• Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on...
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    Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
    53 KB (5,567 words) - 01:49, 19 November 2024
  • of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned...
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  • Maniac Mansion (category ScummVM-supported games)
    a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac...
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  • and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with...
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  • LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series...
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  • The Curse of Monkey Island (category SCUMM games)
    Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game...
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  • Loom (video game) (category SCUMM games)
    Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface...
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  • as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most...
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  • release of the film of the same name. It was the third game to use the SCUMM engine. Last Crusade expanded on Lucasfilm Games' traditional adventure...
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    pirate-themed amusement park the entire time. LucasArts adventure games SCUMM ScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer...
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    LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert...
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  • Sam & Max Hit the Road (category SCUMM games)
    designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed...
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  • The Dig (video game) (category SCUMM games)
    Like other LucasArts adventure games, it uses the SCUMM video game engine, as well as the last SCUMM game on MS-DOS. It features a full voice-acting cast...
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    three other series. All of Humongous's games until 2003 were built on the SCUMM game engine, which Gilbert had developed for LucasArts years prior; following...
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  • graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew...
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  • patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration...
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  • Full Throttle (1995 video game) (category ScummVM-supported games)
    adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE...
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  • installment of the Monkey Island franchise. LucasArts adventure games SCUMM ScummVM "Electric Eggplant, Resume of David Fox". "Rube Goldberg Puzzler "Rube...
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  • "Mortevielle". ScummVM :: Wiki. Retrieved 3 December 2023. "Future Wars – Hardcore Gaming 101". Retrieved 3 December 2023. "Kult". ScummVM :: Wiki. Retrieved...
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  • Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine...
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  • The Secret of Monkey Island (category ScummVM-supported games)
    park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface...
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  • Monkey Island 2: LeChuck's Revenge (category SCUMM games)
    Dave Grossman. Monkey Island 2 was the sixth LucasArts game to use the SCUMM engine and the first to use the iMUSE sound system. Monkey Island 2 was...
    113 KB (12,767 words) - 18:18, 22 November 2024
  • Flight of the Amazon Queen (category ScummVM-supported games)
    Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon...
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  • open-source software project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment...
    121 KB (12,750 words) - 14:35, 8 December 2024
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    340–348. doi:10.1093/llc/fqu037. ISSN 0268-1145. Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Archived from the original on 2016-03-03. Retrieved...
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  • Day of the Tentacle (category SCUMM games)
    United States. Day of the Tentacle was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to...
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  • MoonBase Commander (category SCUMM games)
    custom maps and export/import maps. MoonBase Commander was developed on the SCUMM engine, best known for its use in LucasArts adventure games. In early 2014...
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  • Blade Runner (1997 video game) (category ScummVM-supported games)
    collection ScummVM on 13 October 2016. It took another three years until it was ready for public testing on 16 June 2019, and was included in ScummVM version...
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    features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and...
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