• Thumbnail for Tim Schafer
    Awards, and a BAFTA Fellowship for his contributions to the industry. Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five...
    42 KB (3,584 words) - 18:30, 11 September 2024
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    21, 2024. McWhertor, Michael (15 June 2009). "Tim Schafer Explains Why Dio's Out Of Brütal Legend, Tim Curry's In — ronnie james dio". Kotaku. Retrieved...
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  • puzzles. Psychonauts was based on an abandoned concept that studio founder Tim Schafer had during his previous development of Full Throttle. The game was initially...
    66 KB (7,587 words) - 22:18, 22 October 2024
  • Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games...
    71 KB (6,271 words) - 23:49, 19 August 2024
  • Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure...
    124 KB (11,158 words) - 12:31, 30 October 2024
  • Thumbnail for Hunter Schafer
    Hunter Schafer (born December 31, 1998) is an American actress and model. She first made headlines in 2016 with her activism against the North Carolina...
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  • adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after...
    45 KB (4,898 words) - 12:14, 26 September 2024
  • several years after its first release. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial...
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  • Windows, Mac OS X, and Linux was released by IndieBox in October 2014. Tim Schafer, the game's creative director, was inspired to create the game by his...
    124 KB (12,462 words) - 09:34, 30 October 2024
  • time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair...
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  • conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure...
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  • Secret of Monkey Island (1990), development was led by Ron Gilbert with Tim Schafer and Dave Grossman. Monkey Island 2 was the sixth LucasArts game to use...
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  • Jazzpunk, We Happy Few, and Super Mario Galaxy. The game's director, Tim Schafer, was responsible for the level concept and its dialogue. He decided to...
    19 KB (2,177 words) - 18:44, 24 September 2024
  • developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released...
    63 KB (6,650 words) - 19:21, 20 September 2024
  • direction when the camera angle changes. The Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera...
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  • Thumbnail for Natalie Schafer
    (1964–1967). Natalie Schafer was born on November 5, 1900, in Red Bank, New Jersey. the eldest of the three children of Jennie (née Tim; family name originally...
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    by Ron Gilbert, Tim Schafer, and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer had success on other...
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  • Schaefer (redirect from Schafer)
    1950 Avi Schafer (born 1998), Japanese professional basketball player Tim Schafer (born 1967), American computer game designer Arthur Schafer (living)...
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  • Thumbnail for 26th Annual D.I.C.E. Awards
    Nintendo, and Devolver Digital tied publishing the most nominated games. Tim Schafer, co-founder of Double Fine Productions and known for the games Grim Fandango...
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  • Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer" (Interview). Interviewed by Tim Schafer. 2 Player Productions. Archived from the original...
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  • over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation...
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  • Tim Schafer's 'Grim' path tracks adventure genre's growth". Hero Complex. Retrieved 2023-05-25. Edgar, Sean (2014-02-04). "A New Age For Tim Schafer And...
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  • on hold indefinitely, leaving the studio with no projects. Instead, Tim Schafer turned back to the Amnesia Fortnight products and sought to develop those...
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  • Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer, had on devising a game that Lily, his two-year-old daughter (at the...
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  • crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with...
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    such as LittleBigPlanet (2008) and Guacamelee! (2013), and the 1998 Tim Schafer computer game Grim Fandango. In Monster High, Skelita Calaveras is a calaca...
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  • Thumbnail for Ron Gilbert
    former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions. In February 2012, Tim Schafer confirmed he will be working...
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    Fortune. Retrieved November 2, 2015. Diver, Mike (January 27, 2015). "Tim Schafer Discusses His Classic Video Games, 'Grim Fandango' and 'Monkey Island'"...
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    veterans began to question the intentions of those publications, such as Tim Schafer calling it "out of proportion" and a media hunt, saying "I'm not saying...
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  • developer Tim Schafer, with gameplay and art by Honeychurch and music by Bert Chang. The game was published by Double Fine Productions, of which Schafer is president...
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