• Thumbnail for Virtual camera system
    video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in...
    22 KB (2,536 words) - 09:33, 1 July 2024
  • Thumbnail for Viewing frustum
    appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically obtained by taking a geometrical...
    5 KB (503 words) - 03:25, 19 September 2023
  • On-set virtual production (OSVP), also known as virtual production (VP), or In-Camera Visual Effects (ICVFX), and often called The Volume, is an entertainment...
    27 KB (2,463 words) - 20:16, 30 June 2024
  • phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number...
    13 KB (1,646 words) - 18:16, 2 July 2024
  • control system, for managing versions of software, etc. virtual camera system, interactive cameras based on artificial intelligence Virtual Cluster Switching...
    1 KB (193 words) - 14:21, 26 January 2024
  • Thumbnail for Virtual cinematography
    real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of...
    17 KB (1,828 words) - 20:45, 4 June 2024
  • used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on...
    77 KB (7,483 words) - 21:53, 27 June 2024
  • Multi-User Dimension and Multi-User Domain), is a multi-user real-time online virtual world. Most MUDs are represented entirely in text, but graphical MUDs are...
    14 KB (1,622 words) - 16:05, 21 June 2024
  • develop a new virtual camera system that allowed him to film scenes in a virtual reality environment as if he was filming with physical cameras. For The Lion...
    153 KB (12,637 words) - 15:34, 3 July 2024
  • Thumbnail for Imaging
    Imaging (redirect from Imaging system)
    materials and methods include: Computer graphics Virtual camera system used in computer and video games and virtual cinematography Microfilm and Micrographics...
    9 KB (985 words) - 08:16, 7 August 2023
  • Super Mario 64 (category Virtual Console games for Wii)
    design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at...
    137 KB (11,707 words) - 23:50, 30 June 2024
  • establish their preferred shot direction for the scenes using a virtual camera system. The previsualization was then used as the basis for the final animation...
    108 KB (8,958 words) - 07:17, 8 July 2024
  • Thumbnail for Parallax scrolling
    direction. Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield—the layer containing...
    18 KB (1,849 words) - 19:36, 13 June 2024
  • capabilities. Some games like the Tex Murphy series combined FMV cutscenes with a virtual world to explore. Video game consoles too saw incredible gains in presentation...
    23 KB (3,026 words) - 16:47, 14 October 2023
  • Thumbnail for Isometric video game graphics
    indie gaming scene. A well-executed isometric system should never have the player thinking about the camera. You should be able to quickly and intuitively...
    30 KB (3,296 words) - 15:07, 21 May 2024
  • live action, a unique camera referred to as a "simulcam" was used, a merger of the 3-D fusion camera and the virtual camera systems. While filming live...
    229 KB (21,072 words) - 07:47, 10 July 2024
  • Thumbnail for Virtual reality
    images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into...
    110 KB (11,991 words) - 01:05, 9 July 2024
  • a 2015 stealth video game Third-person perspective, a style of virtual camera system for 3D games Trans-Pacific Partnership, a defunct proposed trade...
    3 KB (332 words) - 07:59, 6 June 2024
  • Thumbnail for Virtual retinal display
    A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display...
    7 KB (819 words) - 08:41, 4 February 2024
  • Thumbnail for First-person (video games)
    the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. A first-person perspective...
    21 KB (2,417 words) - 09:23, 13 June 2024
  • pseudo-medieval high fantasy world, presented in 3D with a third-person virtual camera system under the control of the player, in which the player characters...
    59 KB (6,050 words) - 02:37, 22 March 2024
  • dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane...
    36 KB (4,546 words) - 22:56, 29 April 2024
  • player control over the camera. There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during...
    22 KB (2,645 words) - 18:17, 9 March 2024
  • Thumbnail for Cable-suspended camera system
    cable-suspended camera system is a system of cables above or along an area to be filmed or videoed, over or along which an attached camera head travels to...
    8 KB (872 words) - 07:01, 11 January 2024
  • Thumbnail for Video game
    mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified...
    145 KB (15,460 words) - 22:36, 30 June 2024
  • Thumbnail for Tile-based video game
    Galaxian's tile-map system to display more sophisticated graphics, and with better performance, than the more intensive framebuffer system previously used...
    8 KB (1,018 words) - 01:56, 20 May 2024
  • virtual camera system to create the side-scrolling effect, but the player character's movements were too fast and complicated for it, so a new camera...
    87 KB (7,223 words) - 22:49, 6 July 2024
  • Sutherland modestly stated, "My little contribution to virtual reality was to realize we didn't need a camera – we could substitute a computer. However, in those...
    8 KB (838 words) - 18:53, 1 April 2024
  • Thumbnail for Voxel
    and analysis of medical and scientific data (e.g. geographic information systems (GIS)). As with pixels in a 2D bitmap, voxels themselves do not typically...
    26 KB (2,936 words) - 20:21, 29 June 2024
  • virtualize geometry with id Tech 6 and do some things that are truly revolutionary. (...) I know we can deliver a next-gen kick, if we can virtualize...
    26 KB (3,167 words) - 11:29, 13 April 2024