• SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic...
    47 KB (5,156 words) - 02:16, 17 June 2024
  • SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by...
    42 KB (3,976 words) - 09:45, 25 June 2024
  • under the Sim brand. SimCity (1989) SimCity 2000 SimCity 64 SimCity 3000 SimCity 4 SimCity 4: Rush Hour SimCity DS SimCity Societies SimCity Societies:...
    9 KB (815 words) - 10:55, 28 May 2024
  • SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic...
    28 KB (2,981 words) - 04:56, 11 June 2024
  • SimCity (also known as the retronyms Micropolis or SimCity Classic) is a city-building simulation video game developed by Will Wright, and released for...
    60 KB (4,881 words) - 13:46, 2 July 2024
  • "Road to SimCity Success". Simcity.com. Archived from the original on September 24, 2015. Retrieved February 27, 2013. "Paving the Way: SimCity's Road Tool"...
    85 KB (7,561 words) - 01:29, 20 May 2024
  • SimCity 2000 or even SimCity 3000: The ability to view the city at night (now also available in SimCity 4), pedestrian level free-roaming of a city,...
    5 KB (491 words) - 01:58, 26 April 2024
  • SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft...
    43 KB (4,377 words) - 12:26, 13 July 2024
  • in November 1997. The game features the ability to visit any city created in SimCity 2000, as well as a network mode, allowing for players to play deathmatches...
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  • SimCopter lets the player import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish. SimCopter puts the player in the...
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  • Maxis (redirect from The Sims Studio)
    simulation games, including The Sims, Spore and SimCity. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. Before...
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  • seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The Sims 2. These...
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  • screen. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, Sims are not fully autonomous. They are unable to take certain...
    49 KB (3,981 words) - 14:55, 9 July 2024
  • [bare URL PDF] "9 Ways To Dictate Like A Pro In Tropico 5 on PS4". Retrieved 2 October 2016. Database of city building and construction sims at MobyGames...
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  • Ridge Racer: Sam & Max Hit the Road: Secret of Mana: Samurai Shodown: SimCity 2000: Star Fox: Syndicate: Daytona USA: Donkey Kong Country: Doom II: EarthBound:...
    204 KB (3,276 words) - 11:17, 9 July 2024
  • in the footsteps of previous open-ended Maxis games. Comparing SimTower to SimCity 2000, the review remarked that it was more interesting to watch people...
    18 KB (2,002 words) - 03:16, 13 July 2024
  • similar to Mad Libs. The video game company Maxis, in their seminal SimCity 2000, used this technique to create an in-game "newspaper" for entertainment;...
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  • Thumbnail for Will Wright (game designer)
    Molyneux. Following the success of SimCity, Wright designed SimEarth (1990) and SimAnt (1991). He co-designed SimCity 2000 (1993) with Fred Haslam and, in...
    33 KB (3,684 words) - 15:07, 2 July 2024
  • prior games were known for, the only real link to the franchise was the SimCity 2000-inspired user interface. The game was seen as more serious than other...
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  • Thumbnail for Arcology
    Arcology (redirect from Vertical city)
    "The Real Story Behind Sim City's Arcologies". Kotaku. Alex Hern (14 March 2013). "The depressing suburbanisation of SimCity". New Statesman. Kelly,...
    17 KB (1,767 words) - 11:21, 19 April 2024
  • The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity 2000, which...
    101 KB (9,291 words) - 11:40, 7 July 2024
  • Thumbnail for The Sims
    of all time. It is also part of the larger Sim series, started by SimCity in 1989. The games in the Sims series are largely sandbox games, in that they...
    38 KB (3,833 words) - 19:34, 11 July 2024
  • of genetics and global ecosystems. A study of adolescents who played SimCity 2000 found that those players had a greater appreciation and expectation of...
    19 KB (2,087 words) - 06:57, 22 June 2024
  • Maxis from mid 1989 through 1994, he was the lead developer on SimEarth and SimCity 2000, co-authoring them with Will Wright. He also created an online...
    1 KB (98 words) - 04:40, 10 January 2024
  • Thumbnail for DOSBox
    platform's DOS games, including Electronic Arts titles such as Syndicate and SimCity 2000. Tao ExDOS "DOSBox (old homepage)". Archived from the original on March...
    32 KB (3,043 words) - 06:43, 25 April 2024
  • Fact vs Fiction". Grumpy Gamer. Dargahi, Nick; Bremer, Michael (1995). SimCity 2000: power, politics, and planning. Secrets of the games (Rev. ed.). Rocklin...
    24 KB (2,538 words) - 12:00, 17 June 2024
  • scenarios with objectives exist in some incarnations of the game, such as SimCity 2000, but these are not the focus. Non-games have been particularly successful...
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  • Thumbnail for Video game clone
    open-source recreation of SimCity 2000, was shut down by Electronic Arts after it was found that OpenSC2K used assets from SimCity 2000. Some projects that...
    75 KB (8,228 words) - 18:52, 20 June 2024
  • They acquired the rights to release overseas games in Japan, such as SimCity which they published for PC. They have also worked with companies like...
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  • Thumbnail for Oakland firestorm of 1991
    Maxis computer game series The Sims, and added the city's recovery from the fire as a scenario in the game SimCity 2000. This disaster was also included...
    23 KB (2,659 words) - 17:53, 13 July 2024