• Thumbnail for Jonathan Blow
    Jonathan Blow (born 1971) is an American video game designer and programmer. He is best known for his work on the independent video games Braid (2008)...
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  • themselves. Announced in 2009, The Witness had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly...
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  • May 2009, PlayStation 3 in November 2009, and Linux in December 2010. Jonathan Blow designed the game as a personal critique of contemporary trends in video...
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    film Interstellar. Speaking about his video game The Witness, director Jonathan Blow said "I want to make games for people who like to read Gravity's Rainbow"...
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  • of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid. After two successful Kickstarter...
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  • transformations of data. Proponents include Mike Acton, Scott Meyers, and Jonathan Blow. The parallel array (or structure of arrays) is the main example of...
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    hour's worth of work) are all too easy. In the podcast On the Metal, Jonathan Blow criticised UNIX philosophy as being outdated. He argued that tying together...
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  • and white" to be interesting. Some reviewers and essayists such as Jonathan Blow also opined that the "moral choice" the game offered to the player (saving...
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  • December 2010 interview with Gamasutra, game designer and programmer Jonathan Blow criticized FarmVille for being designed to create an atmosphere of negativity...
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    of aesthetic distance that often pulls the player out of the game. Jonathan Blow also used BioShock as an example in his 2008 talk. Writer Tom Bissell...
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  • style icon John Blow (1649-1708), an English composer and organist Jonathan Blow (born 1971), a video game programmer and designer Kurtis Blow (born 1951)...
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  • Fireside Chat with Jonathan Blow. mediaX Stanford. 2017-10-19. Event occurs at 1:01:46. Retrieved 2017-11-13. "On the Metal: Jonathan Blow (Episode 9)" (Podcast)...
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    indie as they lack any parent company. The Witness was developed by Jonathan Blow and his studio Thekla, Inc. Though self-funded and published, the game's...
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  • Epic Games as well as smaller independent developers such as 2D Boy, Jonathan Blow and Amanita Design. As of September 2014[update], there are over 6000...
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    hardware in rendering a large number of sprites, worked with Doug Church, Jonathan Blow, and Casey Muratori in developing a specialized game engine capable...
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  • species of lark Thekla, Inc., a game development company created by Jonathan Blow "Thekla: Eine Geisterstimme" poem by Schiller, set to music by (among...
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  • program termination.[citation needed] At the 2018 Gamelab conference, Jonathan Blow explained how use of RAII can cause memory fragmentation which in turn...
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    positive feedback from IGF Chairman Brandon Boyer and Braid designer Jonathan Blow, but that he felt "burnt out". The final game included almost none of...
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  • discovered, due to his belief that Will is truly gone. Both Joyce and Jonathan blow up at him and tell him to leave, and then start working together to...
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    Institute of Technology, who owns the rights to the game). Developer Jonathan Blow of Braid stated: "[Super Columbine Massacre] lacks compassion, and I...
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  • centers around Beane Darren Balsley, pitching coach, San Diego Padres Jonathan Blow, video game designer and programmer, known for Braid and The Witness[citation...
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  • Java language designer, lead the Java collections framework project Jonathan Blow – video games Braid and The Witness Susan G. Bond – cocreated ALGOL...
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  • Minecraft since 2011 Danielle Bunten Berry: M.U.L.E., Seven Cities of Gold Jonathan Blow: Braid and The Witness David Braben: co-creator of Elite Bill Budge:...
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  • 4, 2015. Parker, Laura (March 2, 2015). "In the Wake of Gamergate, Jonathan Blow Is Still Out to Make Video Games Smarter". Vanity Fair. Archived from...
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  • first season of the reality series Blow Out, which follows Antin's life, was filmed in 2004. It takes place in Jonathan Salon Beverly Hills, opened for the...
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  • released a public version of the game which gained greater exposure. Jonathan Blow, developer of Braid, reached out to Derek concerning releasing the game...
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  • design ACM Queue article "Game Development: Harder Than You Think" by Jonathan Blow The Art of Computer Game Design by Chris Crawford Example Game Design...
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    experimental video games and game prototypes. The workshop was founded by Jonathan Blow, the developer behind the game Braid. As of 2021, it was headed by Robin...
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  • developers and other game industry figures have participated, including Jonathan Blow, Doug Church, Chaim Gingold, Justin Hall, Chris Hecker, Austin Grossman...
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  • Members also are able to vote at General Meeting #3. Brian Behlendorf Jonathan Blow Chris Demetriou, co-founder NetBSD Adam Glass, co-founder NetBSD Gene...
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