated into video game engines. In 2007, Intel acquired Havok Inc. In 2008, Havok was honored at the 59th Annual Technology &...
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carried out in offices in Dublin, San Francisco and Tokyo. Havok (software) Vision (game engine) US National Academy of Television, Arts & Sciences Award...
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level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry. Game engine can also refer to the...
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Trinigy (category Defunct video game companies of Germany)
integrated into Havok and the Trinigy Vision Engine was re-branded Havok Vision Engine. The Vision Engine is a cross-platform 3D game engine middleware specifically...
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FMOD (category Video game development software)
Corporation Havok Vision Engine Havok Project Anarchy Source from Valve HeroEngine from Idea Fabrik Plc. Prism3D from SCS Software Red Engine 1 and 2 from...
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Over the Hedge is a platform video game published by Activision and based on the film of the same name. The game was released on May 9, 2006 on Microsoft...
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with a team of 20 at Ubisoft Montreal. A new next-generation game engine, the Scimitar engine, was created to support the open world, though this would take...
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Physics processing unit (category Computer physics engines)
AGEIA PhysX Physics Processing Unit Preview (no longer available) Havok FX physics engine (middleware library) SDK (no longer available) NVIDIA CUDA Toolkit...
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MT Framework (category Video game engines)
performance; basic physics handling by the integrated Havok middleware, and a custom physics engine to handle character-local physics calculations such...
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Dawn of Mana (category Video games using Havok)
role-playing game titles of the series to focus directly on action-adventure gameplay in a full 3D world. Incorporating the Havok physics engine, the gameplay...
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BioShock (redirect from Bioshock Game Engine)
every time you see it." BioShock also uses the Havok Physics engine that allows for an enhancement of in-game physics, the integration of ragdoll physics...
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Dragon Age: Inquisition (redirect from Cameron Lee (video game producer))
had a vision to use the same game engine for all its games. As a result, BioWare approached its sister studio DICE and used their Frostbite 3 engine, which...
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Microsoft Xbox One Sony PlayStation 3 Sony PlayStation 4 Havok Physics Havok Vision Engine Emergent Gamebryo LightSpeed Perforce SCM Autodesk FBX NVidia...
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an attempted reboot of the franchise. The Havok physics engine, previously used in their PlayStation 2 game Astro Boy (2004), allowed Sonic Team to create...
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co-founding Havok. In March 2008, Collins and Reynolds co-founded "Kore Virtual Machines", a company dedicated to designing computer gaming virtual machines...
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Marvel: Ultimate Alliance 2 (category Video games using Havok)
Vicarious Visions, developers for the PlayStation 3 and Xbox 360 versions, upgraded the Alchemy engine in several ways, including adding Havok physics technology...
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proprietary engine that was previously used in Sunset Overdrive and modified to support 4K resolutions and HDR for their 2016 game Ratchet & Clank. The game was...
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X-Men Legends (category Articles using Infobox video game using locally defined parameters)
console versions simultaneously, and used Vicarious Visions' Alchemy engine as a base for the game. After deciding to make an "X-Men RPG", staff began...
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7554 (redirect from 7554 (video game))
used Havok's Vision Engine 8 graphics engine, NVidia's PhysX physics engine, and Xaitment's XaitMap and XaitControl AI programs to create the game. Despite...
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the game world could be both a weapon to be used by the player, or a weapon against the player-character. To achieve this, Remedy replaced the Havok physics...
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necessary environmental effects, and implemented the Havok physics engine. Schofield wanted to create a game that ran counter to Electronic Art's usual output...
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Mortal Kombat X (redirect from Mortal Kombat II (2015 video game))
Mortal Kombat X is a 2015 fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for PlayStation 4, Windows...
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Mana (series) (redirect from Mana (game series))
The Secrets of Mana". Retro Gamer (85). Imagine Publishing: 24–31. ISSN 1742-3155. Gantayat, Anoop (October 6, 2006). "HAVOK For Mana". IGN. Ziff Davis...
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StarCraft (redirect from StarCraft: Game Music Vol. 1)
such as the Havok physics engine. StarCraft II also incorporates DirectX 10 level effects in Windows. Originally envisioned as a single game, StarCraft...
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Microsoft Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3. Stranglehold is a sequel to John Woo's 1992 Hong Kong action...
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Development of No Man's Sky (section Game engine)
maintain a target 30 frames per second along with middleware like the Havok physics engine for animation and other dynamic features. The on-the-fly construction...
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Ryan Clements called it an "amazing" game that "combines the novelty of extreme violence with a great fighting engine." Neidel Crisan of 1UP.com stated it...
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final product featured Tanabe's vision, which assured to Sakamoto that HD graphics could work on a WarioWare title. Game & Wario was announced among a list...
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StarCraft II: Wings of Liberty (category Articles using Infobox video game using locally defined parameters)
graphic effects. The Mac version uses OpenGL. The game previously featured the Havok physics engine, which allowed for more realistic environmental elements...
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