• Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
    101 KB (10,162 words) - 22:08, 2 December 2024
  • Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
    37 KB (1,608 words) - 19:51, 20 November 2024
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    DirectX (redirect from DirectX 11)
    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
    67 KB (6,145 words) - 06:12, 5 December 2024
  • DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers...
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  • backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded...
    12 KB (925 words) - 16:47, 30 August 2024
  • SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally...
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    rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics is that it allows...
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    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1 path...
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  • support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL...
    66 KB (2,844 words) - 13:52, 13 November 2024
  • In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library...
    9 KB (988 words) - 19:48, 20 November 2024
  • interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
    44 KB (4,646 words) - 22:57, 18 October 2024
  • and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the...
    60 KB (5,028 words) - 19:26, 20 December 2024
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    minor bugs. On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining video back-ends...
    100 KB (8,172 words) - 18:23, 29 November 2024
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    access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. ″[Google] Chrome uses ANGLE for all graphics rendering...
    28 KB (2,655 words) - 17:10, 20 November 2024
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    a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX 480...
    26 KB (2,045 words) - 03:52, 21 November 2024
  • TeraScale. Support for hardware tessellation only became mandatory in Direct3D 11 and OpenGL 4. Tessellation as defined in those APIs is only supported...
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  • the GDC2011. While Direct3D 11 was still in alpha stage, Firaxis decided to design the rendering engine natively for the Direct3D 11 architecture, and...
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    which provides a better approximation of a curve. As of OpenGL 4.0 and Direct3D 11, a new shader class called a tessellation shader has been added. It adds...
    22 KB (2,435 words) - 17:20, 24 October 2024
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    381.26.11 Linux Driver With OpenGL 4.6 Support". Phoronix. "OpenGL 4.5 released—with one of Direct3D's best features". Ars Technica. August 11, 2014....
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  • Vulkan API at all. Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming...
    42 KB (2,721 words) - 16:53, 15 December 2024
  • Thumbnail for Rockchip RK3288
    650 MHz supporting OpenGL ES 1.1/2.0/3.0/3.1, OpenCL 1.1, Renderscript and Direct3D 11.1 High performance dedicated 2D processor 1080P video encoding for H...
    4 KB (375 words) - 05:42, 14 November 2023
  • Thumbnail for Utah teapot
    as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). While D3DX for Direct3D 11 does not provide this functionality anymore...
    20 KB (2,017 words) - 08:57, 3 November 2024
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    2016. Retrieved April 25, 2018. Ryan Smith. "Maxwell 2's New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech...
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  • hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 runtime. Windows 8 has the same requirements as 7, but it can also use...
    17 KB (2,198 words) - 14:38, 13 December 2024
  • Thumbnail for High-Level Shader Language
    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10...
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  • features and a significant CPU cost. GNM and GNMX are analogous to Direct3D 12 and Direct3D 11, respectively. Another key area of the PS4 is its programmable...
    41 KB (4,416 words) - 05:21, 24 November 2024
  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully...
    463 KB (12,755 words) - 02:29, 1 December 2024
  • additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23. "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November...
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  • BC6H (sometimes BC6) and BC7 (Block Compression 6H and 7) are added in Direct3D 11. BC6H encodes 16 input RGB HDR (float16) pixels into 128 bits of output...
    16 KB (1,995 words) - 04:53, 31 July 2024
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    with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's...
    25 KB (2,248 words) - 16:12, 29 November 2024