• computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image...
    6 KB (796 words) - 10:38, 10 March 2023
  • graphics lighting Image-based lighting Per-pixel lighting Per-vertex lighting Unified lighting and shadowing Volumetric lighting Cove lighting Electric...
    1 KB (137 words) - 21:14, 11 July 2024
  • of entirely dynamic per-pixel lighting, whereas previously, 3D engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud...
    27 KB (2,516 words) - 01:36, 22 July 2024
  • Some MAESTRO-2G extensions include, per-pixel lighting (where the lighting is calculated per pixel instead of per vertex), procedural texture generation...
    9 KB (788 words) - 21:11, 30 October 2023
  • Thumbnail for Shader
    Shader (redirect from Pixel lighting)
    inputs/outputs are also possible. Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows...
    22 KB (2,435 words) - 17:20, 24 October 2024
  • of the game which includes 4K resolution, improved shadow mapping, per-pixel lighting, anti-aliasing and missing content that was cut from the original...
    29 KB (2,437 words) - 15:10, 29 October 2024
  • and pixel shaders. It acquired support for manually written shaders in 2005. However, users have been slow to leverage modern per-pixel lighting techniques...
    11 KB (1,202 words) - 13:12, 21 February 2024
  • distinctiveness. Each fragment corresponds to one pixel in the frame buffer and this corresponds to one pixel of the screen. These can be colored (and possibly...
    28 KB (4,380 words) - 08:12, 8 October 2024
  • gives each particle, to make the effect realistic and non-uniform. Per-pixel lighting Computer graphics "Light: The art of exposure". GarageFarm. 2020-11-11...
    25 KB (2,813 words) - 13:30, 19 August 2024
  • Thumbnail for Blender Game Engine
    multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL Vertex Paint texture blending, toon...
    7 KB (773 words) - 16:12, 21 September 2024
  • Thumbnail for Vertex normal
    support loops, it cannot produce a sharper edge. Specular highlight Per-pixel lighting Henri Gouraud. "Continuous Shading of Curved Surfaces." IEEE Transactions...
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  • Thumbnail for Ray tracing (graphics)
    shading Progressive meshes Shading Specular reflection Tessellation Per-pixel lighting Shirley, Peter (July 9, 2003). Realistic Ray Tracing. A K Peters/CRC...
    62 KB (7,784 words) - 21:01, 27 October 2024
  • Thumbnail for Rendering (computer graphics)
    algorithm – Algorithm for visible surface determination in 3D graphics Per-pixel lighting Physically based rendering – Computer graphics technique Pre-rendering –...
    127 KB (12,569 words) - 16:01, 29 October 2024
  • an entirely dynamic per-pixel lighting, whereas previously, 3D engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud...
    26 KB (3,166 words) - 19:06, 10 October 2024
  • very advanced capabilities such as per-pixel lighting, also known as "phong shading", (through the SGIX_fragment_lighting extension) and 48-bit RGBA color...
    4 KB (429 words) - 14:48, 7 October 2024
  • Thumbnail for Pixel Camera
    Pixel Camera is a camera phone application developed by Google for the Android operating system on Google Pixel devices. Development with zoom lenses...
    30 KB (3,273 words) - 11:39, 2 October 2024
  • physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with...
    20 KB (2,374 words) - 18:06, 5 August 2024
  • Thumbnail for Torque (game engine)
    Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains. This version of the engine has been ported...
    26 KB (2,211 words) - 20:10, 28 October 2024
  • complex graphics features such as unified lighting and shadowing, real-time fully dynamic per-pixel lighting and stencil shadowing. The game became id's...
    59 KB (1,301 words) - 22:02, 23 October 2024
  • id Tech 4 engine used in Doom 3 allowed bump mapping and dynamic per-pixel lighting, previously only found in pre-rendered videos. Games such as Warcraft...
    11 KB (1,384 words) - 05:58, 3 October 2024
  • features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing...
    73 KB (7,717 words) - 10:13, 18 October 2024
  • lighting Lighting, including refraction, reflection, diffuse reflection, specular reflection, volumetric lighting, per-pixel lighting, and per-pixel order-independent...
    40 KB (3,564 words) - 21:32, 11 May 2024
  • Thumbnail for Shading
    Shading (redirect from Lighting model)
    the normals are interpolated between the vertices and the lighting is evaluated per-pixel. Thus, the specular highlights are computed much more precisely...
    18 KB (1,841 words) - 23:06, 18 October 2024
  • Thumbnail for Pixel
    spot. Pixels can be used as a unit of measure such as: 2400 pixels per inch, 640 pixels per line, or spaced 10 pixels apart. The measures "dots per inch"...
    30 KB (3,606 words) - 23:22, 23 September 2024
  • the combat system. In terms of technology, the game uses per-pixel lighting, volumetric lighting, shaders, anti-aliasing, normal mapping, color mapping...
    75 KB (7,411 words) - 20:15, 16 October 2024
  • In addition to legacy fixed-function pipeline materials, programmable Pixel and Vertex Shaders (1.1 to 3.0 and 4.0 using GLSL), ARB Fragment and Vertex...
    16 KB (1,503 words) - 20:34, 16 October 2024
  • also uses volumetric lighting, lightmapping, and a per-pixel lighting model, which allows for complex lighting effects. Vertex, pixel, and high-level shaders...
    117 KB (11,841 words) - 20:28, 1 October 2024
  • of the engine allowed for per-pixel lighting and rendering techniques such as normal mapping, Phong shading, Blinn lighting, virtual displacement mapping...
    93 KB (8,382 words) - 16:10, 22 October 2024
  • interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”. The Phong...
    14 KB (2,223 words) - 18:40, 28 October 2024
  • Thumbnail for Alien Arena
    high-resolution textures, 3D models used as architecture in maps, GLSL per-pixel lighting effects, parallax mapping, normal mapping, ragdoll physics using the...
    7 KB (758 words) - 21:40, 21 July 2024