• Thumbnail for Compulsion loop
    A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed...
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  • steep hill Compulsion loop, a habitual chain of activities that will be repeated by the user to cause them to continue the activity Loop (biochemistry)...
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  • Thumbnail for Video game
    a compulsion loop in their core design that can create dopamine that can help reinforce the desire to continue to play through that compulsion loop and...
    146 KB (15,542 words) - 01:55, 30 October 2024
  • August 12, 2021, on Netflix. The core feature of Monster Hunter is its compulsion loop. Unlike traditional computer role-playing games, a player's Hunter...
    57 KB (4,555 words) - 03:04, 13 November 2024
  • Thumbnail for Shooter game
    missions with potentially more powerful rewards, forming the game's compulsion loop. Loot shooters are inspired by similar loot-based action role-playing...
    42 KB (4,584 words) - 09:59, 16 October 2024
  • Thumbnail for Loot box
    boxes are considered part of the compulsion loop of game design to keep players invested in a game. Such compulsion loops are known to contribute towards...
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  • dependence, or both, depending on the specific substance involved. Compulsion loop Emotional security Habituation Substance dependence Substance use disorder...
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  • contexts, can make people addicted. Addiction psychology Slot machine Compulsion loop "Addiction By Design". Princeton University Press. 11 May 2014. Retrieved...
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  • Candy Crush Saga is considered to be an addictive game as it uses a compulsion loop that provides pleasurable reinforcement the more one plays. The game...
    42 KB (4,821 words) - 21:58, 6 November 2024
  • have been compared to loot boxes, which are considered part of the compulsion loop of game design, and in the 2010s, been compared to gambling and have...
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  • The majority[citation needed] of video games are designed around a compulsion loop, adding a type of positive reinforcement through a variable rate schedule...
    67 KB (8,799 words) - 09:01, 7 November 2024
  • gameplay-affecting equipment. Since loot boxes are designed as part of a compulsion loop in video game design, some players will be enticed to purchase more...
    66 KB (8,046 words) - 11:58, 28 August 2024
  • player who focuses on achieving 100% completion in the games they play. compulsion loop A cycle of gameplay elements designed to keep the player invested in...
    271 KB (31,535 words) - 17:52, 12 November 2024
  • However, the alpha version was praised by Rock Paper Shotgun for its compulsion loop and visuals. Rossignol, Jim (July 15, 2013). "Some Time With: Cube...
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  • Thumbnail for Reinforcement
    the aggression. Most video games are designed around some type of compulsion loop, adding a type of positive reinforcement through a variable rate schedule...
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  • be obtainable through other in-game means Activities that encourage compulsion loops are not allowed Game developers must disclose the percentage probability...
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  • Thumbnail for Obsessive–compulsive disorder
    thoughts (an obsession) and feels the need to perform certain routines (compulsions) repeatedly to relieve the distress caused by the obsession, to the extent...
    169 KB (18,655 words) - 20:40, 2 November 2024
  • purposefully rack up a high bill from purchasing in-game items, while the compulsion loop caused by loot boxes has drawn comparisons to gambling addiction. The...
    105 KB (7,354 words) - 14:22, 26 August 2024
  • Thumbnail for Video game addiction
    focus on the presumed built-in reward systems of video games, such as compulsion loops, to explain their potentially addictive nature. The anticipation of...
    118 KB (12,583 words) - 15:14, 5 November 2024
  • cause what is basically a feedback loop which confuses him to oscillate around the point where the two compulsions are of equal strength, which makes...
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  • on delivering large amounts of content through open-world levels or compulsion loops, allowing the player to delve deeply into a world for long periods...
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  • series, and the first of a trilogy, along with two sequels: Spiral (1995) and Loop (1998). The original Ring novel sold 500,000 copies by January 1998, and...
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  • 2017 Feb 24, 2017 Feb 24, 2017 We Happy Few Roguelite Stealth/Survival Compulsion Games Gearbox Publishing Aug 10, 2018 Aug 10, 2018 Aug 10, 2018  PA  X ...
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  • Thumbnail for Internet addiction disorder
    identity. Compulsive VR use (colloquially virtual-reality addiction) is a compulsion to use virtual reality or virtual, immersive environments. Currently,...
    125 KB (14,314 words) - 18:11, 12 November 2024
  • Know I Have to Go", "I Had This Thing", "Here She Comes Again", and "Compulsion", in addition to the previously released "Something in My Heart", on which...
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  • a compulsion to be submerged in hot water, and end up taking several baths during the duration of an episode. For some the psychological compulsion to...
    26 KB (2,819 words) - 15:00, 30 October 2024
  • accompanied by reduced affect or emotional concern (athymhormy) and often by compulsions, repetitive actions, or tics. After stimulation from the outside, such...
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  • Thumbnail for Jaxa (state)
    as he said "The use of force is not a good thing. We use it only under compulsion." Troops were moved up to Aigun and crops were planted to feed them. An...
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  • Thumbnail for Dan Aykroyd
    February 10, 2021. [1][dead link] Aykroyd, Peter H. (1992). The anniversary compulsion: Canada's centennial celebration, a model mega-anniversary. Dundurn Press...
    74 KB (6,373 words) - 01:46, 13 November 2024
  • Thumbnail for Prepaid mobile phone
    remaining balance depleted through expiration of the credits. There is no compulsion on a prepaid mobile phone user to top up their balance. To maintain revenues...
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