Koichi Ishii (石井 浩一, Ishii Kōichi, born July 9, 1964), sometimes credited as Kouichi Ishii, is a video game designer best known for creating the Mana series...
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Adventure was the first game, was the result of Koichi Ishii's desire to create a fictional world. In Ishii's opinion, Mana is not a series of video games...
37 KB (3,532 words) - 22:47, 21 November 2024
the Sacred Sword), is an action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square...
96 KB (8,094 words) - 00:19, 9 December 2024
The staff included multiple series veterans including series creator Koichi Ishii supervising monster designs, producer Masaru Oyamada, artist Haccan,...
36 KB (3,744 words) - 12:31, 2 December 2024
expanded from the original. Sword of Mana was produced by series creator Koichi Ishii, directed by Takeo Oin, and largely developed by employees of Brownie...
34 KB (3,501 words) - 22:44, 12 June 2024
strong main plotline. Legend of Mana was directed by series creator Koichi Ishii, designed by Akihiko Matsui, and produced by veteran Square director...
45 KB (4,529 words) - 20:10, 29 November 2024
skills and status progression. The game was designed by series creator Koichi Ishii, directed by veteran Square designer Hiromichi Tanaka, and produced by...
67 KB (7,598 words) - 22:58, 30 November 2024
of the game at any time. Secret of Mana was directed and designed by Koichi Ishii, programmed primarily by Nasir Gebelli, and produced by veteran Square...
76 KB (7,691 words) - 20:01, 13 November 2024
Dawn of Mana was designed, directed, and produced by series creator Koichi Ishii. The script was written by Ryo Akagi, based on a story created by Masato...
30 KB (3,274 words) - 07:37, 3 November 2024
is a Japanese video game developer. It was founded in December 2006. Koichi Ishii, known for his work on the Mana series of games by Square Enix, was hired...
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lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, featuring long purple hair and a red bunny suit. She is voiced in Japanese...
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multiplayer component. Children of Mana was designed by series creator Koichi Ishii, directed by Yoshiki Ito, and produced by Takashi Orikata and Katsuji...
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Chocobo spin-off series. The chocobo was created by designer and artist Koichi Ishii, inspired by childhood memories of raising a chick to adulthood. In Final...
31 KB (2,799 words) - 10:36, 12 September 2024
was produced by series creator Koichi Ishii and directed by Takeo Oin; it is the final game in the series to involve Ishii. The story was written by Masato...
27 KB (2,896 words) - 19:49, 29 November 2024
designers Hironobu Sakaguchi, Hiromichi Tanaka, Akitoshi Kawazu and Koichi Ishii, artist Kazuko Shibuya, programmer Nasir Gebelli, and composer Nobuo...
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Japanese politician Koichi Iida ((飯田 鴻一, 1888–1973), Japanese businessman Kouichi Inoue (井上 幸一, born 1946), Japanese golfer Koichi Ishii (浩一, born 1964),...
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contentious.[citation needed] Moogles were created by object designer Koichi Ishii, who later became the president of Grezzo. He stated they were based...
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lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, and in the Trials of Mana remake, she was designed by HACCAN and voiced...
16 KB (1,742 words) - 23:35, 9 December 2024
lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, his design inspired by Goku from Dragon Ball. Kevin appears in the video...
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negotiated the Lansing-Ishii Agreement Kikuyo Ishii (石井 菊代, born 1954), Japanese swimmer Koichi Ishii, Japanese video game director Koki Ishii (born 1995), Japanese...
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2017 and in Japan the following month. It was directed and produced by Koichi Ishii, the creator of the Chocobo and Moogle as well as the Mana series at...
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Square Production Team 2 with Akitoshi Kawazu as director and producer, Koichi Ishii as planning chief, Kenji Ito as composer, and Tomomi Kobayashi as illustrator...
35 KB (3,782 words) - 11:28, 26 November 2024
referred to as the "A-Team". Sakaguchi convinced fellow game designers Koichi Ishii and Akitoshi Kawazu to join the project. Kawazu was mainly responsible...
77 KB (7,020 words) - 11:31, 26 November 2024
Sakaguchi and Akitoshi Kawazu both worked on Rad Racer, causing developer Koichi Ishii to plan for the original Final Fantasy by himself briefly. Though Gebelli...
26 KB (2,396 words) - 17:02, 3 October 2024
concept of crystals was introduced into the original game by game designer Koichi Ishii. Based on positive fan feedback, Terada suggested carrying them into...
105 KB (9,351 words) - 09:57, 17 November 2024
Produced by Dream Creation Asuka Yamazaki Gorō Shinjuku Hideyuki Saida Koichi Ishii Taku Horie Written by Makoto Takada Music by Dax Production Fuuga Hatori...
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by Nintendo EAD with Grezzo, an independent Japanese studio headed by Koichi Ishii. The game includes Master Quest and adds features including touchscreen...
116 KB (10,639 words) - 19:33, 15 December 2024
developer's staff consisted of director Koichi Nakamura, writer Yuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama, among others. The first game...
172 KB (13,372 words) - 11:37, 16 December 2024
lack of room in the game. Her design was created by Nobuteru Yūki and Koichi Ishii, featuring long blonde hair and a green dress, with her different designs...
14 KB (1,651 words) - 23:35, 9 December 2024
Publisher(s) Nintendo Director(s) Mikiharu Ooiwa Producer(s) Eiji Aonuma Koichi Ishii Programmer(s) Shingo Watanabe Artist(s) Tatsuya Awata Composer(s) Koji...
26 KB (2,219 words) - 10:03, 1 December 2024