Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works...
55 KB (6,447 words) - 06:31, 17 November 2024
The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since...
9 KB (855 words) - 21:08, 13 November 2024
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game...
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late-19th and early-20th centuries, including popular-fiction magazines and early film. Interactive fiction was developed in the late-20th century through video...
34 KB (3,741 words) - 22:30, 7 November 2024
seen in interactive fiction. The term can also be used to describe traditionally published books in which a nonlinear narrative and interactive narrative...
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Shade is a psychological horror interactive fiction game written and published by Andrew Plotkin in 2000. Shade opens with the nameless protagonist awakening...
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Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author...
31 KB (3,504 words) - 23:43, 22 October 2024
The Interactive Fiction Technology Foundation (IFTF) is a nonprofit charitable organization founded in June 2016 working to maintain, improve, and preserve...
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Gostak (section Interactive fiction)
David Gerrold.[example needed] The phrase is the namesake of an interactive fiction game called The Gostak, written by Carl Muckenhoupt. Most of the...
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Infocom (section Interactive fiction)
based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database...
56 KB (6,200 words) - 08:15, 25 November 2024
Web fiction is written works of literature available primarily or solely on the Internet. A common type of web fiction is the web serial. The term comes...
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the player to interact with objects at a basic level, for example by typing "get key". Later text adventures, and modern interactive fiction, use natural...
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S. Andrew Swann (category American science fiction writers)
Krane) is an American science fiction and fantasy author living in Solon, Ohio, a suburb of Cleveland, where much of his fiction is set. He was born Steven...
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The Interactive Fiction Collections is a video game series developed by Infocom and published by Activision for the PC and classic Mac OS. The Interactive...
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Andrew Plotkin (category Interactive fiction writers)
15, 1970), also known as Zarf, is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games...
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Blorb is a package format for interactive fiction games. Many such games incorporate resources such as sound effects, music, or pictures. Blorb's purpose...
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digital medium, and the first early text-based games were created. Interactive fiction became a popular genre in the late 1970s and 1980s, with a thriving...
75 KB (7,615 words) - 09:27, 14 November 2024
Sam Barlow (game designer) (category Interactive fiction writers)
announced he had joined the interactive media firm Interlude, later rebranded as Eko, to help them develop an interactive media reboot of the 1983 film...
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An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers...
51 KB (6,273 words) - 03:46, 29 September 2024
Blue Chairs (category 2000s interactive fiction)
Blue Chairs is an interactive fiction game by American author Chris Klimas. The piece opens at a party, where a man offers the player a bottle of a mysterious...
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company was founded by Bob Bates and Mike Verdu, both veterans of the interactive fiction studio Infocom that shut down in 1989. Legend's first two games,...
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He Fucked the Girl Out of Me (category 2020s interactive fiction)
video game by independent developer Taylor McCue. The game is an interactive fiction title that explores the creator's personal experiences with transgender...
18 KB (1,746 words) - 12:24, 24 November 2024
Pygmalion (mythology) (section Interactive fiction)
Galatea, by Emily Short, is based on the myth of Galatea. In the interactive science fiction novel Choice of Robots, by Kevin Gold, it is possible to create...
35 KB (4,116 words) - 06:42, 26 October 2024
Photopia (category 1990s interactive fiction)
of interactive fiction, and written in Inform. It has received both praise and criticism for its heavy focus on fiction rather than on interactivity. It...
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Colossal Cave Adventure (category 1970s interactive fiction)
player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was...
43 KB (4,431 words) - 01:25, 9 November 2024
XYZZY Awards (category Interactive fiction)
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. The awards were inaugurated...
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Spring Thing (category Interactive fiction)
other literary works, also known as Interactive Fiction. Adam Cadre, author of several works of Interactive Fiction, including Photopia and Varicella,...
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The Lurking Horror (category 1980s interactive fiction)
Horror is an interactive fiction game released by Infocom in 1987. The game was written by Dave Lebling and inspired by the horror fiction writings of...
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Inform (category Interactive fiction engines)
Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed...
35 KB (3,484 words) - 02:03, 19 October 2024
Galatea (video game) (category 2000s interactive fiction)
Galatea is an interactive fiction video game by Emily Short featuring a modern rendition of the Greek myth of Galatea, the sculpture of a woman that gained...
15 KB (1,483 words) - 10:55, 23 October 2024