• S2TC (short for Super Simple Texture Compression) is a texture compression algorithm based on Color Cell Compression. It is designed to be compatible with...
    2 KB (159 words) - 01:23, 24 December 2023
  • Xbox series X and S have hardware support for decompressing BCPack streams. S2TC, patentless workaround FXT1 DirectDraw Surface PVRTC Adaptive Scalable Texture...
    16 KB (1,995 words) - 04:53, 31 July 2024
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    typically 2 or 4 colors for each block of 4x4 pixels, used in BTC, CCC, S2TC, and S3TC. Chroma subsampling. This takes advantage of the fact that the...
    18 KB (2,016 words) - 13:31, 10 September 2024
  • Thumbnail for Color quantization
    typically selects 2 or 4 colors for each block of 4x4 pixels, used in BTC, CCC, S2TC, and S3TC. Many bitmap graphics editors contain built-in support for color...
    14 KB (1,834 words) - 05:42, 28 April 2024
  • Berillo, Aleksey (2001). S3TC and FXT1 texture compression on Digit-life. S2TC: A Possible Workaround For The S3TC Patent Situation Archived 2016-05-13...
    6 KB (830 words) - 05:43, 9 September 2024
  • Thumbnail for Color Cell Compression
    other. To work around S3's patent, the Super Simple Texture Compression (S2TC) library was created to encode CCC data in a format compatible with S3TC...
    11 KB (1,293 words) - 09:09, 26 August 2023
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    fractalizations of the demiregulars DC and DB, and a general example on S2TC: Dual co-uniform tilings (red) along with the originals (blue) of selected...
    31 KB (2,418 words) - 07:29, 24 September 2024