• Thumbnail for Shader
    the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor...
    22 KB (2,435 words) - 09:24, 1 August 2024
  • Thumbnail for High-Level Shader Language
    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and...
    14 KB (897 words) - 23:11, 19 September 2024
  • Direct3D 8.0 – Pixel Shader 1.0/1.1 & Vertex Shader 1.0/1.1 Direct3D 8.1 – Pixel Shader 1.2/1.3/1.4 Direct3D 9.0 – Shader Model 2.0 (Pixel Shader 2.0 & Vertex...
    101 KB (10,059 words) - 05:13, 9 September 2024
  • Thumbnail for Radeon R100 series
    in its pixel pipe without adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an...
    21 KB (2,454 words) - 10:46, 31 August 2024
  • Thumbnail for Unified shader model
    3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing...
    6 KB (614 words) - 17:31, 10 July 2024
  • NV_register_combiners2 for pixel math and NV_texture_shader, NV_texture_shader2 and NV_texture_shader3 for texture lookups. ATI_fragment_shader did not even provide...
    14 KB (1,538 words) - 03:33, 19 August 2024
  • pixel shader "dispatch unit" breaks shaders down into threads (batches) of 16 pixels (4×4) and can track and distribute up to 128 threads per pixel "quad"...
    28 KB (2,937 words) - 03:06, 1 September 2024
  • Thumbnail for Cg (programming language)
    included support for vertex shaders and pixel shaders, but other types of shaders were introduced gradually as well: DirectX 10 (Shader Model 4) and Cg 2.0 introduced...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed...
    458 KB (12,749 words) - 19:33, 29 September 2024
  • implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth...
    5 KB (509 words) - 07:42, 7 February 2024
  • Thumbnail for Deferred shading
    the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988. On the first pass of a deferred shader, only data that...
    26 KB (2,138 words) - 02:50, 13 September 2024
  • tweak and enhance the pixel shader units for more flexibility. A new pixel shader version (PS2.b) allowed slightly greater shader program flexibility than...
    26 KB (2,004 words) - 11:28, 31 August 2024
  • Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform...
    194 KB (16,510 words) - 10:31, 23 September 2024
  • are part of the shader pipeline and decoupled from the Render Output Pipelines (ROPs). For example, in AMD's Cypress GPU, each shader pipeline (of which...
    7 KB (988 words) - 21:02, 28 November 2023
  • and the GPU. The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full...
    28 KB (4,379 words) - 17:04, 2 August 2024
  • Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500...
    17 KB (2,415 words) - 00:18, 3 July 2024
  • Thumbnail for RSX Reality Synthesizer
    has a floating-point performance of 192 GFLOPS. 550 MHz Pixel shader clock / 500 MHz Vertex shader clock on 90 nm process (shrunk to 65 nm in 2008 to 40...
    15 KB (1,716 words) - 15:25, 15 August 2024
  • dynamic branching, increased efficiency and longer shader lengths are the main additions. Shader Model 3.0 was quickly adopted by game developers because...
    53 KB (4,232 words) - 13:16, 1 September 2024
  • Thumbnail for Radeon
    the Shader Model 2 feature-set. Shader Model 2b, the specification ATI and Microsoft defined with this generation, offered somewhat more shader program...
    58 KB (5,347 words) - 19:10, 22 August 2024
  • 3D-card. Its programmable shader architecture enabled applications to execute custom visual effects programs in Microsoft Shader language 1.1. It is believed...
    11 KB (1,126 words) - 06:55, 1 September 2024
  • Thumbnail for Radeon R200 series
    products. R200's 3D hardware consists of 4 pixel pipelines, each with 2 texture sampling units. It has 2 vertex shader units and a legacy Direct3D 7 TCL unit...
    25 KB (2,504 words) - 10:47, 31 August 2024
  • Thumbnail for Graphics processing unit
    incarnations of shader execution engines used in Xbox were not general purpose and could not execute arbitrary pixel code. Vertices and pixels were processed...
    84 KB (8,471 words) - 08:56, 23 September 2024
  • Thumbnail for Quadro
    DirectX 8 (8.1), OpenGL 1.3 (1.5), Pixel Shader 1.1 (1.3) Architecture Rankine (NV3x): DirectX 9.0a, OpenGL 1.5 (2.1), Shader Model 2.0a Architecture Curie...
    133 KB (5,076 words) - 12:20, 27 September 2024
  • Q33, Q35, G31 and G33 chipsets. It supports Pixel Shader 2.0 with OpenGL 1.4, but Hardware Vertex Shader isn't supported. Found in Intel Atom D4xx, D5xx...
    52 KB (5,633 words) - 16:13, 8 September 2024
  • advertised as having Video Shader HD. Video shader is a feature that describes ATI's process of using Pixel Shaders to improve quality of video playback. It...
    2 KB (245 words) - 08:11, 16 March 2024
  • given pixel; multisampling implementations may variously sample other operations such as visibility at different sampling levels. The pixel shader usually...
    10 KB (1,376 words) - 06:22, 29 August 2024
  • invoked to control how pixels from multiple applications are used to create the displayed pixel. The DWM includes built-in Pixel Shader 2.0 programs which...
    17 KB (2,192 words) - 08:21, 16 May 2024
  • Thumbnail for GeForce 7 series
    enthusiasts as "the last high-ended AGP card in existence". It has 16 pixel shader units instead of the 20 that the 7800 GT has, but still benefits from...
    45 KB (4,061 words) - 13:20, 1 September 2024
  • passed to the next pipeline process: often a fragment shader; more recently, a geometry shader. The ARB Fragment Program extension provides APIs to load...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • graphics chips allowed pixel shader-based textures, bump mapping, and lighting and shadowing technologies to become common. Shader technologies included...
    26 KB (3,166 words) - 21:06, 21 July 2024