• Thumbnail for High-Level Shader Language
    The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
    14 KB (897 words) - 23:11, 19 September 2024
  • Thumbnail for Cg (programming language)
    Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language. HLSL was introduced as an optional...
    15 KB (1,543 words) - 23:08, 6 October 2024
  • Thumbnail for DirectX
    Real-time raytracing was announced as DXR in 2018. Support for compiling HLSL to SPIR-V was also added in the DirectX Shader Compiler the same year. DirectX...
    67 KB (6,145 words) - 18:18, 14 October 2024
  • Thumbnail for Shader
    ISBN 0-321-19789-5. OpenGL geometry shader extension Riemer's DirectX & HLSL Tutorial: HLSL Tutorial using DirectX with much sample code Pipeline Stages (Direct3D...
    22 KB (2,435 words) - 17:20, 24 October 2024
  • graphics. These are used by the GPU to begin the raytracing process. New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe...
    5 KB (572 words) - 04:37, 19 September 2024
  • atmospheric effects, perspective-correct texture mapping, programmable HLSL shaders and effects. Integration with other DirectX technologies enables...
    101 KB (10,057 words) - 22:01, 9 November 2024
  • Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8 ChucK...
    28 KB (1,314 words) - 18:19, 12 November 2024
  • Thumbnail for Standard Portable Intermediate Representation
    shading language, including GLSL and HLSL. SPIR-V can be decompiled into several shading languages (GLSL, GLSL ES, MSL, HLSL) using SPIRV-Cross, so that these...
    15 KB (1,415 words) - 00:25, 3 October 2024
  • 12791.2424394 / February 2015 Written in C++, C#, UnrealScript, GLSL, Cg, HLSL Platform Microsoft Windows, Linux, OS X, Xbox 360, PlayStation 3, Wii U,...
    20 KB (1,540 words) - 01:02, 3 August 2024
  • Portable Intermediate Representation), analogous to the binary format that HLSL shaders are compiled into in Direct3D. By allowing shader pre-compilation...
    60 KB (4,989 words) - 05:34, 25 October 2024
  • also supports implementing graphical effects on visual elements, such as HLSL pixel shaders and built-in effects such as blurs and drop shadows. WPF mainly...
    29 KB (2,821 words) - 17:30, 5 November 2024
  • Thumbnail for Physically based rendering
    allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based...
    10 KB (1,077 words) - 00:40, 29 October 2024
  • Thumbnail for Vvvv
    editing done on the master computer. The toolkit has the ability to work with HLSL Shaders which are written in their common textual form but are embedded in...
    5 KB (480 words) - 12:23, 27 October 2024
  • Thumbnail for Computer graphics
    it and DirectX improved greatly; the second-generation shader languages HLSL and GLSL began to be popular in this decade. In scientific computing, the...
    70 KB (8,839 words) - 02:23, 9 November 2024
  • Windows Subsystem for Linux 2 (WSL 2) and support for feature level 12_2 and HLSL Shader Model 6.6. Windows 11 RTM Final Retail release includes WDDM 3.0,...
    44 KB (4,646 words) - 22:57, 18 October 2024
  • No Truncated Data.Fixed.mod' (GHC) No Yes Floored Haxe % Yes No Truncated HLSL % Yes Yes Undefined J | Yes No Floored Java % Yes Yes Truncated Math.floorMod...
    46 KB (3,331 words) - 06:09, 23 October 2024
  • Thumbnail for VRML
    setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, realtime Render To Texture, Multi Render Target (MRT) and...
    16 KB (1,660 words) - 15:50, 5 April 2024
  • Thumbnail for Smoothstep
    alternative to using more sophisticated or expensive interpolation techniques. In HLSL and GLSL, smoothstep implements the S 1 ⁡ ( x ) {\displaystyle \operatorname...
    13 KB (2,454 words) - 16:10, 21 June 2024
  • Thumbnail for WebGL
    version 0.95 (context name: "experimental-webgl") with an open source GLSL to HLSL transpiler. Version 10240+ supports WebGL 1.0 as prefixed. Latest Chromium-based...
    28 KB (2,635 words) - 15:51, 9 November 2024
  • library similar to FlatBuffers. Shaderc – tools and library for compiling HLSL or GLSL into SPIRV. American fuzzy lop – a security-oriented fuzzer. Google...
    107 KB (10,399 words) - 04:58, 17 November 2024
  • a subset of the Direct3D 10/11 API and require shaders to be written in HLSL conforming to Shader Model 4.0 4_0_LEVEL_9_x compiler profiles, and not in...
    36 KB (1,539 words) - 07:33, 21 September 2024
  • Thumbnail for OpenGL Shading Language
    a high-level shading language for programming vertex and pixel shaders HLSL, a high-level shading language for use with Direct3D and SPIR-V TGSI, a low-level...
    14 KB (1,364 words) - 18:32, 30 October 2024
  • Studio Game Maker Language 1999 Game Maker Language, JavaScript, C++, GLSL, HLSL Yes 2D Windows, Windows 8, Xbox 360, Xbox One, PlayStation 3, PlayStation...
    57 KB (284 words) - 22:10, 9 November 2024
  • multiple shading languages including the Cg programming language, GLSL, and HLSL. First release through Khronos. 1.4.1: July 2006; primarily a patch release...
    11 KB (1,017 words) - 04:48, 18 January 2024
  • setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, real-time Render To Texture, Multi Render Target (MRT)...
    13 KB (1,266 words) - 02:06, 19 October 2024
  • available for rendering real-time GPU shaders written in either the Cg or HLSL languages. Also included is the FX Tree, which is a built-in node-based compositor...
    12 KB (1,311 words) - 11:17, 6 August 2024
  • a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally...
    3 KB (201 words) - 15:55, 3 July 2024
  • for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL). Additional functionality can be implemented in software's scripting language...
    28 KB (2,532 words) - 18:52, 9 November 2024
  • Thumbnail for Intel Graphics Technology
    Micro- architecture – Socket Brand Graphics Vulkan OpenGL Direct3D HLSL shader model OpenCL Core Xeon Pentium Celeron Gen Graphics brand Linux Windows...
    80 KB (4,654 words) - 16:16, 27 October 2024