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    Keiji Inafune (稲船 敬二, Inafune Keiji, born 8 May 1965) is a Japanese video game producer, character designer, game designer, and businessman. In 2009,...
    48 KB (4,427 words) - 16:54, 4 August 2024
  • Hepburn: Deddo Raijingu) is a series of action-adventure games created by Keiji Inafune. It was originally developed by Capcom in 2006 until Capcom Vancouver...
    37 KB (4,165 words) - 16:09, 4 August 2024
  • company. Based in Osaka, it was founded on by former Capcom designer Keiji Inafune on December 1, 2010. The company was acquired by Level-5 in 2017. Their...
    25 KB (1,981 words) - 18:06, 2 August 2024
  • the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released...
    79 KB (7,829 words) - 22:12, 7 August 2024
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    Officers". CAPCOM IR. April 2023. "Developer Interview 2009: vol08.Keiji Inafune". Capcom Co., Ltd. Archived from the original on April 7, 2010. Retrieved...
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  • all our time and effort and love, so to speak, into it, designing it. Keiji Inafune, April 2004 The first Mega Man game—released in 1987—was not successful...
    50 KB (5,378 words) - 02:29, 16 August 2024
  • the small team, including artist Keiji Inafune, a recent college graduate who started on the Street Fighter team. Inafune recalled that the Mega Man development...
    52 KB (5,013 words) - 02:26, 16 August 2024
  • infinite resource that can be tapped into. The concept was created by Keiji Inafune. An expanded version of the game, Soul Sacrifice Delta, was released...
    31 KB (2,859 words) - 10:27, 6 August 2024
  • Unlike the first two installments of the series, artist and designer Keiji Inafune has considered the creation of Mega Man 3 to be very stressful due to...
    41 KB (4,047 words) - 02:40, 16 August 2024
  • In September 2007, Keiji Inafune commented that he was asked by several fans if Mega Man Legends 3 would be made; although Inafune expressed a desire...
    17 KB (1,771 words) - 03:01, 14 August 2024
  • Japanese swimmer Keiji Hirose (廣瀬 佳司) Keiji Inafune (稲船 敬二) Keiji Ishizuka (石塚 啓次) Keiji Kaimoto (海本 慶治) Keiji Kawamori (河盛 慶次) Keiji Koizumi Keiji Kokuta (穀田...
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  • With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega...
    57 KB (5,918 words) - 22:48, 15 August 2024
  • series in both gameplay and character design, on which project lead Keiji Inafune worked, and is considered a spiritual successor. The minimum Kickstarter...
    66 KB (6,428 words) - 17:23, 4 August 2024
  • in South Korea. The mugs were personally signed by Servbot creator Keiji Inafune, and contain a drawing of Mega Man on the underside. To promote the...
    22 KB (2,007 words) - 18:01, 4 August 2024
  • future entries in the series, and features character designs artist Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla...
    41 KB (5,212 words) - 23:41, 7 May 2024
  • director Mark Pacini, written by Joseph Staten and conceptualized by Keiji Inafune. The Legend of Zelda, Mega Man and Metroid series were significant influences...
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  • Man 7 was only in development for a short time before its release. Keiji Inafune handed off his duties to Hayato Kaji for this installment. Mega Man...
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  • Guild02 (ギルド02, Girudo Zero Tsū), which features three games designed by Keiji Inafune, Kazuya Asano, Takemaru Abiko and Kaz Ayabe, was released on the Nintendo...
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  • published by Tecmo Koei and developed by Spark Unlimited. Comcept's Keiji Inafune conceptualized the game, providing character designs and creating the...
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  • weapon once a series of eight collectible letters are found. Artist Keiji Inafune had to re-illustrate the bosses several times but described his work...
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  • villains, one tall, one short, and one chubby. However, the designs by Keiji Inafune were merged to create a single villain, Sigma. These designs were later...
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  • would later work for Dimps and work on Street Fighter IV with Capcom. Keiji Inafune, best known for his artwork in Capcom's Mega Man franchise, got his...
    36 KB (3,703 words) - 03:22, 8 July 2024
  • series artist Keiji Inafune, credited as "Inafking", stated that the development team had very few problems while working on Mega Man 4. Inafune designed Dr...
    27 KB (2,634 words) - 02:34, 16 August 2024
  • Mega Man (character) (category Characters designed by Keiji Inafune)
    Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design...
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  • developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of...
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  • officially cancelled on March 13, 2015. The game was being developed by Keiji Inafune and his companies Comcept and Intercept, and was to be published by...
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  • Onimusha 3: Demon Siege was announced as the last Onimusha game, Capcom's Keiji Inafune explained that it was actually the last title within Nobunaga Oda's...
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  • due to poor sales, particularly in North America, executive producer Keiji Inafune decided to scrap the franchise, and Shadow of Rome 2 ultimately became...
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  • departures from Capcom, including Yoshiki Okamoto in 2003 and Keiji Inafune in 2010. Inafune complained of similar problems, as Inaba, Kamiya and Mikami...
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  • three support items from any of the three main games to proceed. Artist Keiji Inafune claimed that the development of Mega Man: The Wily Wars was outsourced...
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