Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users...
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WWiSE may refer to: World-Wide Spectrum Efficiency, an industry group formed espousing an approach to achieving next-generation wireless technologies...
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develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment...
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software vendors (ISV), such as game developers, can use what is called a Wwise audio plugin to offload such computations to the TrueAudio DSPs. The on-die...
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Kingdom Come: Deliverance KartRider: Drift League of Legends (replaced by Wwise after patch 4.7) Lego Universe Limbus Company LittleBigPlanet Mechwarrior...
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Stingray Game Engine (discontinued) Autodesk Media & Entertainment Collection Wwise (under license from Audiokinetic) Website www.autodesk.com/industry/media-entertainment...
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proposals: TGn Sync was backed by companies including Intel and Philips, and WWiSE was supported by companies including Airgo Networks, Broadcom, and Texas...
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Gamer. Retrieved 31 July 2023. Pasian, Alexandra. "Larian Studios selects Wwise for the Future" (PDF). Audiokinetic. Retrieved 1 August 2023. "Divinity...
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released on 19 June 2014, with porter Ryan C. Gordon bringing over the Wwise audio middleware that previously prevented a native port from being possible...
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to their games), and the Script Canvas. The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0, released in...
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PS4 and PS Vita consoles. Audio middleware such as FMOD and Audiokinetic Wwise supports it. FFmpeg has an implementation of an ATRAC9 decoder. Lossy compression...
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Spectrum Efficiency (WWiSE), were formed, and each espoused a different approach to achieving next-generation Wi-Fi technologies. WWiSE, led by Airgo Networks...
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match the gameplay in real time, the producers placed them in the engine Wwise for the programmers to determine which audio file would play at specific...
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created by these "coins", intensifies.[citation needed] Ludomusicology FMOD Wwise Redhead, Tracy (2024-07-04). Interactive Technologies and Music Making:...
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using tools that allow the production of interactive sound (e.g. Max/MSP, Wwise). Implementation might require software or electrical engineering of the...
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Connect, allowing for direct transfer of audio assets using Audiokinetic's Wwise middleware. Version 8 of Nuendo was released in June 2017, featuring version...
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System - audio authoring tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic. Gameface - UI middleware...
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able to agree on one proposal. July 2005 Previous competitors TGn Sync, WWiSE, and a third group, MITMOT, said that they would merge their respective...
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media help. Platinum arranged and mixed Christopherson's work with the Wwise engine to make the soundtrack adaptive to gameplay, in particular, causing...
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the Unreal Engine 4 as its underlying engine technology, and Audiokinetic Wwise for audio. Reception Shadow of the Beast received "mixed" reviews according...
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times on Earth. All of these recordings were recorded using Audiokinetic Wwise. The Azure Cognitive Services plays a role in improving the pilot and ATC...
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with technology from third-party vendors, such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya...
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Video Games iZotope has developed plugins for use directly in Audiokinetic WWise for audio enhancement, voice effects occlusion and room modeling. In addition...
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than on a dyno. The audio model used a loop and grain approach, employing Wwise middleware to implement sounds into the game. Codemasters had recorded 200...
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but avoided using "sci-fi" and "digital". The team also used Audiokinetic Wwise to sync audio with gameplay. The game's soundtrack was composed by Petri...
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used the Audiokinetic Wwise pipeline to create dynamic music that changes with the action in the game. Although Rippy used Wwise's tools only for dynamic...
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classical physics: Havok, Newton Game Dynamics and PhysX audio: Audiokinetic Wwise, FMOD other: SpeedTree A significant share of the available middleware already...
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proposals: TGn Sync was backed by companies including Intel and Philips, and WWiSE was supported by companies including Airgo Networks, Broadcom, and Texas...
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L'Acoustics Soundvision, TC Electronic M3000, TC Electronic System S6000, Waves, Wwise, Midas M32, Apple Logic Pro X, Antares Auto-tune Pro, and Rational Acoustics...
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Vizerra uses the following technologies: Umbra by Umbra Software Ltd.; Wwise (WaveWorks Interactive Sound Engine) by Audiokinetic Inc; SpeedTree by Interactive...
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