• The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since...
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  • Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works...
    55 KB (6,447 words) - 06:31, 17 November 2024
  • Spring Thing (category Interactive fiction)
    Thing is an annual competition to highlight works of text adventure games and other literary works, also known as Interactive Fiction. Adam Cadre, author...
    3 KB (430 words) - 13:03, 19 October 2024
  • Shade is a psychological horror interactive fiction game written and published by Andrew Plotkin in 2000. Shade opens with the nameless protagonist awakening...
    4 KB (423 words) - 16:14, 19 April 2023
  • Wizard Sniffer, by Buster Hudson Interactive Fiction Competition Spring Thing XYZZY Awards "IFDB the Interactive Fiction Database" (archived 23 November...
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  • written by Howard A. Sherman, which took part in the 2002 Interactive Fiction Competition and was placed 26th out of 38. Simon Travaglia (born 1964)...
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  • Photopia (category 1990s interactive fiction)
    rather than on interactivity. It won first place in the 1998 Interactive Fiction Competition. Photopia has few puzzles and a linear structure, allowing...
    4 KB (418 words) - 20:26, 7 September 2022
  • 23. Retrieved March 25, 2013. "6th Annual Interactive Fiction Competition". Interactive Fiction Competition. Retrieved March 25, 2013. Wikiquote has quotations...
    10 KB (1,181 words) - 19:01, 17 November 2024
  • Thumbnail for Emily Short
    Emily Short (category Interactive fiction writers)
    (2000). "6th Annual Interactive Fiction Competition Voting Results". Interactive Fiction Competition. Interactive Fiction Competition. Archived from the...
    13 KB (1,003 words) - 06:35, 16 May 2024
  • Slouching Towards Bedlam (category 2000s interactive fiction)
    Slouching Towards Bedlam is an interactive fiction game that won the first place in the 2003 Interactive Fiction Competition. It is a collaboration between...
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  • 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996. All 39...
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  • and distribution of interactive fiction. Since 2016, IFTF operates the Interactive Fiction Competition (IFComp), an annual competition for new works from...
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  • XYZZY Awards (category Interactive fiction)
    important events within the interactive fiction community. Together with events like the Interactive Fiction Competition and Spring Thing, the XYZZY Awards...
    32 KB (3,485 words) - 13:04, 24 October 2024
  • Blue Chairs (category 2000s interactive fiction)
    freeware in 2004. Blue Chairs claimed the #2 prize at the Interactive Fiction Competition 2004, praised for its inventive style and rich storytelling...
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  • ADRIFT (category Interactive fiction engines)
    place in the Interactive Fiction Competition in 2002, and A Fine Day for Reaping, which took 7th place in the Interactive Fiction Competition and won the...
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  • Text Adventure Development System (category Interactive fiction engines)
    Individual NPC, and took third place in the 2006 annual Interactive Fiction Competition. Interactive fiction#Development systems, lists software similar to TADS...
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  • An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers...
    51 KB (6,273 words) - 03:46, 29 September 2024
  • Adventure Game Toolkit (category Interactive fiction engines)
    ran an annual contest for AGT games, a predecessor to the Interactive Fiction Competition. Two games that won the AGT contest, CosmoServe in 1991 and...
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  • Inform (category Interactive fiction engines)
    Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed...
    35 KB (3,484 words) - 02:03, 19 October 2024
  • Violet (video game) (category 2000s interactive fiction)
    in the 2008 Interactive Fiction Competition with an average score of 8.53. That score is the highest of any Interactive Fiction Competition entry from...
    7 KB (557 words) - 22:13, 13 November 2024
  • Annual Interactive Fiction Competition". 2006. Retrieved 2007-05-12. "Results of the 12th Annual Interactive Fiction Competition". Interactive Fiction Competition...
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  • MUDs (multi-user dungeon) and exploring interactive fiction.[citation needed] The Interactive Fiction Competition was established in 1995 to encourage development...
    14 KB (1,622 words) - 07:48, 9 August 2024
  • based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database...
    56 KB (6,200 words) - 08:15, 25 November 2024
  • Adam Cadre (category Interactive fiction writers)
    best known for his work in interactive fiction. Cadre's 1998 piece Photopia pioneered a new direction in interactive fiction, removing the puzzle and resource-management...
    12 KB (1,319 words) - 06:35, 3 November 2024
  • Xyzzy (computing) (category Interactive fiction)
    text adventures, leading to its usage in the title of the interactive fiction competition, the XYZZY Awards.[citation needed] In the 1994 game Road Rash...
    10 KB (1,287 words) - 23:43, 16 July 2024
  • Thumbnail for Metroidvania
    Part of a series on Adventure games Subgenres Topics Interactive Fiction Competition Interactive storytelling Syntax guessing Text parser Companies The...
    32 KB (3,321 words) - 03:18, 22 November 2024
  • Winter Wonderland (game) (category 1990s interactive fiction)
    fantasy land. It won the 1999 annual Interactive Fiction Competition. "Winter Wonderland - interactive fiction Database". Retrieved 2023-10-26. "Society...
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  • Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author...
    31 KB (3,504 words) - 23:43, 22 October 2024
  • horrific forces, and thus many games transform common elements from horror fiction into gameplay challenges. Early releases used camera angles seen in horror...
    67 KB (6,817 words) - 20:37, 17 November 2024
  • Thumbnail for Ben Collins-Sussman
    co-author of two books on software and management. He co-created two interactive fiction games, Rover's Day Out and Hoosegow. Collins-Sussman lives and works...
    9 KB (898 words) - 20:56, 8 February 2024