The Adventure Game Interpreter (AGI) is a game engine developed by Sierra On-Line. The company originally developed the engine for King's Quest (1984)...
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Graphic adventure game Visual novel Adventure game Interactive fiction "Graphics Engine: the Graphics Magician". MobyGames. Retrieved 2 December 2022....
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Leisure Suit Larry in the Land of the Lounge Lizards (redirect from Leisure Suit Larry (video game))
Apple IIGS, Mac, and Tandy Color Computer 3. It utilizes the Adventure Game Interpreter (AGI) engine. In 1991, Sierra released a remake titled Leisure...
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Sierra Entertainment (redirect from Sierra's Creative Interpreter)
through the PCjr sound hardware. For the game, a complete development system called Adventure Game Interpreter (AGI) was developed. In mid-1984, King's...
58 KB (6,312 words) - 14:29, 22 October 2024
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools...
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systems in the 1980s that are also considered to be game engines, such as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system...
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Interactive fiction (redirect from Text adventure game)
video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where...
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General Intelligence, an annual conference on the subject Adventure Game Interpreter, an adventure game engine used by Sierra On-Line Alpha-glucosidase inhibitor...
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King's Quest I (category Adventure games)
a prototype version of what would eventually become the Adventure Game Interpreter (AGI) game engine. This prototype engine was developed by Arthur Abraham...
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Manhunter: New York (redirect from Manhunter (game))
The ending sets up the game for a sequel, Manhunter 2: San Francisco. Manhunter: New York used Sierra's Adventure Game Interpreter (AGI) development tool...
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Police Quest (redirect from Police Quest (video game series))
each game, typically in the introduction. Police Quest: In Pursuit of the Death Angel Released in 1987 using Sierra's Adventure Game Interpreter parser...
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SCUMM (category Adventure game engines)
(SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987)...
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An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving...
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The Black Cauldron is an adventure game designed by Al Lowe of Sierra On-Line and published in 1985. The game is based on the Disney film The Black Cauldron...
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Homestar Runner (redirect from Trogdor!! The Board Game)
of his cottage, Trogdor. The game uses a system that is a near-replica of Sierra Entertainment's Adventure Game Interpreter, used in King's Quest, Space...
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Leisure Suit Larry (category Adventure games)
Lowe leveraged the technological advancements established by Adventure Game Interpreter, the engine that behind Sierra's successful series, King's Quest...
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Hugo's House of Horrors (category Adventure games)
Larry's LLL.exe. The gameplay is similar to that used by the Adventure Game Interpreter, the game engine used for games such as King's Quest, Space Quest,...
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horror-themed PC adventure game, released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first...
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Z-machine (redirect from Z-code interpreter)
and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called...
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ScummVM (category Adventure game engines)
Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
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Wintermute Engine (category Adventure game engines)
software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. Wintermute Engine (WME)...
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Space Quest (category Adventure games)
developed in Adventure Game Interpreter, Sierra's own programming language. Space Quest III was written in Sierra's Creative Interpreter (SCI), which...
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tool for parsing and world building than existing systems like AGT (Adventure Game Toolkit). TADS 2 syntax is based on C, with bits of Pascal. TADS 2 has...
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Adventure International was an American video game publishing company that existed from 1979 until 1986. It was started by Scott and Alexis Adams. Their...
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He mainly appears in two stories by Doyle, "The Adventure of the Greek Interpreter" and "The Adventure of the Bruce-Partington Plans". He also appears...
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King's Quest IV (category Adventure games)
support a sound card. King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in...
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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original...
70 KB (2,202 words) - 10:48, 25 September 2024
and Linux. It is also incorporated into ScummVM, an open-source adventure game interpreter, as of version 0.7.0. Munt is based on an earlier MT-32 Emulation...
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featured in several Sherlock Holmes stories, such as 1893's "The Adventure of the Greek Interpreter". It seems to have been named after Diogenes the Cynic (though...
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Donald Duck's Playground (category Articles using Infobox video game using locally defined parameters)
written for the Commodore 64 and subsequently ported to Sierra's AGI interpreter for the Apple II, PC compatibles, Amiga, and Atari ST. A version for...
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