• Thumbnail for Dialogue tree
    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing...
    8 KB (916 words) - 21:17, 13 June 2024
  • Thumbnail for Tree (abstract data type)
    processing: Parse trees Modeling utterances in a generative grammar Dialogue tree for generating conversations Document Object Models ("DOM tree") of XML and...
    17 KB (2,155 words) - 15:17, 2 October 2024
  • Thumbnail for Non-player character
    character. More advanced RPGs feature interactive dialogue, or branching dialogue (dialogue trees). An example are the games produced by Black Isle Studios...
    14 KB (1,674 words) - 03:25, 1 October 2024
  • little combat. Instead, events are resolved through skill checks and dialogue trees via a system of 24 skills that represents different aspects of the protagonist...
    91 KB (8,488 words) - 15:32, 2 October 2024
  • sequences where the player converses with non-player characters through dialogue trees. Stander began working on Katana Zero in 2013. He had previously developed...
    72 KB (6,486 words) - 00:04, 25 August 2024
  • form Family tree, used in genealogy to show familial relationships Decision tree, a tree model of decisions and their consequences Dialogue tree, used to...
    6 KB (702 words) - 01:37, 25 December 2023
  • over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery...
    26 KB (2,446 words) - 02:36, 1 October 2024
  • finite-state machines Decision trees Behavior trees Hierarchical task networks Hierarchical control systems Utility systems Dialogue tree (for selecting what to...
    2 KB (166 words) - 12:24, 13 September 2023
  • concepts included the minimization of dialogue trees and a greater focus on exploration. The team believed that dialogue trees "broke the fiction" of games; Church...
    71 KB (7,549 words) - 23:54, 8 August 2024
  • engages in conversations with non-player characters (NPCs) through a dialogue tree, uncovering additional information about the game world. Certain NPCs...
    70 KB (5,840 words) - 16:42, 13 September 2024
  • At certain points in the game, the player makes key decisions via dialogue trees that affect the relationships between Guardians and change the outcome...
    74 KB (6,658 words) - 13:23, 4 September 2024
  • increasing crossbow damage. The game focuses on narrative and has a dialogue tree which allows players to choose how to respond to non-player characters...
    120 KB (9,584 words) - 23:51, 29 September 2024
  • with both party members and non-playable characters. A dialogue tree offers several dialogue options for the player to select. Many situations in the...
    44 KB (4,280 words) - 16:29, 21 August 2024
  • a reference to the Gamergate controversy. The second is an optional dialogue tree in which the cleric Mizhena mentions that she was raised as a boy, indicating...
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  • Ultima VII retains the old keywords themselves, but uses a dialogue tree where dialogue options are picked with a mouse rather than entered on keyboard;...
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  • Players also can decide the outcome of some conversations through a dialogue tree. The game gives access to the multiplayer of Uncharted 4, with additional...
    57 KB (4,366 words) - 18:40, 4 August 2024
  • Thumbnail for Video game
    Non-player character Player character Mechanics Collision detection Cutscene Dialogue tree Fog of war Game over HUD Invisible wall Item Line of sight Loading screen...
    145 KB (15,499 words) - 23:39, 2 October 2024
  • Thumbnail for Player character
    Non-player character Player character Mechanics Collision detection Cutscene Dialogue tree Fog of war Game over HUD Invisible wall Item Line of sight Loading screen...
    14 KB (1,553 words) - 23:53, 20 August 2024
  • Thumbnail for Roguelike
    Tactical RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
    108 KB (10,971 words) - 11:58, 19 September 2024
  • relationships and sexual minorities. It also originated the dialogue wheel, a mechanic similar to dialogue trees, enabling players to dynamically steer conversations...
    134 KB (11,893 words) - 00:35, 30 September 2024
  • Thumbnail for Beam Software
    innovative dialogue system using the acquisition of keywords which could be used in subsequent conversations to initiate new branches in the dialogue tree. Also...
    27 KB (2,183 words) - 19:57, 19 September 2024
  • Steven Hansen at Destructoid welcomed the choice-based dialogue tree gameplay, and praised the dialogue itself, as well as the voice performances. The game's...
    54 KB (4,261 words) - 21:17, 10 September 2024
  • Tactical RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
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  • is done with hand-drawn cutscenes; some conversations may involve a dialogue tree where the player must choose from certain options, which occasionally...
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  • a stream under a plane tree and a chaste tree, and the rest of the dialogue consists of oration and discussion. The dialogue does not set itself as a...
    44 KB (6,299 words) - 19:27, 25 September 2024
  • Tactical RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
    48 KB (6,048 words) - 22:27, 23 August 2024
  • Tactical RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
    37 KB (337 words) - 20:15, 1 October 2024
  • are also controlled by artificial intelligence. The game introduces a dialogue tree, allowing players to decide the outcome of some conversations, though...
    144 KB (11,469 words) - 00:43, 1 September 2024
  • Thumbnail for Quest (video games)
    Tactical RPG Topics Social interaction in MMORPGs Character creation Dialogue tree GNS theory History of Eastern RPGs History of MMORPGs History of Western...
    11 KB (1,354 words) - 22:27, 8 August 2024
  • precarious situations; "Backtalk" may also make a situation worse. A dialogue tree is used when a conversation or commentary is prompted. Occasional decisions...
    62 KB (4,608 words) - 17:55, 26 September 2024