Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced...
103 KB (10,067 words) - 15:35, 20 August 2024
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments...
49 KB (5,876 words) - 13:44, 1 July 2024
Duolingo (section Gamification)
languages such as Welsh, Irish, and Navajo. The learning method incorporates gamification to motivate users with points and rewards and interactive lessons featuring...
87 KB (7,214 words) - 08:49, 31 August 2024
Cisco WebEx. To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game...
24 KB (3,064 words) - 23:10, 14 August 2024
An Coppens (born June 3, 1971) is a Belgian consultant and gamification expert as well as the author of Leading the boss in the mirror. An Coppens is the...
18 KB (1,376 words) - 10:04, 4 September 2024
Robinhood Markets, Inc. is an American financial services company headquartered in Menlo Park, California. The company provides an electronic trading platform...
68 KB (5,366 words) - 15:26, 4 September 2024
Yu-kai Chou (category Gamification)
earliest pioneers in the industry of gamification. He has been a regular keynote speaker lecturer on Gamification at organizations like TEDx Lausanne,...
11 KB (1,042 words) - 02:44, 27 May 2024
Octalysis (category Gamification)
The Octalysis Framework is a human-focused gamification design framework that lays out the eight core drives for humans motivation developed by Yu-Kai...
4 KB (359 words) - 00:17, 1 April 2024
Digital fashion (section Gamification)
technology being in the industry like virtual dressing rooms and the gamification of the fashion industry. Digital fashion is also seen in many different...
33 KB (3,625 words) - 11:49, 19 August 2024
Gamification GNS theory "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs", Richard Bartle (1996) Karl M. Kapp (1 May 2012). The Gamification of...
21 KB (2,371 words) - 02:20, 30 December 2023
mobile apps, NFC interactive USB devices, lead generation devices, gamification, access control and metrics reporting. The company, Poken S.A., was founded...
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in a non-game environment such as customer service environments. The gamification of customer service environments includes providing elements found in...
58 KB (6,528 words) - 17:17, 25 August 2024
Memrise (section Gamification elements)
Memrise is a British language platform that uses spaced repetition of flashcards to increase the rate of learning. It is based in London, UK. Memrise offers...
39 KB (3,426 words) - 01:32, 22 August 2024
and EverQuest,: 200 but said the game transcends this, engaging in gamification of progress, allowing players to "keep at a single 'silly' pursuit for...
19 KB (2,062 words) - 13:42, 3 September 2024
as using video game technology for the game's interactive world, or gamification for reinforcement training. Educational games are a form of serious games...
145 KB (15,502 words) - 22:24, 3 September 2024
mini-games to keep the user entertained while improving their typing skills. Gamification is the use of game design elements in nongame contexts and has been shown...
21 KB (2,590 words) - 14:25, 20 June 2024
awarding "skilz" points to assist in training new analysts as a form of gamification of learning. Unlockable (video games) New Game Plus Hamari, Juho; Eranti...
16 KB (1,848 words) - 15:40, 4 August 2024
Peloton Interactive, Inc. is an American exercise equipment and media company based in New York City. The company's products are stationary bicycles, treadmills...
66 KB (6,024 words) - 21:20, 28 August 2024
the flipped-mastery model would be to include gamification elements in the learning process. Gamification is the application of game mechanisms in situations...
52 KB (6,515 words) - 12:03, 5 August 2024
for language acquisition—typically has absolutely nothing to do with gamification or electronic resources. Needs a complete rebuild on main aspects of...
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studying aspects of Wikipedia. Six degrees of separation Crowdsourcing Gamification Virtual volunteering Volunteer computing Wikipedia community Whelan,...
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MMORPGs, but many other types of games and within the emerging field of gamification. There have been numerous discussions and evaluations by various scholarly...
53 KB (6,172 words) - 20:32, 4 August 2024
Gabe Zichermann (category Gamification)
businesses utilize gamification. In his role as CEO of Gamification.co, Zichermann chairs the organization's annual Gamification Summit, delivering the...
19 KB (1,484 words) - 03:14, 2 August 2024
University of Waterloo Stratford School of Interaction Design and Business (section Engage: UX + Gamification Research Lab)
prototype development and commercialization as it pertained to UX and gamification. The Stratford Acclelerator Centre was located at the University of Waterloo...
19 KB (1,823 words) - 22:12, 29 August 2024
higher levels of abstraction towards implementation code to be run on a gamification engine. According to GDF's case study from Jetbrains, MPS was chosen...
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at a discount during its annual Summer and Holiday sales, including gamification of these sales. Users of Steam's storefront can also purchase games and...
293 KB (25,959 words) - 04:06, 23 August 2024
of game design can be applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking...
47 KB (5,827 words) - 10:26, 3 September 2024
Habitica (category Gamification)
was surpassed. Free and open-source software portal Role-playing games Gamification Motivation Task management software Serious games Pot, Justin (21 February...
10 KB (949 words) - 17:57, 12 June 2024
October 2023. Oliveira, Wilk; Bittencourt, Ig Ibert (2019). Tailored Gamification to Educational Technologies. Springer Nature Singapore. ISBN 978-981-329-812-5...
242 KB (22,190 words) - 21:42, 2 September 2024
August 2019. Evans, Robert (4 August 2019). "The El Paso Shooting and the Gamification of Terror". Bellingcat. Archived from the original on 4 August 2019....
244 KB (21,772 words) - 09:27, 26 August 2024