• Thumbnail for High-Level Shader Language
    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and...
    14 KB (897 words) - 23:11, 19 September 2024
  • language is now deprecated. The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model...
    15 KB (1,543 words) - 23:08, 6 October 2024
  • Thumbnail for Shader
    in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
    22 KB (2,435 words) - 09:24, 1 August 2024
  • Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
    28 KB (1,314 words) - 23:29, 3 October 2024
  • Thumbnail for Cg (programming language)
    and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
    101 KB (10,059 words) - 05:13, 9 September 2024
  • Thumbnail for OpenGL Shading Language
    extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
    14 KB (1,361 words) - 10:28, 2 August 2024
  • to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
    20 KB (2,355 words) - 00:25, 19 August 2024
  • for the new API. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization...
    9 KB (769 words) - 16:20, 24 September 2024
  • VB.NET, see .NET languages. See .NET languages below. MPI column: Whether supports message passing via MPI - commonly used for high-performance scientific...
    186 KB (6,720 words) - 19:38, 5 September 2024
  • Thumbnail for Displacement mapping
    3D computer graphics. In reference to Microsoft's proprietary High Level Shader Language, displacement mapping can be interpreted as a kind of "vertex-texture...
    7 KB (828 words) - 17:13, 22 March 2024
  • Thumbnail for Torque (game engine)
    contained several ready-to-apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine...
    26 KB (2,212 words) - 14:39, 14 June 2024
  • Thumbnail for Software rendering
    pixel/fragment, also known as shaders. Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like...
    10 KB (1,309 words) - 07:30, 23 September 2024
  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    from Shader Model 7 on. The purposes of SPIR-V are to natively represent the primitives needed by compute and graphics; to separate high-level language from...
    15 KB (1,415 words) - 00:25, 3 October 2024
  • interpolate the surface normal between vertices. The second shader is a so-called fragment shader and implements the Blinn–Phong shading model in order to...
    12 KB (1,612 words) - 05:36, 16 September 2024
  • library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
    3 KB (201 words) - 15:55, 3 July 2024
  • passed to the next pipeline process: often a fragment shader; more recently, a geometry shader. The ARB Fragment Program extension provides APIs to load...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • proprietary Shader language called FLSL (FLare3D Shader Language), that makes writing Shader programs easier. HLAG is another example of a high-level Shader language...
    17 KB (1,795 words) - 22:25, 15 April 2024
  • Thumbnail for Metal (API)
    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions...
    23 KB (1,341 words) - 01:37, 18 September 2024
  • Features new to Windows XP (category CS1 German-language sources (de))
    of the High-Level Shader Language, support for floating-point texture formats, Multiple Render Targets, and texture lookups in the vertex shader. Windows...
    180 KB (20,814 words) - 02:07, 4 October 2024
  • Language (AGAL) ARB assembly language (ARB assembly) OpenGL Shading Language (GLSL or glslang) High-Level Shading Language (HLSL) or DirectX Shader Assembly...
    91 KB (6,922 words) - 19:01, 4 October 2024
  • Features new to Windows Vista (category CS1 German-language sources (de))
    Windows Display Driver Model (WDDM) and incorporates Microsoft's High-Level Shader Language 4.0. However, Direct3D 10 is not backward compatible with previous...
    122 KB (13,919 words) - 16:49, 1 October 2024
  • can be created on Silverlight elements using High Level Shader Language (HLSL) to make use of pixel shaders. A bitmap API is provided to let Silverlight...
    42 KB (3,957 words) - 22:50, 9 November 2023
  • Kesson RenderMan Notes (notes on shader writing) RenderMan Shader Language by Dominik Susmel Rendering for Beginners RIB files and shaders from the book...
    8 KB (795 words) - 17:07, 6 April 2024
  • Another key area of the game is its programmable pixel shaders. Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4. PSSL is...
    41 KB (4,416 words) - 15:19, 12 September 2024
  • as OpenGL), or embedded directly in application code written in a high level language, as in the case of C++AMP. This programming paradigm maps well to...
    3 KB (354 words) - 04:23, 5 February 2024
  • Thumbnail for OpenGL
    2012 Compute shaders leveraging GPU parallelism within the context of the graphics pipeline Shader storage buffer objects, allowing shaders to read and...
    58 KB (5,749 words) - 17:07, 2 August 2024
  • Thumbnail for DirectX
    key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic...
    67 KB (6,145 words) - 03:57, 21 September 2024
  • Thumbnail for Godot (game engine)
    of field, high-dynamic-range rendering, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used...
    54 KB (4,423 words) - 11:52, 9 October 2024
  • Thumbnail for Trophic level
    Look up trophic in Wiktionary, the free dictionary. The trophic level of an organism is the position it occupies in a food web. Within a food web, a food...
    26 KB (3,071 words) - 16:51, 27 August 2024