computer graphics, per-pixel lighting refers to any technique for lighting an image or scene that calculates illumination for each pixel on a rendered image...
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graphics lighting Image-based lighting Per-pixel lighting Per-vertex lighting Unified lighting and shadowing Volumetric lighting Cove lighting Electric...
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of entirely dynamic per-pixel lighting, whereas previously, 3D engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud...
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Some MAESTRO-2G extensions include, per-pixel lighting (where the lighting is calculated per pixel instead of per vertex), procedural texture generation...
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Shader (redirect from Pixel lighting)
inputs/outputs are also possible. Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows...
22 KB (2,435 words) - 17:20, 24 October 2024
of the game which includes 4K resolution, improved shadow mapping, per-pixel lighting, anti-aliasing and missing content that was cut from the original...
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and pixel shaders. It acquired support for manually written shaders in 2005. However, users have been slow to leverage modern per-pixel lighting techniques...
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Graphics pipeline (redirect from Per-vertex lighting)
distinctiveness. Each fragment corresponds to one pixel in the frame buffer and this corresponds to one pixel of the screen. These can be colored (and possibly...
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gives each particle, to make the effect realistic and non-uniform. Per-pixel lighting Computer graphics "Light: The art of exposure". GarageFarm. 2020-11-11...
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multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL Vertex Paint texture blending, toon...
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support loops, it cannot produce a sharper edge. Specular highlight Per-pixel lighting Henri Gouraud. "Continuous Shading of Curved Surfaces." IEEE Transactions...
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shading Progressive meshes Shading Specular reflection Tessellation Per-pixel lighting Shirley, Peter (July 9, 2003). Realistic Ray Tracing. A K Peters/CRC...
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algorithm – Algorithm for visible surface determination in 3D graphics Per-pixel lighting Physically based rendering – Computer graphics technique Pre-rendering –...
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an entirely dynamic per-pixel lighting, whereas previously, 3D engines had relied primarily on pre-calculated per-vertex lighting or lightmaps and Gouraud...
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very advanced capabilities such as per-pixel lighting, also known as "phong shading", (through the SGIX_fragment_lighting extension) and 48-bit RGBA color...
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Pixel Camera is a camera phone application developed by Google for the Android operating system on Google Pixel devices. Development with zoom lenses...
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physics software for improved real-world physics simulation, dynamic per-pixel lighting, bump mapping, normal mapping, and specular highlighting. Along with...
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Torque (game engine) (redirect from Torque Lighting Kit)
Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains. This version of the engine has been ported...
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complex graphics features such as unified lighting and shadowing, real-time fully dynamic per-pixel lighting and stencil shadowing. The game became id's...
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id Tech 4 engine used in Doom 3 allowed bump mapping and dynamic per-pixel lighting, previously only found in pre-rendered videos. Games such as Warcraft...
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features: unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing...
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lighting Lighting, including refraction, reflection, diffuse reflection, specular reflection, volumetric lighting, per-pixel lighting, and per-pixel order-independent...
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Shading (redirect from Lighting model)
the normals are interpolated between the vertices and the lighting is evaluated per-pixel. Thus, the specular highlights are computed much more precisely...
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spot. Pixels can be used as a unit of measure such as: 2400 pixels per inch, 640 pixels per line, or spaced 10 pixels apart. The measures "dots per inch"...
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the combat system. In terms of technology, the game uses per-pixel lighting, volumetric lighting, shaders, anti-aliasing, normal mapping, color mapping...
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In addition to legacy fixed-function pipeline materials, programmable Pixel and Vertex Shaders (1.1 to 3.0 and 4.0 using GLSL), ARB Fragment and Vertex...
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also uses volumetric lighting, lightmapping, and a per-pixel lighting model, which allows for complex lighting effects. Vertex, pixel, and high-level shaders...
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of the engine allowed for per-pixel lighting and rendering techniques such as normal mapping, Phong shading, Blinn lighting, virtual displacement mapping...
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Phong reflection model (redirect from Phong lighting)
interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”. The Phong...
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high-resolution textures, 3D models used as architecture in maps, GLSL per-pixel lighting effects, parallax mapping, normal mapping, ragdoll physics using the...
7 KB (758 words) - 21:40, 21 July 2024