Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and...
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genre and is considered along with the 1974 space flight simulation game Spasim to be one of the "joint ancestors" of the genre. It has additionally been...
28 KB (3,481 words) - 19:18, 20 May 2024
until Sega releases them internationally in April 1976. Jim Bowery develops Spasim for the PLATO system. Two versions are released, the first in March and...
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when the earliest FPS video game was created. There are two claimants, Spasim and Maze War. The uncertainty about which was first stems from the lack...
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Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included...
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3D computer graphics began being used in video games in the 1970s with Spasim for the PLATO system in 1974 and FS1 Flight Simulator in 1979. Atari, Inc...
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earliest two documented first-person shooter video games are Maze War and Spasim. Maze War was originally developed in 1973 by Greg Thompson, Steve Colley...
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1974 – Tank is released, as well as the early first first-person shooter Spasim. 1975 – Speed Race releases internationally, along with the first ever RPG...
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1995 Space Storm Dava Consulting LLC. iPhone, iPad, iPod Touch 2009-10-10 Spasim Jim Bowery PLATO 1974-03 Spear of Destiny id Software DOS 1992-09-18 Special...
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War (a networked multiplayer maze game for several research machines) and Spasim (a 3D multiplayer space simulation for time shared mainframes) as the precursor...
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(on the Imlac PDS-1 at the NASA Ames Research Center in California) and Spasim (on PLATO) appeared, pioneering examples of early multiplayer 3D first-person...
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combat game, which was inspired by Brand Fortner's Airfight, Jim Bowery's Spasim, and an unfinished tank game effort of Derek Ward. Nelson also provided...
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were networked in 1974. Spasim was originally developed in 1974 and involved players moving through a wire-frame 3D universe. Spasim could be played by up...
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with simplified physics and maze game elements, becoming a hit in arcades. Spasim and Maze War (1974) were effectively first-person shooter (FPS) games, but...
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multiple screens predate that title by at least 9 years in the form of Spasim and Maze War. Early evidence of the term's application to graphical video...
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person multi-player inter-terminal 2-D real-time space simulation), c. 1974 Spasim (32-player first-person 3D space battle game), c. 1974 Flight Simulation:...
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into a 3D game, inspired by other early 3D PLATO games such as Panther, Spasim, and Airfight. The name Moria was suggested by Dnd developer Dirk Pellett...
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cockpit). Early attempts at 3D space simulation date back as far as 1974's Spasim, an online multi-player space simulator in which players attempt to destroy...
57 KB (5,333 words) - 18:10, 4 August 2024
By the middle of 1974, there were graphical multiplayer games such as Spasim, a space battle game which could support 32 users, and the Talkomatic multi-user...
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to give the illusion of depth. It followed the 1974 games Maze War and Spasim, written for research computers, and the first 3D maze game for home computers...
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dungeon crawls, air combat (Airfight), tank combat, space battles (Empire and Spasim), with features such as interplayer messaging, persistent game characters...
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engine First used for Date Other first-person shooters — Maze War 1973 — Spasim 1974 Arsys Software Plazma Line 1984 Wibarm (1986), Star Cruiser (1988)...
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nositi nosím, nosíš nos, noste nose nosil, nošen (na)nosiv nošení spasiti spasím, spasíš spas, spaste — spasil, spasen1 spasiv spasení1 voziti vozím, vozíš...
98 KB (3,449 words) - 09:05, 12 June 2024