• Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
    101 KB (10,059 words) - 05:13, 9 September 2024
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    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
    67 KB (6,145 words) - 03:57, 21 September 2024
  • Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
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  • support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL...
    63 KB (2,695 words) - 18:33, 4 October 2024
  • and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the...
    59 KB (4,990 words) - 03:17, 7 October 2024
  • DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers...
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    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10...
    14 KB (897 words) - 23:11, 19 September 2024
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    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1...
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  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully...
    458 KB (12,749 words) - 19:33, 29 September 2024
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    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library...
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  • two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded...
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  • interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
    44 KB (4,648 words) - 18:12, 31 August 2024
  • Swap chain (section Direct3D)
    taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain...
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    processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported...
    22 KB (2,435 words) - 09:24, 1 August 2024
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    128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a...
    18 KB (1,776 words) - 09:29, 31 August 2024
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    following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment...
    13 KB (1,287 words) - 15:25, 22 September 2024
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    offered a notable leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. The chip was manufactured by TSMC using its...
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  • processing unit (GPU). This is achieved with the underlying Vulkan, Metal, or Direct3D 12 system APIs. On relevant devices, WebGPU is intended to supersede the...
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  • added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture...
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  • Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power...
    78 KB (4,784 words) - 12:56, 22 September 2024
  • Supported Graphics APIs DirectX DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12 Shader Model Shader Model 6.8 OpenCL OpenCL 3.0 OpenGL OpenGL 4...
    16 KB (1,389 words) - 18:17, 3 October 2024
  • A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run...
    13 KB (1,671 words) - 21:43, 17 September 2024
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    performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL. Some games also had exclusive 3D features when used with Glide...
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  • 3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration. DirectDraw was introduced...
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    UK based Rendermorphics Ltd and the Direct3D driver model for the acceleration of consumer 3D graphics. The Direct3D driver model shipped with DirectX 2...
    84 KB (8,471 words) - 16:15, 4 October 2024
  • In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library...
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  • Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex...
    12 KB (1,612 words) - 05:36, 16 September 2024
  • Intel GMA API support DirectX Direct3D 9.0 (for GMA 950 and older) Direct3D 10.0 (for GMA X3100 and later) Shader Model 2.0 (for GMA 3000 and older) Shader...
    52 KB (5,633 words) - 16:13, 8 September 2024
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    is on the left side of the triangle. This rule is implemented e.g. by Direct3D and many OpenGL implementations (even though the specification doesn't...
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    to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,...
    85 KB (7,789 words) - 09:59, 27 September 2024