Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
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Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
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DirectX (redirect from DirectX 11)
Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
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DXVK is an open-source translation layer which converts Direct3D 8/9/10/11 calls to Vulkan. It is used by Proton/Steam for Linux, by Intel Windows drivers...
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backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded...
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SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally...
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rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. A key advantage of tessellation for realtime graphics is that it allows...
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the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1 path...
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support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL...
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interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
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In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library...
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and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the...
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minor bugs. On 12 October 2013 (4.0-155), Direct3D 9 support was removed from the project, leaving Direct3D 11 and OpenGL as the two remaining video back-ends...
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a 40 nm process. It is Nvidia's first chip to support OpenGL 4.0 and Direct3D 11. No products with a fully enabled GF100 GPU were ever sold. The GTX 480...
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access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11 APIs. ″[Google] Chrome uses ANGLE for all graphics rendering...
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the GDC2011. While Direct3D 11 was still in alpha stage, Firaxis decided to design the rendering engine natively for the Direct3D 11 architecture, and...
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TeraScale. Support for hardware tessellation only became mandatory in Direct3D 11 and OpenGL 4. Tessellation as defined in those APIs is only supported...
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381.26.11 Linux Driver With OpenGL 4.6 Support". Phoronix. "OpenGL 4.5 released—with one of Direct3D's best features". Ars Technica. August 11, 2014....
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which provides a better approximation of a curve. As of OpenGL 4.0 and Direct3D 11, a new shader class called a tessellation shader has been added. It adds...
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Vulkan API at all. Kepler supports some optional 11.1 features on feature level 11_0 through the Direct3D 11.1 API, however Nvidia did not enable four non-gaming...
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as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). While D3DX for Direct3D 11 does not provide this functionality anymore...
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hardware is supported with the "10 Level 9" layer introduced in the Direct3D 11 runtime. Windows 8 has the same requirements as 7, but it can also use...
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2016. Retrieved April 25, 2018. Ryan Smith. "Maxwell 2's New Features: Direct3D 11.3 & VXGI - The NVIDIA GeForce GTX 980 Review: Maxwell Mark 2". anandtech...
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650 MHz supporting OpenGL ES 1.1/2.0/3.0/3.1, OpenCL 1.1, Renderscript and Direct3D 11.1 High performance dedicated 2D processor 1080P video encoding for H...
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Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10...
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features and a significant CPU cost. GNM and GNMX are analogous to Direct3D 12 and Direct3D 11, respectively. Another key area of the PS4 is its programmable...
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BC6H (sometimes BC6) and BC7 (Block Compression 6H and 7) are added in Direct3D 11. BC6H encodes 16 input RGB HDR (float16) pixels into 128 bits of output...
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with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's...
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additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23. "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November...
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will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully...
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