• Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions (later Looking Glass Studios) and published...
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  • series, Ultima Underworld, consisted of three games with a first-person perspective: Set after Ultima VI, Ultima Underworld: The Stygian Abyss (1992) sees...
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  • As the sequel to Ultima Underworld: The Stygian Abyss, the game is set in the Ultima fantasy universe. Players assume the role of the Avatar—the protagonist...
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  • Stygian Abyss may refer to: Ultima Underworld: The Stygian Abyss, 1992 video game developed by Blue Sky Productions Ultima Online: Stygian Abyss, 2009...
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  • to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian...
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  • by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other early examples...
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    video game in the Ultima series, and the second installment in Ultima's "Age of Darkness" trilogy. It is also the only official Ultima game published...
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  • "Role-Playing Game of the Year" award, which ultimately went to Ultima Underworld: The Stygian Abyss. They wrote that Ultima VII "pushed the technological envelope...
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  • bugs in Ultima Online". VentureBeat. Retrieved April 25, 2024. "EA Unleashes the Gargoyles with the Release of Ultima Online: Stygian Abyss". IGN. September...
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  • System Shock (category Video games developed in the United States)
    influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and...
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  • in each of the Virtues, locating several artifacts and finally descending into the dungeon called the Stygian Abyss to gain access to the Codex of Ultimate...
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  • second sequel to Ultima Underworld: The Stygian Abyss. Colantonio was among the eleven founders, of whom six were developers, when the company was established...
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    Warren Spector (category Ultima (series))
    was involved in the creation of several acclaimed titles including Ultima Underworld, Ultima Underworld II, System Shock, and Thief: The Dark Project. He...
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  • Ultima III: Exodus (originally released as Exodus: Ultima III) is the third game in the series of Ultima role-playing video games. Exodus is also the...
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  • by Paul Neurath in Salem, New Hampshire. The company's first game was Ultima Underworld: The Stygian Abyss in 1992, which received widespread critical...
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  • Origin Systems (category Defunct video game companies of the United States)
    Officer. Warren Spector – Producer (1989–1996) Producer of Ultima Underworld: The Stygian Abyss which was developed by Doug Church and Looking Glass Studios...
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  • Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created...
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  • until the age of 3D accelerators. Ultima Underworld: The Stygian Abyss, released in March 1992, as well as the later System Shock (which was made on the same...
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  • flat-shaded 3D games appeared throughout the 1980s. Ultima Underworld: The Stygian Abyss (1992) was one of the first major video games with texture-mapped...
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    including Ultima Underworld, Ultima Underworld II, System Shock and Thief. His colleague Warren Spector claims, in fact, that Church was the one who originally...
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  • John Madden Football '93 (category Video games developed in the United States)
    Blue Sky Productions, which was simultaneously creating Ultima Underworld: The Stygian Abyss. John Madden Football '93 adds new animations and features...
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  • well as Ultima Underworld and its sequel. Takahashi, Dean (1 July 2014). "Paul Neurath's OtherSide Entertainment game studio revives the Underworld franchise...
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  • Looking Glass Studios (category Defunct video game companies of the United States)
    down in May 2000. Notable productions by Looking Glass include the Ultima Underworld, System Shock and Thief series. Co-founders of Looking Glass, Paul...
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  • Action role-playing game (category Pages using the JsonConfig extension)
    as Eye of the Beholder and Lands of Lore: The Throne of Chaos. Ultima Underworld: The Stygian Abyss, released in 1992, has been cited as the first RPG...
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  • Terra Nova: Strike Force Centauri (category Pages using the JsonConfig extension)
    commands. Conceived by Looking Glass after the completion of their first game, Ultima Underworld: The Stygian Abyss, Terra Nova was subject to a long and difficult...
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  • texture mapping, in November 1991. The second game to use texture mapping was Ultima Underworld: The Stygian Abyss, a March 1992 action role-playing game...
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  • the fourth Ultima game, where their goal is to follow the path of the Virtues, and retrieve the Codex of Ultimate Wisdom from the Great Stygian Abyss...
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    First-person (video games) (category Pages using the JsonConfig extension)
    1992, Ultima Underworld: The Stygian Abyss was among the first to feature texture mapped environments, polygonal objects, and basic lighting. The engine...
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    Richard Garriott (category Ultima (series))
    with 1999's Ultima IX: Ascension. Within the context of Ultima, Garriot presented himself as the fictional persona of Lord British. The series is considered...
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    along after the rise of FPS games, with games like Ultima Underworld: The Stygian Abyss and Thief: The Dark Project. Thief also expanded the idea of stealth...
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