• Thumbnail for OpenGL Shading Language
    OpenGL Shading Language (redirect from Glsl)
    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
    14 KB (1,361 words) - 10:28, 2 August 2024
  • Thumbnail for Standard Portable Intermediate Representation
    use any shading language, including GLSL and HLSL. SPIR-V can be decompiled into several shading languages (GLSL, GLSL ES, MSL, HLSL) using SPIRV-Cross,...
    15 KB (1,415 words) - 05:15, 20 September 2024
  • Thumbnail for OpenGL
    Language, 3rd edition. ISBN 0-321-63763-1 A tutorial and reference book for GLSL. Historic books (pre-OpenGL 2.0): The Green Book OpenGL Programming for the...
    58 KB (5,757 words) - 17:07, 2 August 2024
  • continues to be used when cross-GPU portability is required. Also known as GLSL or glslang, this standardized shading language is meant to be used with OpenGL...
    14 KB (1,538 words) - 03:33, 19 August 2024
  • Thumbnail for Shader
    "ShaderWorks' update - DirectX Blog". August 13, 2003. "GLSL Tutorial – Fragment Shader". June 9, 2011. "GLSL Tutorial – Vertex Shader". June 9, 2011. Geometry...
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  • Thumbnail for Mesa (computer graphics)
    output SPIR-V instead of GLSL. In contrast to the latter, SPIR-V is binary to avoid implementation differences between GLSL compiler frontends of different...
    92 KB (9,298 words) - 08:15, 6 September 2024
  • 2D convolution. Here a concrete convolution implementation done with the GLSL shading language : // author : csblo // Work made just by consulting : //...
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  • Thumbnail for High-Level Shader Language
    unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the...
    14 KB (897 words) - 23:11, 19 September 2024
  • Thumbnail for WebGL
    written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL...
    28 KB (2,635 words) - 17:16, 24 August 2024
  • Thumbnail for Blender Game Engine
    which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring...
    7 KB (773 words) - 16:12, 21 September 2024
  • Thumbnail for Three.js
    shading, textures, and more Shaders: access to full OpenGL Shading Language (GLSL) capabilities: lens flare, depth pass, and extensive post-processing library...
    10 KB (932 words) - 01:49, 18 August 2024
  • Thumbnail for Physically based rendering
    Enscape Vue Godot (game engine) Houdini (SideFX) jME Microstation Minecraft GLSL Shaders Rhinoceros 3D Roblox Studio Second Life Sketchfab Stride Three.js...
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  • 3 build 12791.2424394 / February 2015 Written in C++, C#, UnrealScript, GLSL, Cg, HLSL Platform Microsoft Windows, Linux, OS X, Xbox 360, PlayStation...
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  • Thumbnail for Smoothstep
    using more sophisticated or expensive interpolation techniques. In HLSL and GLSL, smoothstep implements the S 1 ⁡ ( x ) {\displaystyle \operatorname {S} _{1}(x)}...
    13 KB (2,454 words) - 16:10, 21 June 2024
  • Geometric Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Ubiquitous Intelligent Language for Extensions (GNU Guile) Go...
    28 KB (1,309 words) - 01:28, 24 September 2024
  • Initial release February 20, 2020; 4 years ago (2020-02-20) Written in C#, GLSL, and HTML Engine Three.js (−2018) Babylon.js (2018–2019) Unity (2019–) Available...
    16 KB (1,604 words) - 10:51, 24 July 2024
  • Thumbnail for OpenGL ES
    for a different set of textures for each platform; a new version of the GLSL ES shading language with full support for integer and 32-bit floating point...
    49 KB (3,411 words) - 01:37, 14 September 2024
  • Standards Institute. § 5.4.4. The remainder function, i.e., X-Y*IP(X/Y). "GLSL Language Specification, Version 4.50.7" (PDF). section 5.9 Expressions. If...
    45 KB (3,286 words) - 08:32, 10 September 2024
  • Thumbnail for Processing
    ago (2023-07-26) Repository github.com/processing/processing Written in Java, GLSL, JavaScript Operating system Cross-platform Type Integrated development environment...
    25 KB (2,265 words) - 10:06, 18 August 2024
  • in July 2013. Examples in the third edition are written in C++, C#, WPF, GLSL, OpenGL, G3D, or pseudocode. The book has won a Front Line Award (Hall of...
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  • uses the high-level language GLSL for writing shaders, which forces each OpenGL driver to implement its own compiler for GLSL. This then executes at application...
    59 KB (4,980 words) - 21:51, 22 September 2024
  • Thumbnail for Linear interpolation
    Many libraries and shading languages have a "lerp" helper-function (in GLSL known instead as mix), returning an interpolation between two inputs (v0...
    10 KB (1,544 words) - 19:39, 27 August 2024
  • Thumbnail for RPCS3
    days ago (2024-08-16) Repository github.com/rpcs3/rpcs3/ Written in C++, GLSL and C Operating system Windows, macOS, Linux, FreeBSD Platform x86-64, ARM64...
    11 KB (905 words) - 09:02, 25 September 2024
  • Thumbnail for SuperTuxKart
    Rendering Engine uses OpenGL 3.3+ (or OpenGL ES on suitable platforms) and GLSL for most of the graphical work. In March 2017, SuperTuxKart was greenlit...
    17 KB (1,466 words) - 10:31, 15 September 2024
  • The engine uses OpenGL as its graphical API and uses shaders written in GLSL. As of the release of version 0.990, the shaders have been encrypted to protect...
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  • Thumbnail for Blender (software)
    Radeon ProRender for Blender Malt Render – a non-photorealistic renderer with GLSL shading capabilities Eevee Next – Blender’s real-time rasterized renderer...
    109 KB (8,549 words) - 12:02, 26 September 2024
  • control character in the caret notation Logical exclusive or, operator in the GLSL language This disambiguation page lists articles associated with the title...
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  • Microsoft was an original voting member, but left in March 2003. OpenGL GLSL Khronos Group ARB assembly language "OpenGL ARB to Pass Control of OpenGL...
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  • Thumbnail for Computer graphics
    DirectX improved greatly; the second-generation shader languages HLSL and GLSL began to be popular in this decade. In scientific computing, the GPGPU technique...
    69 KB (8,738 words) - 01:33, 22 August 2024
  • similar to FlatBuffers. Shaderc – tools and library for compiling HLSL or GLSL into SPIRV. American fuzzy lop – a security-oriented fuzzer. Google Guava...
    107 KB (10,399 words) - 04:37, 24 September 2024