• Thumbnail for Takashi Iizuka (game designer)
    Takashi Iizuka (飯塚 隆, Iizuka Takashi) (born March 16, 1970) is a Japanese video game director, producer, designer and screenwriter. Since 2008, Iizuka...
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  • Thumbnail for Takashi
    swimmer Takashi "Taka" Hirose (born 1967), Japanese musician and chef Takashi Iizuka (game designer) (飯塚 隆, born 1970), Japanese video game director...
    9 KB (1,091 words) - 14:02, 9 May 2024
  • Takayuki Iizuka (飯塚 孝之, born 1966), Japanese professional wrestler Takashi Iizuka (game designer) (飯塚 隆, born 1970), Japanese video game designer Yoshihito...
    1 KB (173 words) - 15:38, 28 February 2023
  • Sonic Superstars (category Articles using Infobox video game using locally defined parameters)
    Chaos Emeralds and four-player local multiplayer. Sonic Team's head, Takashi Iizuka, wanted to modernize Sonic's traditional side-scrolling formula so it...
    50 KB (4,713 words) - 23:28, 24 July 2024
  • Hedgehog was written and directed by Takashi Iizuka, produced by Yuji Naka, and composed by Jun Senoue. Iizuka, who targeted a younger audience with...
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  • including Takashi Iizuka, relocated to San Francisco, California, in 1999, and was a subsidiary of SONICTEAM, Ltd. by 2000. The team worked on game development...
    53 KB (5,056 words) - 15:16, 18 July 2024
  • Thumbnail for Sonic the Hedgehog
    Sonic the Hedgehog (category Video game franchises)
    and PlayStation systems. Takashi Iizuka has been the series' producer since 2010. While Sonic games often have unique game mechanics and stories, they...
    306 KB (24,012 words) - 15:21, 18 July 2024
  • Shadow Generations (category Articles using Infobox video game using locally defined parameters)
    Generations' designers, directed Shadow Generations; other Sonic Team members who worked on Generations contributed. Sonic series producer Takashi Iizuka said...
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  • Development was led by Sonic Team veterans Yuji Naka, Naoto Ohshima, and Takashi Iizuka. Naka began the project with the idea of flight, and Ohshima designed...
    72 KB (7,021 words) - 04:49, 27 June 2024
  • Sonic Heroes (category Articles using Infobox video game using locally defined parameters)
    multi-platform Sonic game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development...
    49 KB (4,595 words) - 15:04, 8 July 2024
  • Sonic Frontiers (category Articles using Infobox video game using locally defined parameters)
    Forces (2017), Sonic Team began exploring approaches for its next game. Takashi Iizuka, head of Sonic Team, wanted Frontiers to be a model for future titles...
    84 KB (7,155 words) - 22:00, 21 July 2024
  • Nights: Journey of Dreams (category Articles using Infobox video game using locally defined parameters)
    in 2005, and was headed by Sonic Team veteran Takashi Iizuka. The team took steps to ensure that the game stayed faithful to the original, while incorporating...
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  • in 1997, after the cancellation of the Sega Saturn game Sonic X-treme. Led by director Takashi Iizuka and producer Yuji Naka, the team strove to reinvent...
    92 KB (9,109 words) - 15:18, 18 July 2024
  • Sonic the Hedgehog 4: Episode I (category Articles using Infobox video game using locally defined parameters)
    ones who played more recent ones like Sonic Unleashed (2008). Producer Takashi Iizuka and composer Jun Senoue were the only Sonic 4 developers who contributed...
    41 KB (4,208 words) - 00:17, 22 July 2024
  • Sonic Adventure 2 (category Articles using Infobox video game using locally defined parameters)
    Sonic Team USA. They worked on Adventure 2 for a year and a half, with Takashi Iizuka directing and Yuji Naka producing. Developed during a tumultuous period...
    109 KB (10,402 words) - 20:34, 19 July 2024
  • Sonic Colors (category Articles using Infobox video game using locally defined parameters)
    producer Takashi Iizuka, Sonic Colors was designed to appeal to a casual audience, particularly children and fans of the Super Mario series. Iizuka's statement...
    59 KB (5,270 words) - 15:50, 6 July 2024
  • Super Mario Bros. Wonder (category Articles using Infobox video game using locally defined parameters)
    2D side-scrolling platform game by Sega, was released three days prior. Tezuka and Sonic Superstars producer Takashi Iizuka stated that this was a coincidence...
    39 KB (2,901 words) - 17:26, 17 July 2024
  • Sonic Generations (category Articles using Infobox video game using locally defined parameters)
    Sonic game. The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted...
    65 KB (5,319 words) - 02:07, 20 July 2024
  • Sonic Mania (category Articles using Infobox video game using locally defined parameters)
    Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided...
    71 KB (5,985 words) - 00:17, 6 June 2024
  • Sonic Forces (category Articles using Infobox video game using locally defined parameters)
    disappointment of a game". GameCrate. Archived from the original on December 2, 2017. Retrieved December 2, 2017. "Interview with Takashi Iizuka". Famitsu (in...
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  • Team Sonic Racing (category Articles using Infobox video game using locally defined parameters)
    Racing Transformed (2012), developed Team Sonic Racing. Sonic Team head Takashi Iizuka conceived the cooperative gameplay, and Sumo Digital used the team-based...
    61 KB (5,488 words) - 02:13, 30 June 2024
  • Kazuyuki Hoshino (category Video game specialist stubs)
    Japanese parent company. At the American branch, he worked alongside Takashi Iizuka, as they both determined the best direction and style for their games...
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  • Knights of the Old Republic IceFrog: Defense of the Ancients, Dota 2 Takashi Iizuka Tomonobu Itagaki: Dead or Alive, Ninja Gaiden, Devil's Third Shigesato...
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  • Thumbnail for Sonic Runners
    Sonic Runners (category Articles using Infobox video game using locally defined parameters)
    over the course of a year and a half using the Unity game engine. Series veteran Takashi Iizuka, who designed and directed previous Sonic games, served...
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  • Sonic 3 was restarted as a more conventional 2D platform game. The designer Takashi Iizuka said the chip was an experiment to see if Sonic could work...
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  • Sonic & Knuckles were originally planned as a single game; according to designer Takashi Iizuka, the team "really wanted to hit a home run", with larger...
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  • Sonic CD (category Articles using Infobox video game using locally defined parameters)
    its Genesis, and wanted a Sonic game that would demonstrate its more advanced features. Naoto Ohshima, the designer of Sonic, was Sonic CD's director;...
    55 KB (5,497 words) - 04:51, 27 June 2024
  • Sonic R (category Articles using Infobox video game using locally defined parameters)
    games prior to Sonic R, Sonic Drift and Sonic Drift 2, for the Game Gear, developer Takashi Yuda cited fans requesting more racing games in the vein of Sonic...
    43 KB (4,392 words) - 09:52, 6 July 2024
  • Sonic Lost World (category Articles using Infobox video game using locally defined parameters)
    reviewing the history of the franchise with Sonic Generations, game producer Takashi Iizuka hoped to "deliver a new experience" with Sonic Lost World. Development...
    61 KB (5,537 words) - 21:32, 15 June 2024
  • because designer Takashi Iizuka appreciated the character's "stealthy agility". Espio appeared as a playable character in the arcade fighting game Sonic...
    154 KB (16,018 words) - 02:30, 25 July 2024