• Thumbnail for Game Developers Conference
    The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows...
    37 KB (3,087 words) - 22:30, 1 September 2024
  • ISBN 978-1782161608. "D in Games: Ethan Watson of Remedy Games Goes to GDC Europe". dlang.org. Retrieved July 20, 2022. "PICO-8 Fantasy Console". Bailey...
    57 KB (273 words) - 12:03, 10 September 2024
  • Thumbnail for Gamescom
    that year. From 2009 to 2016, the Game Developers Conference Europe (GDC Europe), a European spinoff of the Game Developers Conference, has been held in...
    127 KB (2,587 words) - 11:51, 31 August 2024
  • Thumbnail for Mark Cerny
    February 13, 2020. Cerny, Mark (August 13, 2010). "Method Lecture for GDC Europe". SlideShare. Retrieved December 23, 2022. French, Michael (February 20...
    27 KB (2,469 words) - 19:35, 10 September 2024
  • VentureBeat. Retrieved 2024-03-19. "Autodesk Launches Stingray Game Engine at GDC Europe 2015". Autodesk. August 3, 2015. Stephen Kleckner (3 August 2015). "Autodesk's...
    11 KB (772 words) - 13:16, 10 August 2024
  • Thumbnail for Karoliina Korppoo
    in April 2017. She has appeared at many game industry events, such as GDC Europe (2015), Pocket Gamer Connects (2018, 2019 and 2020), Aalto University...
    6 KB (516 words) - 19:54, 11 August 2024
  • abject failure on all counts". Carless, Simon (August 17, 2009). "News - GDC Europe: Zootfly's Troha On Trials, Tribulations Of Prison Break Game". Gamasutra...
    9 KB (606 words) - 21:33, 1 November 2023
  • Thumbnail for Parkour
    fingertips". Retrieved 23 September 2009. Nutt, Christian (15 August 2011). "GDC Europe: Perfecting The SMART Parkour Traversal System In Brink". Gamasura. Archived...
    84 KB (8,436 words) - 22:57, 3 September 2024
  • gate". lua-users mailing list archive. Carless, Simon (August 16, 2010). "GDC Europe: BioWare Doctors Look Back On Baldur's Gate Franchise". Gamasutra. Archived...
    72 KB (6,847 words) - 02:56, 10 September 2024
  • no time for it. Later, they met Dan Pinchbeck of The Chinese Room at GDC Europe 2011, where the plan for the game began to form. It was originally intended...
    34 KB (3,035 words) - 09:27, 22 August 2024
  • March 2011. Retrieved 26 May 2011. Sheffield, Brandon (17 August 2010). "GDC Europe: Eric Chahi Talks Convergence of Technology And Design In Project Dust"...
    51 KB (4,993 words) - 16:34, 4 August 2024
  • Retrieved 13 December 2016. Iain Simons (7 September 2005). "Postcard from GDC Europe 2005: Postmortem: SCEE's WipEout Pure". Gamasutra. UBM. Retrieved 16 April...
    48 KB (4,791 words) - 15:13, 28 August 2024
  • Retrieved 2020-02-21. Iain Simons (7 September 2005). "Postcard from GDC Europe 2005: Postmortem: SCEE's WipEout Pure". Gamasutra. UBM. Archived from...
    19 KB (2,120 words) - 23:15, 8 September 2024
  • 2009. Retrieved January 5, 2010. Carless, Simon (August 19, 2009). "GDC Europe: Thatgamecompany's Santiago On Flower's Emotional Search". Gamasutra....
    39 KB (3,413 words) - 21:02, 11 November 2023
  • Retrieved 19 April 2015. Iain Simons (7 September 2005). "Postcard from GDC Europe 2005: Postmortem: SCEE's WipEout Pure". Gamasutra. UBM. Retrieved 16 April...
    28 KB (3,132 words) - 02:17, 28 April 2024
  • Stenson, Richard; Ho, Chris. "PlayStation Shading Language for PS4". GDC Europe 2013. Metal Shading Language Guide "WebGPU Shading Language". Pranckevičius...
    14 KB (1,538 words) - 03:33, 19 August 2024
  • 2012. Retrieved 26 August 2011. Sheffield, Brendon (16 August 2010). "GDC Europe: Limbo's Carlsen On Making Players Your Worst Enemy And Your Best Friend"...
    104 KB (9,227 words) - 03:30, 17 August 2024
  • How fast iteration tools made The Talos Principle possible (Video). GDC Europe 2015. Game Developers Conference. Retrieved 25 September 2015. Chalk,...
    50 KB (4,560 words) - 18:31, 4 August 2024
  • Thumbnail for Jenova Chen
    2010. Retrieved January 5, 2010. Carless, Simon (August 19, 2009). "GDC Europe: Thatgamecompany's Santiago On Flower's Emotional Search". Gamasutra....
    26 KB (2,563 words) - 11:06, 29 June 2024
  • Thumbnail for Mike Bithell
    Mike Bithell Bithell at GDC Europe, 2013 Born Michael Bithell (1985-11-07) 7 November 1985 (age 38) Nationality British Occupation Video game developer...
    11 KB (991 words) - 18:08, 20 June 2024
  • leading them back through the mirror to Lemuria. Initially revealed at GDC Europe 2013 by creative director Patrick Plourde, Child of Light is said to be...
    40 KB (4,223 words) - 14:44, 18 August 2024
  • the original on December 21, 2021. Carless, Simon (August 18, 2009). "GDC Europe: CCP Announces DUST 514 Console MMO". Gamasutra. Retrieved August 19,...
    36 KB (3,723 words) - 02:24, 4 July 2024
  • Online, GDC Europe 2013 FLSL, Flare3D Wiki HLAG is currently in alpha, HLAG Tool Website Crytek, Silent Hunter Online talks late additions to GDC Europe 2013...
    17 KB (1,795 words) - 22:25, 15 April 2024
  • Simplistic". The Washington Times. pp. M18. Carless, Simon (August 19, 2009). "GDC Europe: Thatgamecompany's Santiago On Flower's Emotional Search". Gamasutra....
    41 KB (3,670 words) - 07:00, 1 August 2024
  • Retrieved 11 December 2007. Carless, Simon (2 September 2005). "Postcard from GDC Europe 2005: SingStar - That's Entertainment". Gamasutra. Retrieved 11 December...
    39 KB (3,616 words) - 10:22, 28 April 2024
  • YouTube. GDC. Retrieved April 8, 2016. Steve Swink's Game Feel book official website Game Feel: Why Your Death Animation Sucks by Nicolae Berbese at GDC Europe...
    8 KB (1,123 words) - 01:09, 14 June 2024
  • Thumbnail for Wooga
    million funding in May 2011. Magic Land Island was launched during the GDC Europe in August 2011 in Cologne. In June 2012, the HTML5 game was open sourced...
    22 KB (1,977 words) - 10:35, 15 August 2024
  • Thumbnail for Bob Bates
    Association in 2005 and 2009, and has served on the advisory board of GDC Europe. Lifetime Achievement Award, IGDA, 2010 Person of the Year Award, IGDA...
    13 KB (1,346 words) - 06:51, 16 June 2024
  • Thumbnail for Cg (programming language)
    Stenson, Richard; Ho, Chris. "PlayStation Shading Language for PS4". GDC Europe 2013. "ReShade FX shading language". GitHub. 15 February 2022. "Maya Cg...
    23 KB (1,938 words) - 03:32, 19 August 2024
  • Warhammer Online, Age of Conan and The Sims 2. In 2009 he was named to the GDC Europe Advisory Board along with Bob Bates, Don Daglow, Bob Wallace, Tom Putzki...
    4 KB (332 words) - 22:18, 1 October 2023