• Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on...
    19 KB (2,081 words) - 06:08, 11 July 2024
  • Thumbnail for ScummVM
    Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
    52 KB (5,506 words) - 16:38, 7 July 2024
  • of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned...
    43 KB (4,997 words) - 17:07, 26 May 2024
  • Maniac Mansion (category ScummVM-supported games)
    a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac...
    73 KB (7,301 words) - 23:58, 11 July 2024
  • and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with...
    55 KB (6,012 words) - 23:44, 27 July 2024
  • release of the film of the same name. It was the third game to use the SCUMM engine. Last Crusade expanded on Lucasfilm Games' traditional adventure...
    11 KB (1,029 words) - 01:59, 5 April 2024
  • Thumbnail for Monkey Island
    pirate-themed amusement park the entire time. LucasArts adventure games SCUMM ScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer...
    30 KB (3,349 words) - 18:25, 7 July 2024
  • Thumbnail for Lucasfilm Games
    LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series...
    92 KB (9,267 words) - 16:34, 10 July 2024
  • The Curse of Monkey Island (category SCUMM games)
    Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game...
    33 KB (3,482 words) - 01:54, 5 April 2024
  • as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most...
    23 KB (2,651 words) - 08:50, 29 July 2024
  • Loom (video game) (category SCUMM games)
    Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface...
    32 KB (3,754 words) - 06:24, 7 July 2024
  • Sam & Max Hit the Road (category SCUMM games)
    designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed...
    42 KB (4,920 words) - 15:45, 5 July 2024
  • graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew...
    16 KB (1,646 words) - 06:55, 19 May 2024
  • Thumbnail for Ron Gilbert
    LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert...
    37 KB (2,815 words) - 05:46, 4 July 2024
  • patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration...
    6 KB (658 words) - 23:04, 12 January 2023
  • Full Throttle (1995 video game) (category ScummVM-supported games)
    adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE...
    45 KB (4,888 words) - 10:30, 14 May 2024
  • Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine...
    11 KB (1,059 words) - 00:25, 16 May 2024
  • The Secret of Monkey Island (category ScummVM-supported games)
    park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface...
    58 KB (5,661 words) - 22:26, 8 July 2024
  • "Mortevielle". ScummVM :: Wiki. Retrieved 3 December 2023. "Future Wars – Hardcore Gaming 101". Retrieved 3 December 2023. "Kult". ScummVM :: Wiki. Retrieved...
    176 KB (819 words) - 20:39, 21 July 2024
  • Flight of the Amazon Queen (category ScummVM-supported games)
    Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon...
    14 KB (1,503 words) - 05:31, 11 June 2024
  • Day of the Tentacle (category SCUMM games)
    United States. Day of the Tentacle was the eighth LucasArts game to use the SCUMM engine. The game was released simultaneously on floppy disk and CD-ROM to...
    60 KB (6,673 words) - 20:55, 1 July 2024
  • Client, Freeplane, TYPO3, ReactOS, Tcl 2015 Simutrans, GnuCash, ClamAV, ScummVM, Octave-Forge, TortoiseSVN, JasperReports Server, NAS4Free, gnuplot, PSeInt...
    36 KB (2,649 words) - 09:31, 7 June 2024
  • Monkey Island 2: LeChuck's Revenge (category SCUMM games)
    in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate...
    118 KB (13,448 words) - 21:22, 27 June 2024
  • Thumbnail for Tim Schafer
    features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and...
    42 KB (3,576 words) - 11:44, 28 April 2024
  • Clickteam Fusion GameMaker Glulx IMUSE Inform KiriKiri NScripter Ren'Py SCUMM TADS Wintermute Engine Z-machine Lists List of graphic adventure games List...
    80 KB (7,878 words) - 16:59, 21 July 2024
  • open-source software project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment...
    121 KB (12,751 words) - 05:08, 23 July 2024
  • Thumbnail for Steve Purcell
    became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games; Purcell created...
    33 KB (2,869 words) - 19:14, 25 July 2024
  • The Dig (video game) (category ScummVM-supported games)
    for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice...
    34 KB (3,725 words) - 01:55, 5 April 2024
  • Thumbnail for Pirates of the Caribbean (attraction)
    "Disneyland's Pirates of the Caribbean reopens with new scenes". June 9, 2018. Scumm Bar (March 7, 2003). "Monkey Island – The Revelation". Retrieved October...
    40 KB (4,212 words) - 04:11, 26 June 2024
  • characters of Sam and Max appeared in internal testing material for new SCUMM engine programmers; Purcell created animated versions of the characters...
    58 KB (6,091 words) - 02:26, 19 July 2024