• Quake III Arena is a 1999 multiplayer-focused first-person shooter developed by id Software. The third installment of the Quake series, Arena differs...
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    later known as "Ranger" in Quake III Arena, who travels across alternate dimensions to stop an enemy code-named "Quake". The game takes place in a Lovecraftian...
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  • Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its Quake III Arena. It has been adopted by numerous...
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  • fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised...
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    later. After release, the Quake engine immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine...
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  • Quake Live is a first-person arena shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play...
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  • via Steam, the upcoming debuts of Quake Arena Arcade, Quake Zero (now officially named Quake Live), and Quake Arena DS, also—in an unprecedented move—the...
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  • Quake Champions is a first-person arena shooter developed by id Software and published by Bethesda Softworks. It is the fifth main entry in the Quake...
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    main competitor, Id software, did not implement this concept into Quake III Arena (just as they did not implement spawn protection). "combat achievements...
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  • levels in Quake. Quake has four sequels: Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars. In 2002, a version of Quake was produced...
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    OpenArena is a free and open-source video game. It is a first-person shooter, and a fork of Quake III Arena. The OpenArena project was established on August...
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    Fast inverse square root (category Quake (series))
    format. The algorithm is best known for its implementation in 1999 in Quake III Arena, a first-person shooter video game heavily based on 3D graphics. With...
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    mode of play. The first real arena shooters were Unreal Tournament (1999), Turok: Rage Wars (1999) and Quake III Arena (1999). These games, in contrast...
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  • touted as a "family-friendly version of multiplayer combat games like Quake III: Arena and Unreal Tournament", and was supported by Hasbro Interactive until...
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    Rapha (gamer) (category Quake (series) players)
    rapha, is an American professional esports Quake Live, Quake III Arena, ShootMania, Overwatch, and Quake Champions player for Team Liquid. Since he appeared...
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  • Id Software (section Quake)
    ported), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars....
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    Originally known as the "Quake III Arena engine", it was used to power id Software's Quake III Arena in 1999. The Quake III Arena engine was updated to patch...
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  • EverQuest: Homeworld: Planescape: Torment: Pokémon Gold and Silver: Quake III: Arena: Shenmue: Silent Hill: System Shock 2: Unreal Tournament: Baldur's...
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    Willits has worked on Strife, The Ultimate Doom, Quake, Quake II, Quake III Arena, Quake III: Team Arena and Doom 3.[citation needed] Willits was lead designer...
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  • Urban Terror (category Quake III Arena mods)
    developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007...
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  • combo moves to deal deadly blows to their enemies. The game uses the Quake III Arena engine (modified with Ritual's ÜberTools) and combines action with...
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  • 3D polygons, dubbed the "Area Awareness System", used for bots in Quake III Arena. Tozour 2002, p. 171. Snook 2000, p. 294–295. Snook 2000, p. 289. Brand...
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  • soundtrack for Quake II, Tomorrow Never Dies and Hellgate: London, as well as approximately half of the soundtrack for Quake III Arena and all the weapon...
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  • several other games developed by id Software, including Quake Champions and Quake III Arena. He has been featured in several other game franchises, including...
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  • provided voiceovers in video games, including the voice of Sarge in Quake III Arena, the Mentor in Dungeon Keeper and Dungeon Keeper 2, Mendechaus in War...
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  • kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps...
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  • Alice uses the id Tech 3 game engine, which was previously used in Quake III Arena and redesigned for this game by Ritual Entertainment. The game was...
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  • and KODE5. As of 2008, Quake 4 has fallen out of favor in competition for the previous game in the series, Quake III Arena. Quake Live was released in 2010...
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  • modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced...
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  • example is Qoole. In 2000, Id transferred maintenance control of the Quake III Arena level editor tools (Q3Radiant) to community programmers, who added...
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