Quelle | - Gerendert mit Povray
- Source:
// blochsphere - input file for povray 3.5 #include "colors" #include "shapes" #declare campos = <-30,13,0>; camera { location campos look_at <0,0,0> right x angle 4 } light_source { campos White } sphere { <0,0,0> 1 pigment { color White filter 0.7 } } cylinder { <0,-3,0>, <0,-1,0>, 0.01 pigment { color Blue } } cylinder { <0,1,0>, <0,1.5,0>, 0.01 pigment { color Blue } } cylinder { <-0.4*sqrt(2), 0.6, 0.4*sqrt(2)>, <0, 0.6, 0> 0.01 pigment { color Yellow } } cylinder { <0,-1,0>, <0, 0.6, 0>, 0.01 pigment { color White } } cylinder { <0, 0.6, 0>, <0, 1, 0>, 0.01 pigment { color Green } } sphere { <-0.4*sqrt(2), 0.6, 0.4*sqrt(2)> 0.02 pigment { color Red } } /*plane { <0,1,0> 0.6 pigment { Red filter 0.3 } }*/ box { <-0.85,0.595,-0.85>, <0.85, 0.595, 0.85> pigment { Red filter 0.6 } } /* plane { <0, 1, 0> (-5.5) pigment { checker Silver, Gold } normal { bumps scale 0.5 } } */ |