• Thumbnail for OpenGL Shading Language
    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
    14 KB (1,361 words) - 10:28, 2 August 2024
  • Thumbnail for OpenGL ES
    particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL. Version 1.0 and 1.1...
    49 KB (3,411 words) - 01:37, 14 September 2024
  • Thumbnail for WebGL
    background. WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred...
    28 KB (2,635 words) - 17:16, 24 August 2024
  • Thumbnail for OpenGL
    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The...
    58 KB (5,749 words) - 17:07, 2 August 2024
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    The language in which shaders are programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language...
    22 KB (2,435 words) - 09:24, 1 August 2024
  • Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Ubiquitous Intelligent Language for Extensions (GNU Guile) Go Go! Game...
    28 KB (1,309 words) - 01:28, 24 September 2024
  • Thumbnail for Mesa (computer graphics)
    Representation (SPIR) to be used by the Vulkan API and OpenCL 2.1. Shaders written in OpenGL Shading Language are to be translated/compiled into TGSI, then optimizations...
    92 KB (9,298 words) - 08:15, 6 September 2024
  • basic and applied research on severe convective storms OpenGL ES Shading Language, a shading language designed for embedded devices Karlheinz Essl (b. 1960)...
    783 bytes (118 words) - 00:16, 2 December 2023
  • Airport in Sweden OpenGL ES Shading Language (GLSL ES), a set of versions of OpenGL Shading Language (GLSL) for use with OpenGL ES or WebGL This disambiguation...
    491 bytes (84 words) - 22:25, 23 September 2023
  • Vulkan (redirect from GlNext)
    low-overhead cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more...
    59 KB (4,980 words) - 08:43, 27 September 2024
  • Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed...
    3 KB (336 words) - 21:01, 23 July 2024
  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    functionality for SPIR-V binary code. High-Level Shading Language (HLSL) Cg (programming language) OpenGL Shading Language (GLSL) Tungsten Graphics Shader Infrastructure...
    15 KB (1,415 words) - 05:15, 20 September 2024
  • and GNMX and also their custom shading language, PlayStation Shader Language (PSSL). Programmable shading with Cg OpenGL ES 1.1 extensions (VBO, FBO, PBO...
    2 KB (182 words) - 13:27, 27 April 2024
  • Thumbnail for OpenSceneGraph
    0 including the latest extensions Tightly coupled support for OpenGL Shading Language, developed in conjunction with 3Dlabs Support for a wide range...
    19 KB (1,812 words) - 14:15, 30 March 2024
  • Adreno (category CS1 Chinese (China)-language sources (zh-cn))
    APIs: Direct3D 12_1, OpenCL 3.0, OpenGL ES 3.2 and Vulkan 1.1 Adreno 660 is the first mobile GPU to feature Variable Rate Shading (VRS). All models support...
    63 KB (2,718 words) - 02:09, 29 September 2024
  • Thumbnail for Open Cascade Technology
    Viewer; implements a compact OpenGL / OpenGL ES renderer, supporting conventional Phong, real-time PBR metal-roughness shading models as well as interactive...
    21 KB (1,438 words) - 13:36, 27 March 2024
  • possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems...
    3 KB (343 words) - 00:42, 26 August 2024
  • HLSL2GLSL (category Shading)
    translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally released by...
    3 KB (201 words) - 15:55, 3 July 2024
  • Thumbnail for Row- and column-major order
    the designer sought to adopt, and this was even preserved in the OpenGL Shading Language that was later added (although this also makes it possible to access...
    20 KB (2,316 words) - 14:20, 31 July 2024
  • GLX (category OpenGL)
    OpenGL® Graphics with the X Window System® SGI - Open Source Code/GLX at the Wayback Machine (archived 2009-06-08) Current OpenGL API, OpenGL Shading...
    9 KB (884 words) - 12:21, 16 May 2024
  • PowerVR (category CS1 Hungarian-language sources (hu))
    encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration. PowerVR also develops AI accelerators called...
    78 KB (4,784 words) - 12:56, 22 September 2024
  • ArkGraphics 3D (category CS1 Chinese (China)-language sources (zh-cn))
    such as 2D graphics library and 3D graphics engine with OpenGL with OpenGL Shading Language, WebGL and Vulkan as render service backend. The 2D graphics...
    6 KB (461 words) - 10:18, 2 August 2024
  • (2006). OpenGL Shading Language. Addison-Wesley. ISBN 0-321-33489-2. McReynolds, Tom; Blythe, David (2005). Advanced Graphics Programming Using OpenGL. Elsevier...
    2 KB (164 words) - 18:40, 2 November 2021
  • Thumbnail for Software rendering
    Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like programming languages for shaders...
    10 KB (1,309 words) - 07:30, 23 September 2024
  • ArkGraphics 2D (category CS1 Chinese (China)-language sources (zh-cn))
    2D graphics library and 3D graphics engine with both OpenGL with OpenGL Shading Language and WebGL as render service backend. The 2D graphics library provides...
    5 KB (313 words) - 12:36, 19 July 2024
  • dynamics, support for OpenGL ES materials, and shader effects for multiple shading languages including the Cg programming language, GLSL, and HLSL. First...
    11 KB (1,017 words) - 04:48, 18 January 2024
  • Unigine (category CS1 German-language sources (de))
    3x) only supported OpenGL. UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL. UNIGINE...
    23 KB (1,928 words) - 13:53, 29 September 2024
  • Thumbnail for Mali (processor)
    Mali (processor) (category CS1 Dutch-language sources (nl))
    Retrieved 2023-09-16. https://static.docs.arm.com/dui0363/d/DUI0363D_opengl_es_app_dev_guide.pdf [dead link] "Graphics and Multimedia". Arm. Retrieved...
    80 KB (4,719 words) - 06:36, 29 September 2024
  • List of Nvidia graphics processing units (category CS1 Finnish-language sources (fi))
    2017. Retrieved 17 May 2017. OpenGL 2.0 support on Nvidia GPUs (PDF document) Release Notes for Nvidia OpenGL Shading Language Support (PDF document)...
    458 KB (12,749 words) - 19:33, 29 September 2024
  • Thumbnail for Intel Graphics Technology
    Intel Graphics Technology (category CS1 Spanish-language sources (es))
    Haswell compared to OpenGL 4.5 being exposed on the i965 driver. Additionally, Crocus allows for OpenGL ES 3.2 rather than OpenGL ES 3.1 on Haswell. Aside...
    80 KB (4,654 words) - 13:41, 29 September 2024