• Thumbnail for Z-buffering
    variation on z-buffering which results in more evenly distributed precision is called w-buffering (see below). At the start of a new scene, the z-buffer must...
    17 KB (2,650 words) - 17:44, 6 April 2024
  • Thumbnail for Z-fighting
    insufficient to eliminate all z-fighting issues. Z-fighting can be reduced through the use of a higher resolution depth buffer, by z-buffering in some scenarios,...
    6 KB (800 words) - 21:01, 4 March 2024
  • Thumbnail for Scanline rendering
    hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in...
    7 KB (1,058 words) - 01:14, 18 December 2023
  • irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that...
    4 KB (514 words) - 11:16, 26 January 2020
  • Z, z, -z, z', or z- in Wiktionary, the free dictionary. Z, or z, is the twenty-sixth and last letter of the English alphabet. Z may also refer to: Z (1969...
    7 KB (990 words) - 02:50, 30 June 2024
  • Thumbnail for Stencil buffer
    A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and...
    16 KB (2,391 words) - 20:11, 25 June 2024
  • Thumbnail for Depth map
    The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The "Z" in these latter terms relates to a convention that...
    8 KB (900 words) - 10:45, 8 December 2022
  • Thumbnail for Hidden-surface determination
    pixel in the Z-buffer, the pixel is rejected, otherwise, it is shaded and its depth value replaces the one in the Z-buffer. Z-buffering supports dynamic...
    11 KB (1,580 words) - 15:23, 27 May 2024
  • double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in full 24-bit color. Similarly, when Z-buffering is...
    3 KB (403 words) - 05:46, 21 February 2023
  • resolution many times over the Z-buffer, with a moderate increase in cost. The A-buffer method is a descendant of the well known Z-buffer, which provides good quality...
    4 KB (480 words) - 00:19, 13 February 2021
  • Thumbnail for Xbox technical specifications
    Realistic fillrate: Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping Texture fillrate: 500–1400...
    9 KB (747 words) - 10:27, 25 April 2024
  • Thumbnail for PlayStation 2 technical specifications
    which includes 32bit pixels & all the systems basic alpha-blending, Z-buffering & filtering operations When needing to do texture mapping, the 16 pipes...
    33 KB (3,691 words) - 16:00, 5 May 2024
  • Thumbnail for HyperZ
    Radeon 9800 SE HyperZ HD – R420 used in Radeon X700 to Radeon X850 XT PE Rasterization Z-buffering Irregular Z-buffer Depth map "ATI HyperZ on 180nm Radeons"...
    4 KB (470 words) - 14:25, 16 August 2023
  • Thumbnail for GameCube technical specifications
    polygons/sec, with fogging, Z-buffering, alpha blending and Gouraud shading 33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture...
    13 KB (223 words) - 02:46, 15 June 2024
  • Thumbnail for Graphics processing unit
    specifications for 3D chip makers to compete to support 3D texture, lighting and Z-buffering. ATI, which was later to be acquired by AMD, began development on the...
    84 KB (8,449 words) - 23:11, 14 June 2024
  • another volume, since the resulting Z coordinates are not stored in the image, but are only used in Z-buffering in the later rastering step. In a perspective...
    28 KB (4,397 words) - 13:43, 21 March 2024
  • Thumbnail for Shader
    translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active...
    21 KB (2,388 words) - 14:15, 2 June 2024
  • Thumbnail for Voodoo2
    MIP-mapping, Z-buffering, alpha-blending and fogging enabled). 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended...
    7 KB (904 words) - 20:45, 16 May 2024
  • Algorithms, Painter's Algorithm & Z-Buffering. Wikimedia Commons has media related to Painter's problem. Painter's & Z-Buffer Algorithms and Polygon Rendering...
    13 KB (1,386 words) - 14:55, 3 April 2024
  • Thumbnail for OpenSCAD
    Language to produce 3D graphics. For fast previewing of models using z-buffering, OpenSCAD employs OpenCSG and OpenGL. The 3D model position can be interactively...
    8 KB (758 words) - 23:32, 11 April 2024
  • Z-order is an ordering of overlapping two-dimensional objects, such as windows in a stacking window manager, shapes in a vector graphics editor, or objects...
    4 KB (630 words) - 09:30, 13 February 2024
  • Thumbnail for Quake engine
    polygons located behind these closest polygons (a technique known as Z-buffering). Just because a polygon is not visible does not mean it is excluded...
    21 KB (2,435 words) - 18:44, 29 June 2024
  • In digital electronics, a tri-state or three-state buffer is a type of digital buffer that has three stable states: a high output state, a low output state...
    8 KB (1,094 words) - 12:24, 26 April 2024
  • peeling works by rendering the image multiple times. Depth peeling uses two Z buffers, one that works conventionally, and one that is not modified, and sets...
    1 KB (124 words) - 10:37, 9 December 2022
  • as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be...
    106 KB (9,193 words) - 15:08, 25 June 2024
  • Thumbnail for Nintendo DS
    blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point...
    81 KB (7,633 words) - 01:48, 28 June 2024
  • graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending...
    101 KB (10,100 words) - 14:52, 27 June 2024
  • and later, termed 'SmartFilter' technology. Depth cueing and fogging, Z-buffering 1600×1200 with 16 colors (VX), 1280×1024 with 256 colors at 75 Hz refresh...
    9 KB (1,221 words) - 16:06, 18 April 2024
  • microsoft.com. Retrieved 2020-08-21. "OpenGL double buffering". Retrieved 7 May 2020. "DirectX double buffering". Retrieved 7 May 2020. "OpenGL face culling"...
    6 KB (475 words) - 08:03, 25 July 2023
  • Thumbnail for Dreamcast
    Graphical hardware effects include trilinear filtering, gouraud shading, z-buffering, spatial anti-aliasing, per-pixel translucency sorting and bump mapping...
    163 KB (14,909 words) - 18:26, 5 June 2024