Battlemorph
Battlemorph | |
---|---|
Developer(s) | Attention to Detail |
Publisher(s) | Atari Corporation |
Producer(s) | Sean Patten |
Designer(s) | Jim McPhail Stuart Tilley |
Artist(s) | David West Ian G. Harling Joanne Surman |
Composer(s) | Will Davis |
Platform(s) | Atari Jaguar CD |
Release | |
Genre(s) | Shooter |
Mode(s) | Single-player |
Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.
Battlemorph was pitched by ATD to Atari after the launch of Cybermorph, being announced in 1994 as one of the first upcoming titles for the Jaguar CD add-on. The team wanted to make a sequel and implement ideas that they were not able to include, while also using techniques learned late during development of the first game to improve the experience. It received generally favorable reception from critics; praise was given to the soundtrack, ability to traverse any terrain, and overall improvements made over Cybermorph, though some felt mixed regarding its presentation, visuals, and controls. Retrospective commentary has been equally favorable and is cited as one of the best games for the platform.
Gameplay and premise
[edit]Like its predecessor, Battlemorph is a three-dimensional shooter game played from a third-person perspective.[1][2] The plot takes place 30 years after the events occurred in Cybermorph; the Pernitia empire was pushed back to their home planet after defeat by the resistance but at the cost of human colonies. The Earth Defense Council decided not to risk another invasion, building interstellar battle cruisers to patrol colonies. There were no signs of irregularity, but cruisers near the Perseus star cluster began disappearing, while other fleets reported signs of Pernitian activity in eight galaxies before their disappearance. The Council deployed the Sutherland cruiser carrying the morphing infiltration fighter War Griffon into the Perseus cluster, but runs out of plasma energy after using its warp drive systems.[3][4][5]
The main objective of the game is to collect plasma energy held off by Pernitian generals on each galaxy and reach the Pernish cluster to exterminate the empire, before they launch a full-scale invasion to eradicate humanity and take over the galaxy.[3][5] The player can select a planet, each one showing a mission briefing, and load the War Griffon with up to four special weapons to use before being launched into the location.[4][5] Various types of mission objectives such as retrieval of data pods, activation of detonators in military outposts, and elimination of enemy headquarters, must be completed in order to clear a planet. Each galaxy cluster consists of multiple planets that can be played in any order, with a boss on the last planet that must be defeated before moving into the next cluster.[1][2][3][4][5]
The War Griffon can traverse through the main planetary surface as well as underwater areas and interconnected tunnels. When flying through tunnels, the view changes to a first-person perspective, and the player can only rotate left and right while blocked doors can be opened by shooting at switches inside these sections. Some bodies of water can benefit or harm the player, while more enemies and obstacles are introduced in later areas.[1][2][3][5] There are two special weapons available to choose from at the start, but new weapons can be obtained by finding four fragments to expand the War Griffon's arsenal. However ammunition for special weapons must be picked up, as they are not refilled after clearing a planet, while their overall capacity is increased by finding hidden expansions.[4][5] Other upgrades for the War Griffon are also found through each planet.[5]
The player can switch between third-person and first-person views, or change the camera angle into a top-down perspective.[5] Returning from Cybermorph is Skylar, an artificial intelligence which transmits in-game information to the player such as nearby objectives.[5] The War Griffon can collect energy pods to restore a small amount of energy, and a full recovery is done by finding an energizing ring.[5] The player has a set number of lives at the start and game is over if all are lost, although extra lives can be found hidden in the planets.[5] Progress is automatically saved if a Memory Track cartridge is present, otherwise players can play through the game without saving.[5] The game features support for the ProController.[5]
Development
[edit]Battlemorph was developed by British studio Attention to Detail (ATD), which previously worked on Cybermorph (1993) for Atari Jaguar and Blue Lightning (1995) for the Jaguar CD.[6][7][8][9][10] It was produced by Sean Patten of Atari Corporation.[8][11][12] The coding work was handled by a programmer under the pseudonym "Sadge", with technical director Fred Gill (one of the original five founding members of ATD), Andrew Holtom, and Peter Long providing additional support, while Andrew Howe was in charge of optimizations.[7][8][10][11][12] The game's levels were co-designed by Jim McPhail and Stuart Tilley, who also worked on Cybermorph and Blue Lightning.[8][9][11][12] David West, Ian G. Harling, and Joanne Surman were responsible for the artwork and 3D models.[11][12] Surman was also responsible for the full-motion video cutscenes alongside Jon Baker and Vince Shaw-Morton.[12] The soundtrack was scored by Will Davis, and features the voice work of comedian Rob Brydon and Vicky Lowe as Skylar.[11][12][13]
According to Gill, a sequel to Cybermorph was pitched by ATD to Atari after the first game was finished and released to the market.[8] Gill stated that the staff wanted to make a follow-up and implement ideas they were not able to include in the original game.[8] The team also used techniques they learned late during development of Cybermorph to improve the overall experience.[8] Both Gill and Gibbs recalled that Sam and Leonard Tramiel demanded the team to implement texture mapping into the title in response to Total Eclipse (1994) on the 3DO.[7][8] However, Gill stated that "we steered away from that battle" to keep the game's frame rate between 15-20 frames per second.[7] Internal documentation from Atari showed that development of the game was completed by December 11, 1995.[14] Gill has since retrospectively commented that he would have liked to improve the performance but expressed being proud of Battlemorph.[10]
Release
[edit]Battlemorph was announced in 1994 as one of the first upcoming games for the Jaguar CD add-on.[15][16][17][18][19] It was first showcased at the 1994 Summer Consumer Electronics Show and originally slated for a December launch.[20][21] The title was then featured in a non-playable state at the 1995 Winter CES, where it was initially announced to be a pack-in game with the Jaguar CD.[22][23][24] It also showcased in an early playable state at the 1995 ECTS Spring event and E3 1995, slated for an August release.[25][26][27][28] The game was showcased during an event hosted by Atari dubbed "Fun 'n' Games Day".[29][30][31] and covered by press invited to Atari's European offices.[1][32][33]
Battlemorph was published in North America and Europe in December 1995.[34][35] After finishing their contractual work with the Jaguar platform, Attention to Detail would go on to develop Blast Chamber (1996) for the PlayStation and Sega Saturn.[7][8] In 1999, composer Will Davis released the game's soundtrack online via MP3.com.[36] In 2020, independent publisher Songbird Productions acquired the rights to Battlemorph and announced a limited reprint alongside a music album, which were released in 2021.[37][38][39][40] Songbird Productions also announced plans for a potential catridge version of the game.[38]
Reception
[edit]Publication | Score |
---|---|
AllGame | [41] |
Game Informer | 7/10[42] |
Game Players | 85%[43] |
M! Games | 59%[11] |
Next Generation | [44] |
ST Format | 89%[45] |
Atari Gaming Headquarters | 8/10[46] |
Fun Generation | 8/10[47] |
Game Zero Magazine | 40.5/50[48] |
ST-Computer | 85%[49] |
ST Magazine | 76%[3] |
VideoGames | 8/10[50] |
Battlemorph garnered generally favorable reception from critics.[42] Game Players's Patrick Baggatta lauded its graphical prowess, gameplay depth, innovative environment design, and the ability to fly in any direction and travel underwater, but found the above-ground navigation problematic due to the draw distance and the aircraft's control initially difficult.[43] GameFan's Dave Halverson and Casey Loe praised the ambient techno-style music, larger worlds, varied mission objectives, and overall improvements made over Cybermorph. Halverson called it "one of the Jag's brightest lights", though Loe acknowledged that "it won't blow anyone away with its 3-D capabilities".[2][34]
VideoGames magazine commented that the game looked and played better compared to Cybermorph, citing the variety of enemies, controls, and fast-pacing.[50] Next Generation contended that while the graphics have little detail and a short draw distance, they carry a strong sense of style and suspense, particularly in the underwater sections. They also concurred with Baggatta that the controls are imperfect but said they become easier with practice.[44] Game Zero Magazine's two reviewers noted the ability to dive into bodies of water and commended the game's soundtrack, diverse objectives, and controls, but criticized its limited texture mapping, intermissions, and the announcer voice.[48]
GamePro's brief review, however, argued that "Battlemorph provides below-average terrain-skimming shooting in a typical polygon environment and features really poor control."[51] German publication ST-Computer noted the diegetic music and frame rate, but felt that it was graphically limited.[49] Marc Abramson of the French ST Magazine disagreed with other reviewers regarding the usage of texture mapping for objects and enemies, finding it to be an improvement over Cybermorph, while praising the scenery, intermission cutscenes, complex missions, and overall longevity.[3]
Fun Generation's Martin Weidner and Stephan Girlich gave positive remarks to the audiovisual presentation and gameplay.[47] MAN!AC Oliver Ehrle commended the different missions and controls, but ultimately opined that the game played identical to its predecessor.[11] ST Format's Frank Charlton echoed similar thoughts as other critics praising the game, lauding its appealing visuals, atmospheric music, varied missions, and lack of slowdown.[45] Atari Gaming Headquarters' Brian C. Bessemer regarded it as "an excellent sequel to Cybermorph", highlighting its replayability, audio, and lack of loading times, but did not concur with Charlton about the visuals, stating that they "just don't mix all too well."[46]
Retrospective coverage
[edit]Retrospective commentary for Battlemorph has been equally favorable.[4][52][53] The Atari Times' Gregory D. George found it to be a "remarkable upgrade" over Cybermorph, noting the audiovisual presentation and controls.[54] Author Andy Slaven also highlighted the improved visuals, soundtrack, and mission variety.[55] AllGame's Kyle Knight commented, "If you had to choose one game to demonstrate how great the Jaguar CD add-on could have been, Battlemorph would be a likely candidate." Knight referred it as one of the best games released for the Jaguar CD, lauding the graphics, the music, and the way it offers the player a variety of options for responding to attacks, achieving objectives, and exploring environments.[41] In 2013, HobbyConsolas identified Battlemorph as one of the twenty best games for the platform.[56] In 2023, Time Extension also listed it as one of the best games for the Jaguar.[57]
References
[edit]- ^ a b c d Wise, Carey (September 1995). "Special Feature: Gamer's Day at Atari". Electronic Gaming Monthly. No. 74. Sendai Publishing. pp. 64–66.
- ^ a b c d Loe, Casey (February 1996). "Jaguar's Domain - Review: Battlemorph". GameFan. Vol. 4, no. 2. Metropolis Media. pp. 62–63.
- ^ a b c d e f Abramson, Marc (March 1996). "Cahier Loisirs / Jaguar: 7 d´un coup! - Battlemorph". ST Magazine (in French). No. 103. Pressimage. pp. 56–59.
- ^ a b c d e Nils; Roth, Christian (December 27, 2009). "Battlemorph im Test" (in German). neXGam. Archived from the original on 2024-03-24. Retrieved 2024-03-24.
- ^ a b c d e f g h i j k l m Battlemorph (Game Manual) (International ed.). Atari Corporation. 1995.
- ^ Perry, Douglas (February 8, 1999). "The Rollcage Interview — The busy folk at Attention to Detail talk with us about their high-flying racing phenom". IGN. Ziff Davis. Archived from the original on 2022-05-26. Retrieved 2023-01-13.
- ^ a b c d e "Prescreen Focus: ATD". Edge. No. 80. Future plc. January 2000. pp. 38–41.
- ^ a b c d e f g h i Battison, Jamie (September 8, 2016). "RVG Interviews – Fred Gill". Retro Video Gamer. Zaps Media. Archived from the original on 2021-11-30. Retrieved 2023-01-13.
- ^ a b O'Neill, Jamie (July 24, 2018). "Interview: From Psygnosis to Persistence - Reassembling Studio Liverpool into Scouse Scares: We fire up Firesprite's studio history". Push Square. Gamer Network. Archived from the original on 2018-07-24. Retrieved 2023-01-13.
- ^ a b c McFerran, Damien (August 11, 2022). "Atari Jaguar - The Death Rattle Of A Pioneer: The People Who Made The Jaguar Roar". Time Extension. Hookshot Media. p. 2. Archived from the original on 2022-09-18. Retrieved 2023-01-13.
- ^ a b c d e f g Ehrle, Oliver (May 1996). "Spiele-Tests: Battle Morph CD". MAN!AC (in German). No. 31. Cybermedia. p. 76. (Transcription Archived 2020-10-26 at the Wayback Machine).
- ^ a b c d e f Attention to Detail (December 1995). Battlemorph (Atari Jaguar CD). Atari Corporation. Level/area: Credits.
- ^ Hopkins, Christopher (August 17, 2022). "The Timeline of Video Game Audio History Hardware Software and Events: 1995 in Review". Video Game Audio: A History, 1972-2020. McFarland & Company. pp. 117–120. ISBN 9781476646053.
- ^ Sillifant, Ross (Lost Dragon) (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!". Atari I/O. p. 5. Archived from the original on 2018-11-04. Retrieved 2023-01-13.
- ^ Clays, Simon (February 1994). "ST Action: Jaguar Game Review - Cybermorph". Atari ST User. No. 97. Europress. pp. 62–64.
- ^ "News: La Jaguar ronronne - On attend sur Jaguar". Génération 4 (in French). No. 64. Pressimage. March 1994. pp. 32–33.
- ^ "ST Action: Jaguar Previews - Also coming soon..." Atari ST User. No. 99. Europress. April 1994. pp. 64–69.
- ^ Ripper, The (April 1994). "Europa!". GameFan. Vol. 2, no. 5. DieHard Gamers Club. p. 136. Archived from the original on 2019-01-05. Retrieved 2018-09-20.
- ^ "Scene: Erste CD-ROM-Titel für Jaguar". Mega Fun (in German). No. 21. Computec. June 1994. p. 24. Archived from the original on 2018-07-22. Retrieved 2018-09-20.
- ^ Scamps, Olivier; David (July 1994). "Dossier CES - Jaguar: Living On The Edge". Player One (in French). No. 44. Média Système Édition . p. 56.
- ^ "Special Feature: Jaguar - Let The Games Begin". EGM2. No. 6. Sendai Publishing. December 1994. p. 203. Archived from the original on 2018-06-12. Retrieved 2018-09-21.
- ^ "WCES Special - Winter CES '95 - Atari". GameFan. Vol. 3, no. 3. DieHard Gamers Club. March 1995. p. 109.
- ^ "Short ProShots - Jaguar - Battlemorph". GamePro. No. 68. IDG. March 1995. p. 150. Archived from the original on 2020-12-23. Retrieved 2019-03-22.
- ^ "Jag CD - What's so grrrreat about Jaguar CD then?". Ultimate Future Games. No. 4. Future Publishing. March 1995. pp. 38–39. Archived from the original on 2018-09-21. Retrieved 2018-09-21.
- ^ "Salon: ECTS 95". Consoles + (in French). No. 43. M.E.R.7 . May 1995. pp. 38–52. Archived from the original on 2024-04-02. Retrieved 2024-04-03.
- ^ "E-3 The Biggest And Best Electronic Entertainment Show Ever! - Jaguar CD". GameFan. Vol. 3, no. 7. DieHard Gamers Club. July 1995. p. 36.
- ^ "Release Liste: Jaguar". Video Games (in German). No. 45. Magna Media. August 1995. p. 43.
- ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles". VideoGames. No. 79. Larry Flynt Publications. p. 14.
- ^ Tosado, Will; Zachlod, Aaron (July 1995). "The Jaguar Plan: Atari's Fun N' Games Media Day; Atari exploits it's low price point in new marketing plan". VideoGame Advisor. Vol. 1, no. 3. Cyberactive Publications. pp. 18–20.
- ^ Urbano, Adam (January 1, 1996). "Fun 'N Games Deux". Atari Explorer Online. Vol. 4, no. 9. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2024-04-16. (Transcription by The Cleveland Free-Net Atari SIG Historical Archive. Archived 2006-05-16 at the Wayback Machine).
- ^ "Atari's Fun 'n' Games Day". GamePro. No. 78. IDG. January 1996. p. 60.
- ^ "Special Atari: Zu Besuch bei Atari". Mega Fun (in German). No. 36. Computec. September 1995. p. 96. Archived from the original on 2018-07-28. Retrieved 2023-12-30.
- ^ Schaedle, Wolfgang (September 1995). "Profil: Atari News". Video Games (in German). No. 46. Magna Media. pp. 44–45.
- ^ a b Halverson, Dave (January 1996). "Jaguar's Domain - Preview: Battle Morph". GameFan. Vol. 4, no. 1. Metropolis Media. p. 89.
- ^ Castle, Justin (July 21, 2018). "Games List - Atari Jaguar UK Release Dates". Historical Atari Jaguar UK Magazine Advert/Reviews Collection. Issuu. p. 340. Archived from the original (PDF) on 2019-01-13. Retrieved 2023-01-13.
- ^ Halliwell, Clay (June 3, 1999). "From the Editor: Methuselah Awakes". Jaguar Explorer Online. Vol. 3, no. 1. White Space Publishers. Archived from the original on 2001-04-28. Retrieved 2023-04-14.
- ^ Forhan, Carl (April 18, 2020). "The growing family of Songbird IP". Songbird Productions. Archived from the original on 2020-12-23. Retrieved 2020-12-22.
- ^ a b Forhan, Carl (July 28, 2020). "Battlemorph for the Jaguar". Songbird Productions. Archived from the original on 2020-12-23. Retrieved 2020-12-22.
- ^ Verdin, Guillaume (December 27, 2020). "Une LAN Xbox transgénérationnelle et autres news rétro de la semaine". MO5.com (in French). Association MO5.COM. Archived from the original on 2023-01-13. Retrieved 2023-01-13.
- ^ Verdin, Guillaume (June 27, 2021). "Un beat 'em up Space Jam et autres news rétro de la semaine". MO5.com (in French). Association MO5.COM. Archived from the original on 2023-01-13. Retrieved 2023-01-13.
- ^ a b Knight, Kyle (2007). "Battlemorph - Review". AllGame. All Media Network. Archived from the original on 2014-11-14. Retrieved 2018-04-10.
- ^ a b Anderson, Paul; Reiner, Andrew; McNamara, Andy (January 1996). "Jaguar CD Reviews: Battlemorph". Game Informer. No. 33. Sunrine Publications. p. 52.
- ^ a b Baggatta, Patrick (January 1996). "Review: Battlemorph". Game Players. No. 80. Imagine Media. p. 85.
- ^ a b "Finals: Swan Song? - Battlemorph". Next Generation. No. 14. Imagine Media. February 1996. p. 168.
- ^ a b Charlton, Frank (July 1996). "Screenplay: BattleMorph". ST Format. No. 84. Future plc. p. 30. Archived from the original on 2013-12-09. Retrieved 2018-08-26.
- ^ a b Bessemer, Brian C. (2001). "AGH Jaguar CD Review: BATTLEMORPH". Atari Gaming Headquarters. Archived from the original on 2001-03-03. Retrieved 2018-12-20.
- ^ a b Weidner, Martin; Girlich, Stephan (May 1996). "Spiele Tests: Battlemorph - Die T-Griffon erwies sich unversehens als Trumpfkarte des Earth Defense Councils in der erbittert geführten Schlacht gegen das Pernitianische Imperium. 30 Jahre später sind die Fronter verhärteter denn je..." Fun Generation (in German). No. 4. CyPress . p. 88.
- ^ a b E.Phoenix; R.I.P. (March 1996). "The Final Word game review - Double Exposure: Battlemorph -- Atari". Game Zero Magazine. Game Zero. Archived from the original on 1998-01-21. Retrieved 2019-10-02.
- ^ a b "Software Combini: Battlemorph". ST-Computer (in German). No. 114. Falkemedia . March 1996. p. 65. (Transcription by Computer-Magazin-Archiv. Archived 2016-08-19 at the Wayback Machine).
- ^ a b "Reviews: Battle Morph". VideoGames. No. 84. Larry Flynt Publications. January 1996. p. 88.
- ^ "ProReview: Battlemorph". GamePro. No. 80. IDG. March 1996. p. 68.
- ^ Daly, Brett (2001). "Jaguar Reviews: Battlemorph (CD)". Jaguar Front Page News. GameSpy. Archived from the original on 2006-10-27. Retrieved 2023-01-22.
- ^ "Retro - Classic Machine: Atari Jaguar - Six of the Best". GamesTM. No. 23. Highbury Entertainment. September 2004. p. 146. (Transcription. Archived 2004-12-04 at the Wayback Machine).
- ^ George, Gregory D. (December 2001). "Jaguar Capsule Reviews: Sequels — Only a few of these appeared on the Jag - Battlemorph". 2001 Year End Issue. The Atari Times. pp. 1–100. Archived from the original on 2004-05-09. Retrieved 2023-07-12.
- ^ Slaven, Andy; Barnes, Lucus (2002). "JAG CD - Atari Jaguar CD". Video Game Bible, 1985-2002. Vol. 1. Trafford Publishing. pp. 54–57. ISBN 9781553697312.
- ^ Alonso, Álvaro (December 18, 2013). "Reportaje: Los 20 mejores juegos de Atari Jaguar". HobbyConsolas (in Spanish). Axel Springer SE. Archived from the original on 2013-12-21. Retrieved 2023-01-12.
- ^ McFerran, Damien (July 7, 2023). "Best Atari Jaguar Games - Roar-some 64-bit power". Time Extension. Hookshot Media. Archived from the original on 2023-07-07. Retrieved 2023-07-07.