• UK magazine Zero ranked it on their number three spot in popularity. Martin Gaksch of German magazine Power Play gave the game a mixed outlook. Yanma (November...
    8 KB (725 words) - 15:50, 6 July 2024
  • effects, such as the zooming of enemy sprites and rotating platforms. Martin Gaksch of Video Games described the game as a mixture of "modern action entertainment...
    33 KB (3,189 words) - 12:21, 11 May 2024
  • playability but criticized its high difficulty level. Power Play's Martin Gaksch regarded it as the best classic-style shooter since R-Type and its sequel...
    18 KB (1,438 words) - 22:33, 6 January 2024
  • Splatterhouse." Robin Hogg of Zzap!64 gave it a positive outlook. Both Martin Gaksch and Heinrich Lenhardt of German magazine Power Play also gave Aliens...
    14 KB (1,044 words) - 10:07, 30 May 2024
  • and sound design but criticized the lack of replay value. MAN!AC's Martin Gaksch gave positive remarks to the funky presentation, interesting 3D polygon...
    15 KB (1,374 words) - 22:28, 28 January 2024
  • the Sega CD library but criticized its low difficulty level. MAN!AC's Martin Gaksch expressed his preference for a Mega-CD conversion of Gate of Thunder...
    43 KB (3,989 words) - 16:54, 22 June 2024
  • John Cook compared it to Cabal but praised the graphics and gameplay. Martin Gaksch and Heinrich Lenhardt of German magazine Power Play gave the game a...
    11 KB (933 words) - 21:09, 10 April 2024
  • machine." Power Play's Martin Gaksch concurred with Rignall, lauding its well-drawn visuals and atmospheric sound design. Gaksch also commended the game's...
    14 KB (1,337 words) - 13:53, 10 July 2024
  • Boy version 69% and noted that it didn't stand out among its peers. Martin Gaksch gave the NES version 69% as well calling the idea innovative, but not...
    8 KB (669 words) - 17:32, 18 May 2024
  • shots tend to miss even when the player is next to the basket. MAN!AC's Martin Gaksch wrote that "White Men Can't Jump is just as far removed from the sophisticated...
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  • felt was its weak point, but ultimately recommended the game. MAN!AC's Martin Gaksch said that while it was somewhat exciting, there was only one setting...
    17 KB (1,502 words) - 12:42, 20 July 2024
  • issue as being the third most-popular arcade game at the time. Both Martin Gaksch and Heinrich Lenhardt of German magazine Power Play regarded the game...
    36 KB (3,144 words) - 15:33, 27 July 2024
  • the amount of slowdown when too many objects are present on-screen. Martin Gaksch of German magazine MAN!AC gave an overall mixed review of the game....
    14 KB (1,400 words) - 13:32, 5 July 2024
  • Dragon. Oscar got an overall rating of 7 out of 10 by Martin Gaksch of German magazine Power Play. Gaksch saw the game in the tradition of Ghosts 'n Goblins...
    12 KB (1,102 words) - 09:04, 21 July 2024
  • MAN!AC's Martin Gaksch regarded the addition of "Hyper League" as interesting but felt it was not as refined as Super Baseball 2020. Gaksch criticized...
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  • Machine. Nevertheless, they gave it an overall positive outlook. MAN!AC's Martin Gaksch regarded it to be a fun Columns clone, commending its different game...
    18 KB (2,064 words) - 11:41, 9 July 2024
  • Burai Fighter Deluxe, received mostly positive reception from critics. Martin Gaksch of Power Play and Video Games criticized its audiovisual presentation...
    21 KB (1,972 words) - 20:52, 19 July 2024
  • David Wilson of Zero magazine rated the game with a 4.5 out of 5 score. Martin Gaksch of German magazine Power Play gave the title a positive outlook. Oldies...
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  • difficulty as a negative point for more experienced players. Power Play's Martin Gaksch gave positive remarks to the audiovisual presentation, remarking that...
    19 KB (1,861 words) - 04:11, 2 February 2024
  • the month. Legend of Makai was favourably reviewed by Power Play's Martin Gaksch, who praised the game's mix of action and adventure, but also criticized...
    3 KB (223 words) - 03:26, 29 July 2024
  • split-screen two player mode further exacerbated the issue. MAN!AC's Martin Gaksch found Club Drive moderately innovative due to the ability to drive in...
    36 KB (2,904 words) - 18:51, 14 July 2024
  • Power Play's Martin Gaksch praised Cyber Core for its technical performance, good visuals, enemy variety, sound and customizable gameplay. Gaksch also commended...
    17 KB (1,684 words) - 17:11, 24 May 2024
  • Soccer garnered mixed reception from critics at release. Video Games' Martin Gaksch found Hyper Soccer to be an above-average sports game, criticizing its...
    14 KB (1,384 words) - 23:22, 12 October 2023
  • number 150 spot in a poll, indicating a popular following. Video Games' Martin Gaksch commended its visuals for the varied monster designs, new gameplay additions...
    24 KB (2,325 words) - 03:37, 10 June 2024
  • the February 1990 issue of German magazine Power Play, where reviewer Martin Gaksch called the game "Zelda on the PC-Engine" and said that the "differences...
    22 KB (2,717 words) - 22:55, 9 May 2024
  • construction sites and want to hit the wall again with a good action game." Martin Gaksch of German magazine Power Play commended the gameplay speed and co-op...
    38 KB (3,524 words) - 04:15, 24 June 2024
  • never been a game which has got us so addicted as two-player Trip'd." Martin Gaksch of the German publication MAN!AC labeled Trip'd as a competent blend...
    18 KB (1,717 words) - 13:05, 15 August 2023
  • remarks to the graphics and sound. Likewise, both Andreas Knauf and Martin Gaksch from German magazine Video Games gave this port a mixed outlook. Den...
    19 KB (1,720 words) - 05:59, 7 July 2024
  • performance and play value. In contrast to other reviewers, Power Play's Martin Gaksch found Chew Man Fu to be too simplistic and felt mixed in regards to...
    20 KB (1,887 words) - 22:14, 8 January 2024
  • editorial team M! Games (then MAN!AC) and PC-Xtreme there together with Martin Gaksch. Forster is a co-founder and partner of the company, for which he built...
    7 KB (641 words) - 16:53, 9 December 2023