object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages...
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Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves...
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object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance)...
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C#, and Objective-C. Prototype-based programming (contrast) Programming paradigms Class (computer programming) Kiselyov, Oleg. "Subtyping, Subclassing...
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A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also...
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In computer programming, a trait is a language concept that represents a set of methods that can be used to extend the functionality of a class. In object-oriented...
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In class-based object-oriented programming languages, a leaf class is a class that should not be subclassed. This can be enforced either by convention...
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is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include:...
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Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble...
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In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same...
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computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs....
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The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms...
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In computer programming, specifically object-oriented programming, a class invariant (or type invariant) is an invariant used for constraining objects...
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A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and...
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would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important...
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Rosenfeld The Class (Segal novel), a 1985 novel by Erich Segal Class (computer programming), programming construct for defining an object template Class (warez)...
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Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific...
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variables to be among computer science's "most valuable treasures." Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer...
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called instantiation. A class instance is an object-oriented programming (OOP) object created from a class. Each instance of a class shares a data layout...
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object-oriented programming, a class implementation file is often used to contain the implementation code for the method(s) of a class. Programming languages...
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In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined...
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minis) are a class of multi-user computers that lie in the middle range of the computing spectrum, in between the smallest mainframe computers and the largest...
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teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation...
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Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields...
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for the computer to perform. Imperative programming focuses on describing how a program operates. Object-oriented programming, a programming paradigm...
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In object-oriented programming, a destructor (sometimes abbreviated dtor) is a method which is invoked mechanically just before the memory of the object...
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In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have...
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Concept (generic programming) Delegation (programming) Protocols in Objective-C Class (computer science) Encapsulation (computer science) Public interface...
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this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running...
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In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior...
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