A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context...
63 KB (7,331 words) - 12:35, 14 October 2024
first virtual world specifically for children was launched with a base in game-based learning and one of the earliest virtual currency-based economies. Shortly...
72 KB (8,186 words) - 09:34, 30 December 2024
The virtual economy in the context of the Russian Federation is a scientific term meaning a number of widespread unorthodox features of the Russian economy...
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analyze the virtual economy and production within this game. The results of this interaction between the virtual economy, and our real economy, which is...
36 KB (4,804 words) - 17:31, 3 December 2024
Virtual economy – Emergent economy existing in a virtual world Boyett, Joseph H. And Jimmie T. Boyett. 2001. The Guru Guide to the Knowledge Economy....
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their mobile nature. Monetary transactions in There's economy are done using Therebucks (T$), virtual currency. Therebucks can be purchased directly from...
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garden (technology) Virtual economy Amazon may benefit as digital goods sales jump reuters.com, Fri Dec 23, 2011 11:32am EST Virtual Goods: the next big...
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output Virtual economy, an economy simulated in a virtual world World economy, the economy of the world Economy, Arkansas, United States Economy, Indiana...
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feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed...
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sweatshops — all of which are usually committed within virtual worlds, metaverses and economies. MMORPG - Massively multiplayer online role-playing game...
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Imagination Age (category Virtual economy)
global economy and culture. King has expounded on the concept through speeches at the O'Reilly Media and TED conferences and has argued that virtual world...
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Gaia Online (category Virtual economies)
convenience is a 5% tax on all gold earned from sales. The site's virtual economy experienced hyperinflation after the introduction of more gold into...
31 KB (3,633 words) - 05:37, 17 November 2024
Star Citizen (category Virtual economies)
credits to buy additional equipment and to cover initial costs in the virtual economy, like fuel and rental fees, but according to the developers, players...
110 KB (10,688 words) - 10:52, 31 December 2024
Virtual property may refer to: A group-theoretic property that holds virtually The analogue of property in a virtual economy Virtual goods This disambiguation...
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video game Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents") buy from...
16 KB (2,054 words) - 17:03, 31 July 2024
Duping (video games) (category Virtual economy)
persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself, depending on the item duplicated and the...
8 KB (1,120 words) - 15:49, 24 December 2024
Second Life (redirect from Second Life (online virtual community))
Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content...
124 KB (13,230 words) - 04:51, 20 December 2024
Economic system (redirect from Economy system)
Circular economy Collectivist economy Digital economy Green economy Information economy Internet economy Knowledge economy Natural economy Virtual economy Human...
32 KB (4,066 words) - 02:38, 3 January 2025
ISBN 0300186134 Edward Castronova. Virtual Economies: Design and Analysis. (2014), With Vili Lehdonvirta ISBN 0262535068 Virtual economy EverQuest Arden: The World...
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and often watched by younger gamers. Engaging in the Ultimate Team virtual economy is also popular in itself. The mode has been often criticized for its...
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paid when their item is added to a case. These skins helped form a virtual economy in Global Offensive, leading to the creation of gambling, betting,...
74 KB (6,692 words) - 21:47, 6 December 2024
World of Warcraft (redirect from World of Warcraft Economy)
provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork and comic strip style...
143 KB (13,862 words) - 14:22, 1 January 2025
and blockchain. His research on virtual goods, virtual consumption and digital games is summarised in Virtual Economies: Design and Analysis, co-authored...
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Eve Online (category Virtual economies)
Vili (October 2, 2006). "Virtual Economy Research Network: Interview with Hilmar Pétursson and Magnús Bergsson". virtual-economy.org. Archived from the...
155 KB (15,714 words) - 02:14, 20 December 2024
Game studies (section Virtual economies in gaming)
venue for experimenting and simulating the economies of the future. Edward Castronova has studied virtual economies within a variety of games including Everquest...
49 KB (5,771 words) - 18:25, 25 December 2024
An informal economy (informal sector or grey economy) is the part of any economy that is neither taxed nor monitored by any form of government. Although...
73 KB (8,903 words) - 15:35, 18 December 2024
the currency. Virtual currencies have been called "closed" or "fictional currency" when they have no official connection to the real economy, for example...
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massively multiplayer online games Concepts Virtual economy Virtual tax Social interaction in MMORPGs Virtual world Persistent world Player character Non-player...
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community-based economy, gig economy, peer economy, peer-to-peer (P2P) economy, platform economy, renting economy and on-demand economy, though at times...
82 KB (9,486 words) - 17:50, 2 January 2025
for their avatars, adopt pets, or even take advantage of the game's virtual economy, and make investments by buying, selling, and trading items with other...
11 KB (1,307 words) - 02:21, 20 December 2024