• Thumbnail for Keiji Inafune
    Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009,...
    48 KB (4,427 words) - 16:54, 4 August 2024
  • the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released...
    79 KB (7,829 words) - 22:12, 7 August 2024
  • company. Based in Osaka, it was founded on by former Capcom designer Keiji Inafune on December 1, 2010. The company was acquired by Level-5 in 2017. Their...
    25 KB (1,981 words) - 18:06, 2 August 2024
  • Hepburn: Deddo Raijingu) is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom in 2006 until Capcom Vancouver...
    37 KB (4,165 words) - 16:09, 4 August 2024
  • In September 2007, Keiji Inafune commented that he was asked by several fans if Mega Man Legends 3 would be made; although Inafune expressed a desire...
    17 KB (1,771 words) - 03:01, 14 August 2024
  • Unlike the first two installments of the series, artist and designer Keiji Inafune has considered the creation of Mega Man 3 to be very stressful due to...
    41 KB (4,047 words) - 02:40, 16 August 2024
  • With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega...
    57 KB (5,918 words) - 22:48, 15 August 2024
  • series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor. The minimum Kickstarter...
    66 KB (6,428 words) - 17:23, 4 August 2024
  • using swords and shuriken. In a 2003 interview with GameCenter CX, Keiji Inafune explained that the project began when he proposed a Sengoku period version...
    38 KB (3,757 words) - 12:54, 10 August 2024
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    Officers". CAPCOM IR. April 2023. "Developer Interview 2009: vol08.Keiji Inafune". Capcom Co., Ltd. Archived from the original on April 7, 2010. Retrieved...
    40 KB (3,472 words) - 21:38, 12 August 2024
  • Mega Man (character) (category Characters designed by Keiji Inafune)
    Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design...
    44 KB (4,914 words) - 21:56, 25 July 2024
  • Guild02 (ギルド02, Girudo Zero Tsū), which features three games designed by Keiji Inafune, Kazuya Asano, Takemaru Abiko and Kaz Ayabe, was released on the Nintendo...
    17 KB (1,512 words) - 10:09, 28 June 2024
  • Japanese swimmer Keiji Hirose (廣瀬 佳司) Keiji Inafune (稲船 敬二) Keiji Ishizuka (石塚 啓次) Keiji Kaimoto (海本 慶治) Keiji Kawamori (河盛 慶次) Keiji Koizumi Keiji Kokuta (穀田...
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  • French setting, the story involved time travel which worried producer Keiji Inafune as it could negatively affect the game if it was not well executed,...
    39 KB (3,858 words) - 03:23, 22 June 2024
  • infinite resource that can be tapped into. The concept was created by Keiji Inafune. An expanded version of the game, Soul Sacrifice Delta, was released...
    31 KB (2,859 words) - 10:27, 6 August 2024
  • are used to create "Folders" (like card decks). According to producer Keiji Inafune, the development team wanted Battle Network to identify specifically...
    45 KB (4,628 words) - 01:38, 11 August 2024
  • villains, one tall, one short, and one chubby. However, the designs by Keiji Inafune were merged to create a single villain, Sigma. These designs were later...
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  • weapon once a series of eight collectible letters are found. Artist Keiji Inafune had to re-illustrate the bosses several times but described his work...
    26 KB (2,519 words) - 02:35, 16 August 2024
  • the small team, including artist Keiji Inafune, a recent college graduate who started on the Street Fighter team. Inafune recalled that the Mega Man development...
    52 KB (5,013 words) - 02:26, 16 August 2024
  • all our time and effort and love, so to speak, into it, designing it. Keiji Inafune, April 2004 The first Mega Man game—released in 1987—was not successful...
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  • transitioned to the PlayStation and Sega Saturn with Mega Man 8. Producer Keiji Inafune claimed Mega Man & Bass was created with regard to younger players who...
    28 KB (3,085 words) - 15:00, 22 July 2024
  • series artist Keiji Inafune, credited as "Inafking", stated that the development team had very few problems while working on Mega Man 4. Inafune designed Dr...
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  • departures from Capcom, including Yoshiki Okamoto in 2003 and Keiji Inafune in 2010. Inafune complained of similar problems, as Inaba, Kamiya and Mikami...
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  • PlayStation 2 made the team change it to the new console. Producer Keiji Inafune saw this game as a way to include many things he wanted in the first...
    29 KB (3,286 words) - 03:15, 22 June 2024
  • Retrieved June 17, 2006. Mielke, James (July 30, 2007). "1UP Interviews Keiji Inafune". 1UP.com. Archived from the original on March 5, 2016. Retrieved August...
    51 KB (5,805 words) - 04:16, 15 August 2024
  • published by Tecmo Koei and developed by Spark Unlimited. Comcept's Keiji Inafune conceptualized the game, providing character designs and creating the...
    25 KB (2,179 words) - 00:00, 14 August 2024
  • Onimusha 3: Demon Siege was announced as the last Onimusha game, Capcom's Keiji Inafune explained that it was actually the last title within Nobunaga Oda's...
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  • Man 7 was only in development for a short time before its release. Keiji Inafune handed off his duties to Hayato Kaji for this installment. Mega Man...
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  • X (Mega Man) (category Characters designed by Keiji Inafune)
    appeared in multiple crossover video game series outside of the franchise. Keiji Inafune and artist Hayato Kaji created X as a contrasting successor to the original...
    69 KB (7,666 words) - 18:56, 8 August 2024
  • published by Capcom. It was directed by Hayato Kaji and produced by Keiji Inafune, both of whom had previously worked on the series as artists. It is...
    37 KB (3,888 words) - 02:43, 16 August 2024