• Thumbnail for Takashi Iizuka (game designer)
    Takashi Iizuka (飯塚 隆, Iizuka Takashi) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter. Since 2008, Iizuka...
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  • Thumbnail for Takashi
    swimmer Takashi "Taka" Hirose (born 1967), Japanese musician and chef Takashi Iizuka (game designer) (飯塚 隆, born 1970), Japanese video game director...
    10 KB (1,100 words) - 23:40, 26 August 2024
  • Sonic Superstars (category Articles using Infobox video game using locally defined parameters)
    Chaos Emeralds and four-player local multiplayer. Sonic Team's head, Takashi Iizuka, wanted to modernize Sonic's traditional side-scrolling formula so it...
    53 KB (4,809 words) - 16:00, 28 August 2024
  • Takayuki Iizuka (飯塚 孝之, born 1966), Japanese professional wrestler Takashi Iizuka (game designer) (飯塚 隆, born 1970), Japanese video game designer Yoshihito...
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  • Hedgehog was written and directed by Takashi Iizuka, produced by Yuji Naka, and composed by Jun Senoue. Iizuka, who targeted a younger audience with...
    47 KB (4,717 words) - 03:12, 21 August 2024
  • including Takashi Iizuka, relocated to San Francisco, California, in 1999, and was a subsidiary of SONICTEAM, Ltd. by 2000. The team worked on game development...
    54 KB (5,072 words) - 01:03, 16 August 2024
  • Thumbnail for Sonic the Hedgehog
    Sonic the Hedgehog (category Video game franchises)
    and PlayStation systems. Takashi Iizuka has been the series' producer since 2010. While Sonic games often have unique game mechanics and stories, they...
    307 KB (24,027 words) - 16:45, 27 August 2024
  • Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the idea of flight, and Ohshima designed...
    72 KB (7,021 words) - 17:33, 4 August 2024
  • Shadow Generations (category Articles using Infobox video game using locally defined parameters)
    11, 2024. Retrieved June 12, 2024. Iizuka, Takashi; Keys, Austin; Lawanson, Akeem (June 8, 2024). Takashi Iizuka Answers Our Burning Sonic x Shadow Generations...
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  • Sonic Frontiers (category Articles using Infobox video game using locally defined parameters)
    Forces (2017), Sonic Team began exploring approaches for its next game. Takashi Iizuka, head of Sonic Team, wanted Frontiers to be a model for future titles...
    85 KB (7,278 words) - 11:46, 28 August 2024
  • in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent...
    93 KB (9,125 words) - 23:47, 17 August 2024
  • Sonic Heroes (category Articles using Infobox video game using locally defined parameters)
    multi-platform Sonic game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development...
    50 KB (4,638 words) - 14:32, 27 August 2024
  • Sonic the Hedgehog 4: Episode I (category Articles using Infobox video game using locally defined parameters)
    ones who played more recent ones like Sonic Unleashed (2008). Producer Takashi Iizuka and composer Jun Senoue were the only Sonic 4 developers who contributed...
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  • Nights: Journey of Dreams (category Articles using Infobox video game using locally defined parameters)
    in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating...
    43 KB (4,732 words) - 07:37, 20 March 2024
  • Sonic Adventure 2 (category Articles using Infobox video game using locally defined parameters)
    Sonic Team USA. They worked on Adventure 2 for a year and a half, with Takashi Iizuka directing and Yuji Naka producing. Developed during a tumultuous period...
    110 KB (10,459 words) - 23:13, 17 August 2024
  • Sonic Generations (category Articles using Infobox video game using locally defined parameters)
    Sonic game. The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted...
    66 KB (5,405 words) - 00:10, 25 August 2024
  • Sonic Colors (category Articles using Infobox video game using locally defined parameters)
    producer Takashi Iizuka, Sonic Colors was designed to appeal to a casual audience, particularly children and fans of the Super Mario series. Iizuka's statement...
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  • Sonic 3 was restarted as a more conventional 2D platform game. The designer Takashi Iizuka said the chip was an experiment to see if Sonic could work...
    61 KB (6,043 words) - 15:52, 28 August 2024
  • Sonic Mania (category Articles using Infobox video game using locally defined parameters)
    Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided...
    71 KB (5,982 words) - 21:38, 25 August 2024
  • Super Mario Bros. Wonder (category Video games produced by Takashi Tezuka)
    2D side-scrolling platform game by Sega, was released three days prior. Tezuka and Sonic Superstars producer Takashi Iizuka stated that this was a coincidence...
    40 KB (2,917 words) - 08:19, 23 August 2024
  • Team Sonic Racing (category Articles using Infobox video game using locally defined parameters)
    Racing Transformed (2012), developed Team Sonic Racing. Sonic Team head Takashi Iizuka conceived the cooperative gameplay, and Sumo Digital used the team-based...
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  • Knights of the Old Republic IceFrog: Defense of the Ancients, Dota 2 Takashi Iizuka Tomonobu Itagaki: Dead or Alive, Ninja Gaiden, Devil's Third Shigesato...
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  • Sonic Forces (category Articles using Infobox video game using locally defined parameters)
    disappointment of a game". GameCrate. Archived from the original on December 2, 2017. Retrieved December 2, 2017. "Interview with Takashi Iizuka". Famitsu (in...
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  • Thumbnail for Sonic Runners
    Sonic Runners (category Articles using Infobox video game using locally defined parameters)
    over the course of a year and a half using the Unity game engine. Series veteran Takashi Iizuka, who designed and directed previous Sonic games, served...
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  • because designer Takashi Iizuka appreciated the character's "stealthy agility". Espio appeared as a playable character in the arcade fighting game Sonic...
    157 KB (16,298 words) - 15:19, 27 August 2024
  • Kazuyuki Hoshino (category Video game specialist stubs)
    Japanese parent company. At the American branch, he worked alongside Takashi Iizuka, as they both determined the best direction and style for their games...
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  • Sonic R (category Articles using Infobox video game using locally defined parameters)
    games prior to Sonic R, Sonic Drift and Sonic Drift 2, for the Game Gear, developer Takashi Yuda cited fans requesting more racing games in the vein of Sonic...
    43 KB (4,392 words) - 09:52, 6 July 2024
  • Sonic Lost World (category Articles using Infobox video game using locally defined parameters)
    reviewing the history of the franchise with Sonic Generations, game producer Takashi Iizuka hoped to "deliver a new experience" with Sonic Lost World. Development...
    61 KB (5,545 words) - 18:03, 8 August 2024
  • Sonic & Knuckles were originally planned as a single game; according to designer Takashi Iizuka, the team "really wanted to hit a home run", with larger...
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  • Sonic Jam (category Articles using Infobox video game using locally defined parameters)
    Sonic Jam is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997 and in North...
    19 KB (1,938 words) - 10:11, 18 August 2024