• Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost"...
    62 KB (7,323 words) - 21:48, 29 June 2024
  • Commander Keen in Keen Dreams is a side-scrolling platform video game developed by id Software and published by Softdisk in 1991 for DOS. It is the fourth...
    23 KB (2,645 words) - 06:56, 15 July 2024
  • Commander Keen in Goodbye, Galaxy (stylized as Goodbye, Galaxy!) is a two-part episodic side-scrolling platform video game developed by id Software and...
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  • Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to...
    39 KB (4,732 words) - 07:29, 12 July 2024
  • Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy...
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  • on the Super Mario Bros. 3 demonstration. The first Commander Keen game, Commander Keen in Invasion of the Vorticons, was released through Apogee in December...
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  • Commander Keen in Aliens Ate My Babysitter (stylized as Aliens Ate My Babysitter!) is a side-scrolling platform video game developed by id Software and...
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  • Thumbnail for John Romero
    was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II: Hell on Earth and Quake. He served as...
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  • business manager Jay Wilbur, had previously developed the 1990 PC game Commander Keen in Invasion of the Vorticons as "Ideas from the Deep" while still employees...
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  • his work with id Software on titles such as Doom, Wolfenstein 3D and Commander Keen. He has also been the co-founder of Ion Storm, together with his friend...
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  • Thumbnail for John Carmack
    company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations...
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  • was the second major independent release by id Software, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented...
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  • passed the bar in 1980. Prince has created music and sound effects for Commander Keen 4–6, Cosmo's Cosmic Adventure, Pickle Wars, Catacomb 3D, Wolfenstein...
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  • up keen in Wiktionary, the free dictionary. Keen, Keen's, or Keens may refer to: Keen (surname) Thomas Keens (1870-1953), British politician "Keen" (song)...
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  • Thumbnail for Mark Rein (executive)
    Rein was a fan of the previous Commander Keen games, Romero got him to playtest the then under development Commander Keen 4. Rein was then brought in to...
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  • Doom was the third major independent release by id Software, after Commander Keen (1990–1991) and Wolfenstein 3D (1992). In May 1992, id started developing...
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  • Thumbnail for Gravis PC GamePad
    joysticks.[citation needed] Included with the gamepad was a shareware Commander Keen game, episode 1, Marooned on Mars, which was later replaced with the...
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  • Retrieved January 28, 2020. Jones, Richard (June 10, 2019). "A new Commander Keen game has been unveiled – but only for mobile". pcgamesn.com. Archived...
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  • Australian economist Tom Keen (politician) (born c. 1956), American politician Will Keen (born 1976), English actor Captain Keen/Commander Keen, the main character...
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  • Wastelands series Zoo Tycoon series Bethesda Softworks Video Games Commander Keen series Dishonored series Doom series Fallout series Prey series Quake...
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  • Thumbnail for Godot (game engine)
    With Kenzie Wintermelon". Sidequest. Retrieved 24 April 2020. "Commander Keen in Keen Dreams". Nintendo. Retrieved 7 February 2019.[dead link] "Cruelty...
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  • Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake...
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  • Thumbnail for Zoë Quinn
    Mountains in New York. Growing up, Quinn's favorite video game was Commander Keen, an MS-DOS game featuring an eight-year-old protagonist who builds a...
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  • platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was...
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  • personal computer such as Duke Nukem and as the publisher of games such as Commander Keen and Wolfenstein 3D. In 1994, Apogee decided to launch different brand...
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  • Sanglard, Fabien (24 June 2019). "How id built Wolfenstein 3D using Commander Keen tech". www.gamasutra.com. Retrieved 2021-08-15. Matt Chat 52: Wolfenstein...
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  • Software's first release, 1990's Commander Keen, advertised a game entitled The Fight for Justice as a follow-up to the Commander Keen trilogy. It would feature...
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  • designs. Several ideas were proposed, including a new game in their Commander Keen series, but John proposed a game about using technology to fight demons...
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  • Adaptive tile refresh (category Commander Keen)
    was most famously used by id Software's John Carmack in games such as Commander Keen to compensate for the poor graphics performance of PCs in the early...
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  • franchise created by Apogee to use this model, and Apogee published Commander Keen and Wolfenstein 3D the same way. Apogee began using the brand name 3D...
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