• Edward "Ted" Castronova is a professor of media at Indiana University Bloomington. He is known in particular for his work on the economies of synthetic...
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  • and replaced by the artificial reality of a game world. As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the...
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    affect the experience of players in the game. Media studies professor Edward Castronova used the term "synthetic worlds" to discuss individual virtual worlds...
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  • March 2018. Castronova, Edward (July 2002). "On Virtual Economies". CESifo Working Paper Series. 752. SSRN 338500 – via SSRN. Edward., Castronova (2005)....
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  • summarised in Virtual Economies: Design and Analysis, co-authored with Edward Castronova, published by MIT Press and translated to Japanese and Chinese. Lehdonvirta's...
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  • 618, December 2001. Castronova, Edward. "On Virtual Economies," CESifo Working Paper Series No. 752, July 2002. Castronova, Edward. "The Price of 'Man'...
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    Castillo-Chavez, professor of mathematical biology, Arizona State University Edward Castronova, professor of telecommunications, Indiana University Kwang-Chu Chao...
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  • massively multiplayer online game to be created by a team led by Edward Castronova of Indiana University. The project was sponsored by a $250,000 MacArthur...
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  • another's work." Finally, Indiana University-Bloomington professor Edward Castronova noted that this sort of commercialization of classroom note taking...
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  • skills, improved computer skills and more. In an interview with CNN, Edward Castronova, a professor of Telecommunications at Indiana University Bloomington...
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  • him very popular with some UO players. As noted by game researcher Edward Castronova, this was an early example of a site where a game's designers had...
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  • Cooperative Work Companion. ACM, 2012. doi:10.1145/2141512.2141517 Edward Castronova, Synthetic Worlds: The Business and Culture of Online Games, The University...
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  • economies of the real world. One of the early researchers of MMORPGs was Edward Castronova, who demonstrated that a supply-and-demand market exists for virtual...
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  • psychologist Professor of Psychology and Director, Decision Research Center Edward Castronova research on the economies of synthetic worlds Associate Professor...
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  • focused primarily on the study of virtual worlds. Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially...
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  • The Business and Culture of Online Games (ISBN 0-226-09626-2) by Edward Castronova. The Business and Culture of Digital Games: Gamework and Gameplay...
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  • Esprit is based on the research of Edward Castronova into the real world economy at work in EverQuest. Castronova discovered that a unit of currency in...
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  • Games and Gaming. McFarland & Company. p. 31. ISBN 978-0-7864-2832-8. Castronova, Edward (2004-08-26). "Virtual Worlds 101: Draft Syllabus". Terra Nova. Retrieved...
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  • 74 5 "No Strings" October 25, 1987 (1987-10-25) Eddie Minelli (T.J. Castronova, who also executive-produced the series), a cruel and twisted mob boss...
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    edited by John Parker, tenth edition, revised, London, 1947, pp. 477–478 Castronova, Frank V., ed. (1998). Almanac of Famous People. Detroit: Gale. p. 431...
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  • 1996). "Metaworlds". Wired. Vol. 4, no. 6. Retrieved 2008-02-26. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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  • emotions and thus heightened expression of the player's emotions. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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    Designers & Dragons. Mongoose Publishing. p. 13. ISBN 978-1-907702-58-7. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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  • Guide Pretend Pilots". Wall Street Journal. Retrieved April 29, 2008. Castronova, Edward (2005). Synthetic Worlds: The Business and Culture of Online Games...
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    from the original on December 4, 2021. Retrieved January 9, 2020. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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  • from the original (PDF) on June 19, 2010. Retrieved May 6, 2010. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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  • the name "Psychochild"), Highlands, Farside, Kerovnia, and Astaria. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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  • Archived from the original on 2010-04-12. Retrieved 2006-08-30. Castronova, Edward (2006). Synthetic Worlds: The Business and Culture of Online Games...
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    Commons. doi:10.7551/mitpress/6980.001.0001. ISBN 9780262256346., Castronova, Edward (2002). "On Virtual Economies". SSRN. doi:10.2139/ssrn.338500. S2CID 263755316...
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  • Canada. Macmillan, 1976. ISBN 0-02-505470-8. Beacham, Walton, Frank V. Castronova, Suzanne Sessine. Beacham's guide to the endangered species of North America...
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