• A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context...
    63 KB (7,328 words) - 07:26, 27 May 2024
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    first virtual world specifically for children was launched with a base in game-based learning and one of the earliest virtual currency-based economies. Shortly...
    72 KB (8,153 words) - 05:05, 12 July 2024
  • The virtual economy in the context of the Russian Federation is a scientific term meaning a number of widespread unorthodox features of the Russian economy...
    3 KB (343 words) - 13:14, 4 September 2022
  • analyze the virtual economy and production within this game. The results of this interaction between the virtual economy, and our real economy, which is...
    36 KB (4,805 words) - 16:19, 5 July 2024
  • garden (technology) Virtual economy Amazon may benefit as digital goods sales jump reuters.com, Fri Dec 23, 2011 11:32am EST Virtual Goods: the next big...
    14 KB (1,268 words) - 15:45, 21 March 2024
  • sweatshops — all of which are usually committed within virtual worlds, metaverses and economies. MMORPG - Massively multiplayer online role-playing game...
    21 KB (2,294 words) - 01:43, 8 June 2024
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    Virtual economy – Emergent economy existing in a virtual world Boyett, Joseph H. And Jimmie T. Boyett. 2001. The Guru Guide to the Knowledge Economy....
    5 KB (573 words) - 12:44, 2 July 2024
  • Imagination age (category Virtual economy)
    global economy and culture. King has expounded on the concept through speeches at the O'Reilly Media and TED conferences and has argued that virtual world...
    16 KB (1,719 words) - 04:58, 12 March 2024
  • The virtual world Second Life has its own economy and a virtual token referred to as Linden Dollars (L$). In the SL economy, users (called "residents")...
    16 KB (2,053 words) - 09:07, 12 April 2024
  • feature living economies. Virtual items and currency have to be gained through play and have definite value for players. Such a virtual economy can be analyzed...
    3 KB (262 words) - 00:40, 14 June 2024
  • their mobile nature. Monetary transactions in There's economy are done using Therebucks (T$), virtual currency. Therebucks can be purchased directly from...
    8 KB (1,137 words) - 15:42, 12 July 2024
  • Duping (video games) (category Virtual economy)
    persistent online game, such as an MMOG. Duping can vastly destabilize a virtual economy or even the gameplay itself, depending on the item duplicated and the...
    8 KB (1,120 words) - 03:03, 29 May 2024
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    Gaia Online (category Virtual economies)
    convenience is a 5% tax on all gold earned from sales. The site's virtual economy experienced hyperinflation after the introduction of more gold into...
    31 KB (3,630 words) - 10:57, 26 April 2024
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    of them pointed out explicitly. Second Life has an internal economy and closed-loop virtual token called the "Linden dollar (L$)". L$ can be used to buy...
    123 KB (13,112 words) - 04:45, 15 July 2024
  • Star Citizen (category Virtual economies)
    credits to buy additional equipment and to cover initial costs in the virtual economy, like fuel and rental fees, but according to the developers, players...
    106 KB (10,362 words) - 05:07, 10 July 2024
  • output Virtual economy, an economy simulated in a virtual world World economy, the economy of the world Economy, Arkansas, United States Economy, Indiana...
    2 KB (288 words) - 02:57, 21 April 2024
  • Virtual property may refer to: A group-theoretic property that holds virtually The analogue of property in a virtual economy Virtual goods This disambiguation...
    189 bytes (54 words) - 19:12, 30 December 2019
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    and often watched by younger gamers. Engaging in the Ultimate Team virtual economy is also popular in itself. The mode has been often criticized for its...
    30 KB (3,280 words) - 03:32, 9 June 2024
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    An informal economy (informal sector or grey economy) is the part of any economy that is neither taxed nor monitored by any form of government. Although...
    72 KB (8,860 words) - 01:03, 17 May 2024
  • paid when their item is added to a case. These skins helped form a virtual economy in Global Offensive, leading to the creation of gambling, betting,...
    74 KB (6,692 words) - 15:31, 5 June 2024
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    Eve Online (category Virtual economies)
    Vili (October 2, 2006). "Virtual Economy Research Network: Interview with Hilmar Pétursson and Magnús Bergsson". virtual-economy.org. Archived from the...
    155 KB (15,711 words) - 08:08, 14 June 2024
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    Circular economy Collectivist economy Digital economy Green economy Information economy Internet economy Knowledge economy Natural economy Virtual economy Human...
    34 KB (4,235 words) - 09:21, 9 May 2024
  • community-based economy, gig economy, peer economy, peer-to-peer (P2P) economy, platform economy, renting economy and on-demand economy, through at times...
    82 KB (9,505 words) - 13:19, 7 June 2024
  • provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork and comic strip style...
    141 KB (13,532 words) - 19:47, 12 July 2024
  • for their avatars, adopt pets, or even take advantage of the game's virtual economy, and make investments by buying, selling, and trading items with other...
    11 KB (1,307 words) - 15:52, 24 April 2024
  • Digital goods such as downloadable music, mobile apps or virtual goods used in virtual economies are proposed to be examples of intangible goods. "Intangible...
    1 KB (91 words) - 08:00, 12 June 2024
  • massively multiplayer online role-playing games Private server Virtual economy Virtual goods Virtual world Parks Associates (2005). "Online Gaming Revenues to...
    53 KB (6,169 words) - 17:20, 2 July 2024
  • Gold sink (category Virtual economy)
    server. This form is referred to as decay or garbage collection. Economies in virtual worlds operate very differently from those in the real world. Passive...
    7 KB (1,090 words) - 21:15, 13 June 2024
  • the currency. Virtual currencies have been called "closed" or "fictional currency" when they have no official connection to the real economy, for example...
    28 KB (2,922 words) - 00:49, 1 July 2024
  • Sansar (video game) (category Virtual economies)
    Like Second Life, Sansar has its own virtual economy and unit of trade. Sansar users can buy and sell virtual creations using the "Sansar dollar" (S$)...
    8 KB (772 words) - 18:07, 13 April 2024