• Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
    101 KB (10,155 words) - 22:08, 2 December 2024
  • Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
    37 KB (1,608 words) - 19:51, 20 November 2024
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    DirectX (redirect from DirectX 12)
    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
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  • A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run...
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  • GPUs work. Vulkan is comparable to Apple's Metal API and Microsoft's Direct3D 12. In addition to its lower CPU usage, Vulkan is designed to allow developers...
    60 KB (5,078 words) - 12:12, 31 December 2024
  • and SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally...
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  • interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
    44 KB (4,652 words) - 11:34, 4 January 2025
  • VP9,...) Supported APIs: Direct3D 12 (12_1), OpenGL 4.6, OpenCL 3.0, Vulkan 1.3 and CUDA 6.1 Supported APIs: Direct3D 12 (12_1), OpenGL 4.6, OpenCL 3...
    463 KB (12,755 words) - 10:24, 3 January 2025
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    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library...
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    processing unit (GPU). This is achieved with the underlying Vulkan, Metal, or Direct3D 12 system APIs. On relevant devices, WebGPU is intended to supersede the...
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  • Thumbnail for Intel Arc
    support SR-IOV or Direct3D 9 natively, instead falling back on the D3D9On12 wrapper which translates Direct3D 9 calls to their Direct3D 12 equivalents. Arc...
    25 KB (2,304 words) - 13:20, 28 December 2024
  • production". Tom's Hardware. Retrieved December 17, 2024. Kahn, Jeremy (November 12, 2024). "60 direct reports, but no 1-on-1 meetings: How an unconventional...
    17 KB (1,385 words) - 23:02, 1 January 2025
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    access" to their GCN-based GPUs, that surpasses the possibilities of Direct3D 12 or Vulkan. AMD mentioned e.g. a low-level access to the Asynchronous...
    32 KB (2,195 words) - 16:49, 24 December 2024
  • 10 October 2018 Update Dev Preview of New DirectX 12 Features Nvidia blog about raytracing vs. rasterization Direct3D 12 Raytracing on Microsoft Docs...
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    released, fixing minor bugs. On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining...
    100 KB (8,172 words) - 18:23, 29 November 2024
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    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1...
    28 KB (2,358 words) - 04:57, 27 November 2024
  • OpenGL ES 3.2 and Vulkan 1.0 All models support the following APIs: Direct3D 12_1, OpenCL 3.0, OpenGL ES 3.2 and Vulkan 1.1 Adreno 660 is the first mobile...
    67 KB (2,920 words) - 12:43, 3 January 2025
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    in a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX...
    26 KB (2,045 words) - 19:43, 29 December 2024
  • are: DP 1.3/1.4, HDMI 2.0b, dual link DVI Supported APIs are: Direct3D 12 (feature level 12_1), OpenGL 4.6, OpenCL 3.0 and Vulkan 1.3 In OpenCL 3.0, OpenCL...
    58 KB (3,333 words) - 03:39, 21 November 2024
  • Thumbnail for Fermi (microarchitecture)
    microarchitecture from Nvidia that receives support for Microsoft's rendering API Direct3D 12 feature_level 11. Fermi was followed by Kepler, and used alongside Kepler...
    14 KB (1,598 words) - 01:08, 17 October 2024
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    of Microsoft for WSL2 emulation of OpenGL 3.3+ and OpenCL 1.2+ with Direct3D 12. D3D12 is merged in 21.0. Actual state in Mesa 23.1 is OpenGL 4.2+ with...
    92 KB (9,314 words) - 09:09, 5 December 2024
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    with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's...
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  • In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library...
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    to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject, and...
    85 KB (7,791 words) - 16:06, 28 December 2024
  • Thumbnail for Radeon RX 7000 series
    0 x8 or x16 interface Support for AV1 hardware encoding and decoding for 12-bit video up to 8K60 New "Radiance Display" Engine with: DisplayPort 2.1 UHBR...
    16 KB (1,922 words) - 18:52, 28 December 2024
  • large L2 cache. Each memory controller uses a 32-bit connection with up to 12 controllers present for a combined memory bus width of 384-bit. The Lovelace...
    24 KB (1,644 words) - 22:04, 20 December 2024
  • DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers...
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  • Beyond Earth. Unlike OpenGL or Direct3D until version 11, LORE employs a stateless concept as implemented by Mantle, Direct3D 12 and Vulkan. While Civilization:...
    27 KB (2,508 words) - 09:21, 4 December 2024
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    design but lacks the RT and Tensor cores. Turing is manufactured using TSMC's 12 nm FinFET semiconductor fabrication process. The high-end TU102 GPU includes...
    16 KB (1,114 words) - 23:45, 11 December 2024
  • Kepler-based cards. Both Fermi and Kepler based cards support Direct3D 11, both also support Direct3D 12, though not all features provided by the API. Exclusive...
    42 KB (2,721 words) - 01:43, 15 December 2024