Brian Allgeier

Brian Allgeier
Allgeier in 2017
Born (1971-03-10) March 10, 1971 (age 53)
Occupation(s)Creative director, Game Designer, Author
Years active1993–present

Brian Allgeier (born March 10, 1971) is an American video game designer who is best known for being the original designer and creative director of the Ratchet & Clank series developed by Insomniac Games for the PS2, PS3, PS4 and PS5.

He started working in videogames in 1991 as an artist and animator on the CD-i title, Hanna Barbera’s Cartoon Carnival for Philips Media. He worked as part of the internal production group, *FunHouse*, led by game designer Cliff Johnson.

In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2. In 2006, he became creative director on Ratchet & Clank Future: Tools of Destruction,[1] which was the first PlayStation 3 installment for the Ratchet & Clank series, as well as the first installment for the Future series.

Games

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Game title Release Platform Role
Hanna Barbera's Cartoon Carnival 1993 CD-i Lead artist
Merlin's Apprentice 1994 CD-i Lead artist
Labyrinth of Crete 1995 CD-i Lead artist
Running Wild 1998 PSone Designer
Spyro 2: Ripto's Rage! 1999 PSone Designer
Spyro 3: Year of the Dragon 2000 PSone Designer
Ratchet & Clank 2002 PS2 Design director
Ratchet & Clank: Going Commando 2003 PS2 Design director
Ratchet & Clank: Up Your Arsenal 2004 PS2 Design director
Ratchet: Deadlocked 2005 PS2 Design manager
Resistance: Fall of Man 2006 PS3 Design manager
Ratchet & Clank Future: Tools of Destruction 2007 PS3 Creative director
Ratchet & Clank Future: Quest for Booty 2008 PS3 Creative director
Ratchet & Clank Future: A Crack in Time 2009 PS3 Creative director
Fuse 2013 PS3, Xbox 360 Co-creative director
Ratchet & Clank: Into the Nexus 2013 PS3 Creative director
Ratchet & Clank 2016 PS4 Co-creative director
Edge of Nowhere 2016 Oculus Rift Creative director

References

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  1. ^ Schiesel, Seth (October 31, 2007). "A New Video Game Hopes Expressive Characters Lead to Emotional Attachment". The New York Times.