• Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users...
    14 KB (1,069 words) - 19:03, 22 October 2024
  • WWiSE may refer to: World-Wide Spectrum Efficiency, an industry group formed espousing an approach to achieving next-generation wireless technologies...
    250 bytes (61 words) - 15:53, 4 July 2011
  • develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment...
    8 KB (557 words) - 15:52, 22 December 2024
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    software vendors (ISV), such as game developers, can use what is called a Wwise audio plugin to offload such computations to the TrueAudio DSPs. The on-die...
    12 KB (1,025 words) - 07:47, 6 September 2024
  • Kingdom Come: Deliverance KartRider: Drift League of Legends (replaced by Wwise after patch 4.7) Lego Universe Limbus Company LittleBigPlanet Mechwarrior...
    16 KB (1,230 words) - 22:19, 1 December 2024
  • Stingray Game Engine (discontinued) Autodesk Media & Entertainment Collection Wwise (under license from Audiokinetic) Website www.autodesk.com/industry/media-entertainment...
    26 KB (2,243 words) - 06:44, 15 December 2024
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    proposals: TGn Sync was backed by companies including Intel and Philips, and WWiSE was supported by companies including Airgo Networks, Broadcom, and Texas...
    48 KB (6,057 words) - 09:54, 3 November 2024
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    Gamer. Retrieved 31 July 2023. Pasian, Alexandra. "Larian Studios selects Wwise for the Future" (PDF). Audiokinetic. Retrieved 1 August 2023. "Divinity...
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  • released on 19 June 2014, with porter Ryan C. Gordon bringing over the Wwise audio middleware that previously prevented a native port from being possible...
    104 KB (9,224 words) - 10:18, 14 December 2024
  • to their games), and the Script Canvas. The audio solution Audiokinetic Wwise, which is used in many popular games, was added in Beta 1.0, released in...
    19 KB (1,430 words) - 17:15, 8 November 2024
  • PS4 and PS Vita consoles. Audio middleware such as FMOD and Audiokinetic Wwise supports it. FFmpeg has an implementation of an ATRAC9 decoder. Lossy compression...
    17 KB (2,010 words) - 12:35, 2 November 2024
  • Spectrum Efficiency (WWiSE), were formed, and each espoused a different approach to achieving next-generation Wi-Fi technologies. WWiSE, led by Airgo Networks...
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  • match the gameplay in real time, the producers placed them in the engine Wwise for the programmers to determine which audio file would play at specific...
    39 KB (3,954 words) - 16:01, 11 November 2024
  • created by these "coins", intensifies.[citation needed] Ludomusicology FMOD Wwise Redhead, Tracy (2024-07-04). Interactive Technologies and Music Making:...
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  • using tools that allow the production of interactive sound (e.g. Max/MSP, Wwise). Implementation might require software or electrical engineering of the...
    33 KB (4,031 words) - 13:37, 30 December 2024
  • Connect, allowing for direct transfer of audio assets using Audiokinetic's Wwise middleware. Version 8 of Nuendo was released in June 2017, featuring version...
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  • System - audio authoring tools and engine developed by RAD Game Tools. Wwise - audio engine and authoring tools from Audiokinetic. Gameface - UI middleware...
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  • able to agree on one proposal. July 2005 Previous competitors TGn Sync, WWiSE, and a third group, MITMOT, said that they would merge their respective...
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  • media help. Platinum arranged and mixed Christopherson's work with the Wwise engine to make the soundtrack adaptive to gameplay, in particular, causing...
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  • the Unreal Engine 4 as its underlying engine technology, and Audiokinetic Wwise for audio. Reception Shadow of the Beast received "mixed" reviews according...
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  • times on Earth. All of these recordings were recorded using Audiokinetic Wwise. The Azure Cognitive Services plays a role in improving the pilot and ATC...
    128 KB (11,328 words) - 01:57, 21 December 2024
  • with technology from third-party vendors, such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya...
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    Video Games iZotope has developed plugins for use directly in Audiokinetic WWise for audio enhancement, voice effects occlusion and room modeling. In addition...
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  • than on a dyno. The audio model used a loop and grain approach, employing Wwise middleware to implement sounds into the game. Codemasters had recorded 200...
    17 KB (1,441 words) - 16:15, 4 August 2024
  • but avoided using "sci-fi" and "digital". The team also used Audiokinetic Wwise to sync audio with gameplay. The game's soundtrack was composed by Petri...
    104 KB (10,036 words) - 16:02, 27 November 2024
  • used the Audiokinetic Wwise pipeline to create dynamic music that changes with the action in the game. Although Rippy used Wwise's tools only for dynamic...
    84 KB (8,488 words) - 15:09, 10 November 2024
  • classical physics: Havok, Newton Game Dynamics and PhysX audio: Audiokinetic Wwise, FMOD other: SpeedTree A significant share of the available middleware already...
    163 KB (15,503 words) - 02:46, 4 January 2025
  • proposals: TGn Sync was backed by companies including Intel and Philips, and WWiSE was supported by companies including Airgo Networks, Broadcom, and Texas...
    53 KB (6,362 words) - 06:48, 16 August 2024
  • L'Acoustics Soundvision, TC Electronic M3000, TC Electronic System S6000, Waves, Wwise, Midas M32, Apple Logic Pro X, Antares Auto-tune Pro, and Rational Acoustics...
    23 KB (889 words) - 20:38, 16 September 2023
  • Vizerra uses the following technologies: Umbra by Umbra Software Ltd.; Wwise (WaveWorks Interactive Sound Engine) by Audiokinetic Inc; SpeedTree by Interactive...
    2 KB (200 words) - 01:52, 19 November 2024