variation on z-buffering which results in more evenly distributed precision is called w-buffering (see below). At the start of a new scene, the z-buffer must...
17 KB (2,648 words) - 02:24, 29 December 2024
Scanline rendering (redirect from S-buffering)
hardware scanline rendering. Some software rasterizers use 'span buffering' (or 'coverage buffering'), in which a list of sorted, clipped spans are stored in...
7 KB (1,058 words) - 01:14, 18 December 2023
insufficient to eliminate all z-fighting issues. Z-fighting can be reduced through the use of a higher resolution depth buffer, by z-buffering in some scenarios,...
6 KB (802 words) - 08:34, 4 August 2024
irregular Z-buffer is an algorithm designed to solve the visibility problem in real-time 3-d computer graphics. It is related to the classical Z-buffer in that...
4 KB (514 words) - 19:58, 25 July 2024
The term is related (and may be analogous) to depth buffer, Z-buffer, Z-buffering, and Z-depth. The "Z" in these latter terms relates to a convention that...
8 KB (900 words) - 10:45, 8 December 2022
Radeon 9800 SE HyperZ HD – R420 used in Radeon X700 to Radeon X850 XT PE Rasterization Z-buffering Irregular Z-buffer Depth map "ATI HyperZ on 180nm Radeons"...
4 KB (483 words) - 12:53, 27 August 2024
double-buffered, depth buffered, RGB layout. When double-buffering isn't required, it is possible to run in full 24-bit color. Similarly, when Z-buffering is...
4 KB (403 words) - 10:50, 5 September 2024
A stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and...
16 KB (2,391 words) - 00:52, 2 October 2024
Hidden-surface determination (redirect from C-buffer)
pixel in the Z-buffer, the pixel is rejected, otherwise, it is shaded and its depth value replaces the one in the Z-buffer. Z-buffering supports dynamic...
11 KB (1,580 words) - 17:58, 1 September 2024
Z, z, -z, z', or z- in Wiktionary, the free dictionary. Z, or z, is the twenty-sixth and last letter of the English alphabet. Z may also refer to: Z (1969...
7 KB (987 words) - 21:09, 30 November 2024
polygons/sec, with fogging, Z-buffering, alpha blending and Gouraud shading 33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture...
14 KB (223 words) - 04:37, 14 October 2024
MIP-mapping, Z-buffering, alpha-blending and fogging enabled). 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended...
11 KB (1,130 words) - 03:52, 4 January 2025
specifications for 3D chip makers to compete to support 3D texture, lighting and Z-buffering. ATI, which was later to be acquired by AMD, began development on the...
84 KB (8,467 words) - 08:06, 2 January 2025
Realistic fillrate: Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping Texture fillrate: 500–1400...
9 KB (727 words) - 08:10, 5 December 2024
shading 1973 - Phong reflectance model 1974 - Texture mapping 1974 - Z-buffering 1976 - Environment mapping 1977 - Blinn-Phong reflectance model 1977...
131 KB (12,894 words) - 07:51, 6 January 2025
which includes 32bit pixels & all the systems basic alpha-blending, Z-buffering & filtering operations When needing to do texture mapping, the 16 pipes...
33 KB (3,790 words) - 17:48, 3 January 2025
translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active...
22 KB (2,435 words) - 16:03, 5 January 2025
resolution many times over the Z-buffer, with a moderate increase in cost. The A-buffer method is a descendant of the well known Z-buffer, which provides good quality...
4 KB (480 words) - 00:19, 13 February 2021
graphics, Z-order was applied on a per-polygon basis to avoid using Z-buffer, which was considered expensive at the time. In modern 3D graphics, Z-order is...
5 KB (712 words) - 14:24, 5 November 2024
another volume, since the resulting Z coordinates are not stored in the image, but are only used in Z-buffering in the later rastering step. In a perspective...
28 KB (4,380 words) - 08:12, 8 October 2024
as well as graphical effects such as sky boxes, bloom lighting and Z-buffering. The high-detail version incorporates hardware acceleration and can be...
106 KB (9,197 words) - 02:20, 20 December 2024
language to produce 3D graphics. For fast previewing of models using z-buffering, OpenSCAD employs OpenCSG and OpenGL. The 3D model position can be interactively...
8 KB (758 words) - 04:21, 4 December 2024
Algorithms, Painter's Algorithm & Z-Buffering. Wikimedia Commons has media related to Painter's problem. Painter's & Z-Buffer Algorithms and Polygon Rendering...
13 KB (1,380 words) - 09:32, 1 October 2024
operations. The Imagine 128-II added Gouraud shading, 32-bit Z-buffering, double display buffering, and a 256-bit video rendering engine. The Ticket to Ride...
21 KB (1,900 words) - 18:31, 22 September 2024
graphics applications: Hidden surface determination Hidden line removal z-buffering portal engine Star-shaped polygon Kernel of a polygon Isovist Viewshed...
3 KB (299 words) - 20:56, 18 August 2024
optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces...
22 KB (2,281 words) - 12:08, 22 December 2024
manufactured by NEC. Thanks to the daughter die, the Xenos can do 4× MSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU...
46 KB (4,917 words) - 16:47, 12 December 2024
Three-state logic (redirect from Tri-state buffer)
In digital electronics, a tri-state or three-state buffer is a type of digital buffer that has three stable states: a high output state, a low output state...
8 KB (1,094 words) - 12:24, 26 April 2024
graphics capabilities of 3D graphics hardware, including Z-buffering, W-buffering, stencil buffering, spatial anti-aliasing, alpha blending, color blending...
102 KB (10,159 words) - 16:16, 5 January 2025
blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point...
80 KB (7,545 words) - 04:07, 1 January 2025