Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and...
14 KB (897 words) - 23:11, 19 September 2024
language is now deprecated. The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model...
15 KB (1,543 words) - 23:08, 6 October 2024
in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
22 KB (2,435 words) - 09:24, 1 August 2024
Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
28 KB (1,314 words) - 23:29, 3 October 2024
and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL...
23 KB (1,938 words) - 17:03, 23 September 2024
Direct3D (redirect from Direct3D feature level)
Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex Shader 2.0)...
101 KB (10,059 words) - 05:13, 9 September 2024
extensions: ARB vertex shader ARB fragment shader ARB shader objects ARB geometry shader 4 ARB tessellation shader ARB compute shader GLSL shaders can also be used...
14 KB (1,361 words) - 10:28, 2 August 2024
to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum...
20 KB (2,355 words) - 00:25, 19 August 2024
for the new API. The studio's founders helped contributed to High-Level Shader Language (HLSL) and have worked on several notable titles including Civilization...
9 KB (769 words) - 16:20, 24 September 2024
VB.NET, see .NET languages. See .NET languages below. MPI column: Whether supports message passing via MPI - commonly used for high-performance scientific...
186 KB (6,720 words) - 19:38, 5 September 2024
Displacement mapping (redirect from Displacement shader)
3D computer graphics. In reference to Microsoft's proprietary High Level Shader Language, displacement mapping can be interpreted as a kind of "vertex-texture...
7 KB (828 words) - 17:13, 22 March 2024
Torque (game engine) (redirect from Torque Shader Engine)
contained several ready-to-apply shaders and common shader settings. Custom shaders based on High Level Shader Language could be compiled by the engine...
26 KB (2,212 words) - 14:39, 14 June 2024
pixel/fragment, also known as shaders. Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like...
10 KB (1,309 words) - 07:30, 23 September 2024
Standard Portable Intermediate Representation (category Shading languages)
from Shader Model 7 on. The purposes of SPIR-V are to natively represent the primitives needed by compute and graphics; to separate high-level language from...
15 KB (1,415 words) - 00:25, 3 October 2024
interpolate the surface normal between vertices. The second shader is a so-called fragment shader and implements the Blinn–Phong shading model in order to...
12 KB (1,612 words) - 05:36, 16 September 2024
library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
3 KB (201 words) - 15:55, 3 July 2024
passed to the next pipeline process: often a fragment shader; more recently, a geometry shader. The ARB Fragment Program extension provides APIs to load...
9 KB (1,057 words) - 22:45, 1 March 2024
Stage3D (redirect from Adobe Graphics Assembly Language)
proprietary Shader language called FLSL (FLare3D Shader Language), that makes writing Shader programs easier. HLAG is another example of a high-level Shader language...
17 KB (1,795 words) - 22:25, 15 April 2024
Metal (API) (redirect from Metal Shading Language)
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions...
23 KB (1,341 words) - 01:37, 18 September 2024
Features new to Windows XP (category CS1 German-language sources (de))
of the High-Level Shader Language, support for floating-point texture formats, Multiple Render Targets, and texture lookups in the vertex shader. Windows...
180 KB (20,814 words) - 02:07, 4 October 2024
Language (AGAL) ARB assembly language (ARB assembly) OpenGL Shading Language (GLSL or glslang) High-Level Shading Language (HLSL) or DirectX Shader Assembly...
91 KB (6,922 words) - 19:01, 4 October 2024
Features new to Windows Vista (category CS1 German-language sources (de))
Windows Display Driver Model (WDDM) and incorporates Microsoft's High-Level Shader Language 4.0. However, Direct3D 10 is not backward compatible with previous...
122 KB (13,919 words) - 16:49, 1 October 2024
can be created on Silverlight elements using High Level Shader Language (HLSL) to make use of pixel shaders. A bitmap API is provided to let Silverlight...
42 KB (3,957 words) - 22:50, 9 November 2023
Kesson RenderMan Notes (notes on shader writing) RenderMan Shader Language by Dominik Susmel Rendering for Beginners RIB files and shaders from the book...
8 KB (795 words) - 17:07, 6 April 2024
PlayStation 4 system software (redirect from PlayStation Shader Language)
Another key area of the game is its programmable pixel shaders. Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4. PSSL is...
41 KB (4,416 words) - 15:19, 12 September 2024
Compute kernel (redirect from Compute shader)
as OpenGL), or embedded directly in application code written in a high level language, as in the case of C++AMP. This programming paradigm maps well to...
3 KB (354 words) - 04:23, 5 February 2024
OpenGL (redirect from Open Graphics Language)
2012 Compute shaders leveraging GPU parallelism within the context of the graphics pipeline Shader storage buffer objects, allowing shaders to read and...
58 KB (5,749 words) - 17:07, 2 August 2024
key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic...
67 KB (6,145 words) - 03:57, 21 September 2024
of field, high-dynamic-range rendering, and gamma correction. A simplified shader language, similar to GLSL, is also incorporated. Shaders can be used...
54 KB (4,423 words) - 11:52, 9 October 2024
Look up trophic in Wiktionary, the free dictionary. The trophic level of an organism is the position it occupies in a food web. Within a food web, a food...
26 KB (3,071 words) - 16:51, 27 August 2024