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    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world...
    112 KB (12,150 words) - 06:29, 28 August 2024
  • Thumbnail for Virtual reality headset
    virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment...
    30 KB (2,732 words) - 19:03, 12 August 2024
  • Thumbnail for Augmented reality
    environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's...
    170 KB (18,933 words) - 20:11, 28 August 2024
  • Thumbnail for Immersion (virtual reality)
    In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the...
    59 KB (6,623 words) - 09:21, 7 August 2024
  • Thumbnail for Virtual reality game
    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through...
    39 KB (4,484 words) - 10:51, 12 August 2024
  • Thumbnail for Virtual reality sex
    Virtual reality sex (VR sex) is a technology that allows the user to receive tactile sensations from remote participants, or fictional characters through...
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  • Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The...
    31 KB (3,785 words) - 22:32, 15 July 2024
  • Virtual reality therapy (VRT), also known as virtual reality immersion therapy (VRIT), simulation for therapy (SFT), virtual reality exposure therapy (VRET)...
    84 KB (10,445 words) - 13:44, 15 August 2024
  • Thumbnail for Virtual reality applications
    There are many applications of virtual reality. Applications have been developed in a variety of domains, such as education, architectural and urban design...
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  • Thumbnail for List of virtual reality headsets
    primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated...
    79 KB (3,496 words) - 16:31, 24 August 2024
  • Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically...
    16 KB (2,166 words) - 16:03, 15 March 2024
  • The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality...
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    device as a virtual reality headset when discussing the product in presentations and marketing. The device runs visionOS, a mixed-reality operating system...
    57 KB (5,063 words) - 23:30, 23 August 2024
  • Thumbnail for The Void (virtual reality)
    The Void was a franchise of virtual reality entertainment attractions. Co-founded by Ken Bretschneider, James Jensen, and Curtis Hickman as a re-focusing...
    27 KB (3,169 words) - 12:05, 14 June 2024
  • to: Virtual Reality (gamebooks), a series of six gamebooks released in 1993 and 1994 "Virtual Reality" (song), 1997 song by Alexia Virtual Reality (Total...
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  • Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist...
    43 KB (4,912 words) - 17:08, 24 June 2024
  • Thumbnail for 8i (virtual reality)
    October 2015). "Ashton Kutcher, Samsung among investors in Wellington virtual reality company". Stuff. Retrieved 2 March 2016. "Kiwi company 8i puts viewer...
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  • Virtual reality in fiction describes fictional representations of the technological concept of virtual reality. Many science fiction books and films have...
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    MCU films. In October 2019, Marvel Studios and ILMxLAB announced the virtual reality experience Avengers: Damage Control. The experience would be available...
    374 KB (29,146 words) - 20:54, 29 August 2024
  • Thumbnail for Simulated reality
    concepts invoking a simulated reality relate to some form of computer simulation, whether through the creation of a virtual reality that creates appearance...
    6 KB (850 words) - 14:58, 16 August 2024
  • The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real: reality. The reality–virtuality...
    56 KB (8,930 words) - 11:09, 6 August 2024
  • functional augmented reality system, featuring optical transparency. Morton Heilig is widely credited with the first virtual reality stereoscopic head-mounted...
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  • Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted...
    28 KB (2,272 words) - 05:23, 31 July 2024
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    virtual reality environment for science learning". 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)...
    62 KB (7,489 words) - 16:20, 17 August 2024
  • Thumbnail for Reality Labs
    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented...
    89 KB (7,820 words) - 17:51, 4 August 2024
  • system was named and described as: "Virtual Tour, being a cross between Virtual Reality and Royal Tour." Virtual tours can be captured using omnidirectional...
    13 KB (1,661 words) - 03:51, 16 August 2024
  • Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented...
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  • First-person perspective Telecollaboration Telerobotics Unotchit Virtual fixture Virtual reality S.Tachi, K.Tanie and K.Komoriya: Evaluation device of mobility...
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    effectively into the productions. Among the earliest virtual worlds implemented by computers were virtual reality simulators, such as the work of Ivan Sutherland...
    71 KB (8,152 words) - 14:56, 16 August 2024
  • that whereas virtual reality would enable a participant to experience only three senses (sight, sound and optionally smell), simulated reality would enable...
    54 KB (6,814 words) - 08:42, 30 August 2024