• E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology. In recent applications...
    17 KB (2,129 words) - 08:35, 6 December 2024
  • Thumbnail for Learning
    is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove),...
    79 KB (9,982 words) - 08:55, 10 December 2024
  • e-learning, instructional technology, information and communication technology (ICT) in education, edtech, learning technology, multimedia learning,...
    188 KB (20,443 words) - 04:40, 22 December 2024
  • programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems...
    34 KB (3,838 words) - 03:08, 4 December 2024
  • E-Learning, or educational technology, in Pakistan (with its ICT infrastructure) has developed mostly in the 21st century. Online universities and e-learning...
    15 KB (1,519 words) - 19:59, 15 November 2024
  • (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has...
    88 KB (9,957 words) - 14:14, 22 December 2024
  • Online learning may refer to study in home Educational technology, or e-learning E-learning (theory) Distance education Online school Online learning in higher...
    354 bytes (71 words) - 09:56, 9 October 2024
  • LinkedIn Learning is an American online learning platform. It provides video courses taught by industry experts in software, creative, and business skills...
    11 KB (903 words) - 07:36, 17 November 2024
  • Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach...
    36 KB (4,137 words) - 03:38, 17 November 2024
  • learning. A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning....
    11 KB (1,190 words) - 04:37, 28 September 2024
  • A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". The...
    15 KB (1,689 words) - 04:09, 31 July 2024
  • Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through...
    73 KB (9,235 words) - 05:18, 24 November 2024
  • (xAPI) is an e-learning software specification that records and tracks various types of learning experiences for learning systems. Learning experiences...
    11 KB (889 words) - 00:49, 18 November 2024
  • Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Unlike individual learning, people engaged...
    43 KB (5,247 words) - 08:33, 29 October 2024
  • Genyo E-learning is a learning management system (LMS) developed by Diwa Learning Systems Inc. and launched in 2004. It offers digital educational resources...
    4 KB (370 words) - 19:52, 20 July 2024
  • The National Center for e-Learning and Distance Learning (NCeL) is a project of the Higher Education Ministry in the Kingdom of Saudi Arabia. Founded in...
    2 KB (230 words) - 23:18, 14 May 2023
  • Unsupervised learning is a framework in machine learning where, in contrast to supervised learning, algorithms learn patterns exclusively from unlabeled...
    31 KB (2,777 words) - 21:55, 29 November 2024
  • Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn...
    133 KB (14,639 words) - 00:19, 17 December 2024
  • Learning Record Store (LRS) is a data store system that serves as a repository for learning records collected from connected systems where learning activities...
    6 KB (685 words) - 16:15, 17 September 2024
  • Thumbnail for Gamification of learning
    gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments...
    52 KB (6,249 words) - 10:12, 17 December 2024
  • M-learning, or mobile learning, is a form of distance education or technology enhanced active learning where learners use portable devices such as mobile...
    40 KB (4,755 words) - 20:31, 20 November 2024
  • Learning pathway is the chosen route taken by a learner through a range of (commonly) e-learning activities, which allows them to build knowledge progressively...
    4 KB (506 words) - 09:11, 28 October 2024
  • Personalized learning (also named individualized instruction, personal learning place or direct instruction) refers to efforts to tailor education to meet...
    19 KB (2,375 words) - 21:35, 7 December 2024
  • Thumbnail for Kahoot!
    Kahoot! is a Norwegian online game-based learning platform. It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes...
    24 KB (2,375 words) - 22:26, 22 November 2024
  • Thumbnail for Andragogy
    facilitators of learning. Although Malcolm Knowles proposed andragogy as a theory, others posit that there is no single theory of adult learning or andragogy...
    28 KB (3,031 words) - 09:28, 31 May 2024
  • Thumbnail for Online learning in higher education
    Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet,...
    30 KB (3,516 words) - 00:00, 3 October 2024
  • Microlearning (redirect from Micro learning)
    Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional,...
    10 KB (1,205 words) - 15:05, 13 December 2024
  • Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard...
    14 KB (1,083 words) - 10:57, 10 December 2024
  • Thumbnail for National Programme on Technology Enhanced Learning
    The National Programme on Technology Enhanced Learning (NPTEL) is an Indian e-learning platform for university-level science, technology, engineering,...
    6 KB (581 words) - 03:19, 20 December 2024
  • Thumbnail for Flow (psychology)
    Meseguer-Artola, Antoni (June 2017). "Flow in e-learning: What drives it and why it matters: Flow in e-learning: what drives it and why it matters". British...
    95 KB (11,448 words) - 20:15, 19 December 2024