• Mipmap (redirect from Mipmapping)
    texture filtering, and 2D and 3D GIS software. Their use is known as mipmapping. The letters MIP in the name are an acronym of the Latin phrase multum...
    11 KB (1,311 words) - 14:50, 28 November 2024
  • four neighboring texels. Hence some form of filtering is still required. Mipmapping is a standard technique used to save some of the filtering work needed...
    17 KB (2,189 words) - 00:50, 14 November 2024
  • Thumbnail for Anisotropic filtering
    providing fast anti-aliased texture filtering. In traditional isotropic mipmapping, downsizing at each level halves the resolution on each axis simultaneously...
    12 KB (1,355 words) - 22:51, 21 September 2024
  • Z-buffer.) There is also an approach specialised for texture mapping called mipmapping, which works by creating lower resolution, pre-filtered versions of the...
    24 KB (3,269 words) - 17:47, 23 April 2024
  • Thumbnail for Nearest-neighbor interpolation
    is very simple to implement and is commonly used (usually along with mipmapping) in real-time 3D rendering to select color values for a textured surface...
    3 KB (288 words) - 21:21, 23 November 2024
  • Geometrical Mipmapping, in flipCode featured articles, October 2000. Available at flipcode - Fast Terrain Rendering Using Geometrical MipMapping. ^ Carl Erikson's...
    18 KB (2,257 words) - 10:30, 24 December 2024
  • Thumbnail for RIVA 128
    rendering errors. With initial drivers, the RIVA 128 used per-polygon mipmapping instead of the much higher-quality, but more demanding, per-pixel variety...
    18 KB (1,778 words) - 06:48, 19 November 2024
  • alignment may be needed to avoid bleeding between sub textures when used with mipmapping and texture compression. In web development, images are packed into a...
    4 KB (363 words) - 10:32, 10 November 2024
  • ROAM:Terrain Visualization in Games ROAM homepage ROAM white paper (PDF) Fast Terrain Rendering using Geometrical Mipmapping Willem H. de Boer v t e v t e...
    2 KB (276 words) - 05:11, 28 October 2021
  • Thumbnail for Normal mapping
    selectively decreases the detail of the normal map of a given texture (cf. mipmapping), meaning that more distant surfaces require less complex lighting simulation...
    18 KB (2,302 words) - 07:01, 29 August 2024
  • Thumbnail for RIVA TNT
    8-bit stencil buffer and support for 1024×1024 pixel textures. Improved mipmapping and texture filtering techniques, including newly added support for trilinear...
    13 KB (1,221 words) - 02:08, 23 November 2024
  • Geomipmapping or geometrical mipmapping is a real-time block-based terrain rendering algorithm developed by W.H. de Boer in 2000 that aims to reduce CPU...
    2 KB (241 words) - 20:44, 12 December 2020
  • anti‑aliasing, Z-buffering Sprites/textures: Scaling, rotation, texture mapping, mipmapping, texture filtering, bilinear filtering, trilinear filtering Background:...
    96 KB (7,443 words) - 05:46, 5 January 2025
  • Thumbnail for Moiré pattern
    pattern). This can be overcome in texture mapping through the use of mipmapping and anisotropic filtering. The drawing on the upper right shows a moiré...
    35 KB (4,158 words) - 20:01, 14 December 2024
  • Thumbnail for Cache (computing)
    reference. Cache misses would drastically affect performance, e.g. if mipmapping was not used. Caching was important to leverage 32-bit (and wider) transfers...
    31 KB (4,219 words) - 03:04, 3 January 2025
  • Thumbnail for GameCube technical specifications
    Z-buffering, alpha blending, fogging, texture mapping, trilinear filtering, mipmapping and S3 Texture Compression Raw polygon performance: 66 million polygons/sec...
    14 KB (223 words) - 04:37, 14 October 2024
  • Thumbnail for Virtua Fighter
    Umenokoji. Aside from improving the graphics via use of the Model 3 (such as mipmapping, multi-layer anti-aliasing, trilinear filtering and specular highlighting)...
    63 KB (5,455 words) - 07:53, 4 January 2025
  • Thumbnail for Voodoo2
    configuration. Bi-linear and tri-linear texture filtering. Level of Detail (LOD) mipmapping Supports multiple textures per pixel. Bump mapping through texture composition...
    11 KB (1,130 words) - 03:52, 4 January 2025
  • stencil buffering, spatial anti-aliasing, alpha blending, color blending, mipmapping, texture blending, clipping, culling, atmospheric effects, perspective-correct...
    101 KB (10,155 words) - 22:08, 2 December 2024
  • Thumbnail for SRGB
    EXT_framebuffer_sRGB extension, added to the core in OpenGL 3.0). Correct mipmapping and interpolation of sRGB gamma textures has direct hardware support in...
    31 KB (3,884 words) - 08:33, 28 December 2024
  • recorded data. Anisotropic filtering Advanced texture filtering improving on mipmapping, preventing aliasing while reducing blur in textured polygons at oblique...
    61 KB (6,460 words) - 00:21, 2 December 2024
  • implementation of voxel cone tracing. The high-resolution levels of the mipmapped scene representation are clipped to a region near the camera, while lower...
    6 KB (687 words) - 01:22, 9 December 2024
  • Thumbnail for PlayStation 2 technical specifications
    A, T and fog) GS effects include: Dot3 bump mapping (normal mapping), mipmapping, spherical harmonic lighting, alpha blending, alpha test, destination...
    33 KB (3,790 words) - 17:48, 3 January 2025
  • Computer graphics: crucial in rendering algorithms for anti-aliasing, for mipmapping, and for generating fractals, where the scale of detail varies geometrically...
    33 KB (4,736 words) - 15:18, 30 December 2024
  • removing textures that exceed the draw distance, the new engine uses mipmapping to lower the polygon count of distant terrain. This increases the viewable...
    29 KB (2,703 words) - 22:36, 15 April 2024
  • hidden-surface determination, Z-buffering, stencil buffering, shading, mipmapping, normal mapping, bump mapping, displacement mapping, parallax mapping...
    6 KB (796 words) - 06:45, 15 December 2024
  • Thumbnail for Computer graphics
    aliasing artifacts as they are resolution-independent; techniques such as mipmapping and texture filtering help to solve texture-related aliasing problems...
    70 KB (8,839 words) - 15:36, 18 December 2024
  • Thumbnail for PlayStation Portable hardware
    lighting, Bloom, Motion Blur, Gouraud Shading, Cel Shading, culling, mipmapping, LOD, clipping, Lightmapping, environment mapping, Render to Texture,...
    16 KB (2,157 words) - 23:09, 12 July 2024
  • levels. Casamassina praised the transparency effects, anti-aliasing, mipmapping, and scaling rotations. IGN described anticipation for the game as "tremendous"...
    34 KB (3,240 words) - 13:46, 4 November 2024
  • Thumbnail for Lance Williams (graphics researcher)
    Institute of Technology (NYIT). While at NYIT, Williams invented the mipmapping technique for texture filtering, which is ubiquitously used today by graphics...
    6 KB (769 words) - 10:13, 25 October 2024