Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world...
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virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment...
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environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's...
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In virtual reality (VR), immersion is the perception of being physically present in a non-physical world. The perception is created by surrounding the...
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A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through...
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Virtual reality sex (VR sex) is a technology that allows the user to receive tactile sensations from remote participants, or fictional characters through...
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Virtual reality sickness (VR sickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms. The...
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There are many applications of virtual reality. Applications have been developed in a variety of domains, such as education, architectural and urban design...
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Virtual reality therapy (VRT), also known as virtual reality immersion therapy (VRIT), simulation for therapy (SFT), virtual reality exposure therapy (VRET)...
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primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated...
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Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically...
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The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality...
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Apple Vision Pro (redirect from Apple virtual reality device)
device as a virtual reality headset when discussing the product in presentations and marketing. The device runs visionOS, a mixed-reality operating system...
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The Void was a franchise of virtual reality entertainment attractions. Co-founded by Ken Bretschneider, James Jensen, and Curtis Hickman as a re-focusing...
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October 2015). "Ashton Kutcher, Samsung among investors in Wellington virtual reality company". Stuff. Retrieved 2 March 2016. "Kiwi company 8i puts viewer...
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to: Virtual Reality (gamebooks), a series of six gamebooks released in 1993 and 1994 "Virtual Reality" (song), 1997 song by Alexia Virtual Reality (Total...
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Mixed reality (MR) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist...
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Virtual reality in fiction describes fictional representations of the technological concept of virtual reality. Many science fiction books and films have...
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MCU films. In October 2019, Marvel Studios and ILMxLAB announced the virtual reality experience Avengers: Damage Control. The experience would be available...
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concepts invoking a simulated reality relate to some form of computer simulation, whether through the creation of a virtual reality that creates appearance...
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The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real: reality. The reality–virtuality...
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functional augmented reality system, featuring optical transparency. Morton Heilig is widely credited with the first virtual reality stereoscopic head-mounted...
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Windows Mixed Reality (WMR) is a discontinued platform by Microsoft which provides augmented reality and virtual reality experiences with compatible head-mounted...
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virtual reality environment for science learning". 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR)...
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Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented...
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system was named and described as: "Virtual Tour, being a cross between Virtual Reality and Royal Tour." Virtual tours can be captured using omnidirectional...
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Telepresence (redirect from Virtual reality telepresence)
First-person perspective Telecollaboration Telerobotics Unotchit Virtual fixture Virtual reality S.Tachi, K.Tanie and K.Komoriya: Evaluation device of mobility...
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effectively into the productions. Among the earliest virtual worlds implemented by computers were virtual reality simulators, such as the work of Ivan Sutherland...
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Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented...
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Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used...
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