Free Radical Design
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Formerly |
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Company type | Subsidiary |
Industry | Video games |
Founded | April 1999[1] May 2021 (revival) | (original)
Founders |
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Defunct | 3 February 2009 11 December 2023 (revival) | (original)
Headquarters | , England |
Key people |
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Products | TimeSplitters |
Number of employees | 50+ (2022) |
Parent |
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Website | www |
Free Radical Design Ltd. was a British video game developer based in Nottingham. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, they are best known for their TimeSplitters series of games.[2]
After going into financial administration, it was announced on 3 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK.[3] Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University.[4] In 2014, the studio was closed, with a majority of the staff transferred to the newly formed Dambuster Studios.[5][6]
In May 2021, two of the original founders, Doak and Ellis, reformed Free Radical Design under Deep Silver to create a new entry in the TimeSplitters series. Two years later, the second iteration was shut down on 11 December 2023.
History
[edit]Most of Free Radical Design's initial employees previously worked for the game developer Rare. While at Rare, they (David Doak, Steve Ellis, Karl Hilton, Graeme Norgate, Lee Ray and James Cunliffe) worked on the Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. From late 1998 to early 1999, this team left Rare to form Free Radical Design, which was established in April 1999, their first release being TimeSplitters for the PlayStation 2 in 2000. It was known for its very fast-paced gameplay and its particular emphasis on multiplayer rather than story.[2] TimeSplitters attracted attention at the time because of the former Rare employees' work on the critically acclaimed GoldenEye 007. Its sequel, first-person shooter TimeSplitters 2, released with critical acclaim in 2002.
Free Radical Design was working on Star Wars: Battlefront III from 2006 to 2008, but it was cancelled by their publishing partner when it was supposedly "99 percent" complete.[7] The cancellation of this title, and the poorly received release of Haze, contributed to Free Radical Design going into bankruptcy.[1] In late 2008, Free Radical Design was approached by Activision to work on a GoldenEye 007 remake. Although the studio rebuilt the Dam Level for the PlayStation 3 and Xbox 360, negotiations fell through, with the studio entering administration soon afterwards.[1] The remake would release on those consoles without FRD's involvement in 2011 as an enhanced port of its original release on the Wii and Nintendo DS a year prior.
On 18 December 2008, it was reported that the studio had shut down,[8] though it was later confirmed that the company had gone bankrupt,[9] leaving only 40 of the original 185 staff still employed.[10] On 3 February 2009, Haze scriptwriter Rob Yescombe announced that Free Radical Design had been purchased by German game developer Crytek.[11] In 2010, the company moved from Sandiacre to brand-new offices in the new central Nottingham Southreef development. The £50 million investment will allow Crytek UK to "grow over the next few months".[4]
Financial difficulties and closure
[edit]In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for the company's employees, and that as a result, a number of employees had filed grievances and refused to report to work, and at least 30 employees had left the company since 2011 alone due to a decreasing morale at the studio. After denying that there were issues, Crytek later admitted on 25 July 2014 that the company was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming.[12][13]
On 30 July 2014, Crytek announced that, due to an internal restructuring, it would sell the intellectual property of Homefront (the sequel for which, later restructured as the reboot Homefront: The Revolution, was in development at Crytek UK at the time) to Koch Media, parent company of video game publisher Deep Silver, and lay off much of the company's staff. Crytek left it unclear whether the company had been shut down entirely, however all staff were transferred to the new Dambuster Studios being established in Nottingham in accordance with British law,[14] where they afterwards continued to work on Homefront: The Revolution.[5][15][16]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/5f/FreeRadicalDesign.jpg/220px-FreeRadicalDesign.jpg)
Reformation and second closure
[edit]In May 2021, Embracer Group announced during their 2020–2021 full-year report that Free Radical Design would be reformed as a subsidiary of Deep Silver with the intent of bringing "the much-loved TimeSplitters IP back to life".[17] Key original members of the original Free Radical Design were involved in the reformation including founders Steve Ellis and David Doak. Their studio was based in Nottingham.[18]
In November 2023, VGC reported that the company was set to be closed down on 11 December by the Embracer Group, which had been restructuring its company and subsidiaries for the last six months, unless a third-party buyer was found.[19] Developers confirmed the closure on 11 December.[20]
Games developed
[edit]As Free Radical Design (1999–2008)
[edit]Year | Game | Publisher(s) | Genre(s) | Platform(s) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
GCN | Win | PS2 | PS3 | Xbox | ||||||||
2000 | TimeSplitters | Eidos Interactive | First-person shooter | No | No | Yes | No | No | ||||
2002 | TimeSplitters 2 | Yes | No | Yes | No | Yes | ||||||
2004 | Second Sight | Codemasters | Action-adventure, stealth | Yes | Yes | Yes | No | Yes | ||||
2005 | TimeSplitters: Future Perfect | Electronic Arts | First-person shooter | Yes | No | Yes | No | Yes | ||||
2008 | Haze | Ubisoft | No | No | No | Yes | No |
As Crytek UK (2009–2014)
[edit]Year | Game | Publisher(s) | Genre(s) | Platform(s) | ||
---|---|---|---|---|---|---|
Win | PS3 | X360 | ||||
2011 | Crysis 2 | Electronic Arts | First-person shooter | Yes | Yes | Yes |
Crysis (port) | No | Yes | Yes | |||
2013 | Crysis 3 | Yes | Yes | Yes | ||
2014 | Warface | Microsoft Studios | No | No | Yes |
Cancelled games
[edit]- Star Wars: Battlefront III
- TimeSplitters 4
- Untitled TimeSplitters game
References
[edit]- ^ a b c Stanton, Rich (4 May 2012). "Free Radical vs. the Monsters". Eurogamer. Gamer Network. Retrieved 28 April 2017.
- ^ a b Hwang, Kaiser (June 2007). "Free Radical: The Face That Launched A Thousand Games". PlayStation Magazine. No. 66. Future plc.
- ^ McWhertor, Michael (3 February 2009). "Crytek Buys Free Radical". Kotaku. Gizmodo Media Group. Retrieved 28 April 2017.
- ^ a b This is Nottingham (27 October 2009). "Gaming firm Crytek to be first tenant at Nottingham's Southreef". Nottingham Post. Local World. Archived from the original on 20 June 2010. Retrieved 5 July 2019.
- ^ a b Sarkar, Samit (30 July 2014). "Deep Silver buys Homefront from Crytek, moves Homefront: The Revolution to new studio". Polygon. Vox Media. Retrieved 28 April 2017.
- ^ Sarkar, Samit (30 July 2014). "Homefront: The Revolution devs to move to Deep Silver as Crytek scales back two studios". Polygon. Vox Media. Retrieved 28 April 2017.
- ^ Makuch, Eddie (30 November 2012). "Battlefront 3 was 99 percent done when canceled". GameSpot. CBS Interactive. Retrieved 28 April 2017.
- ^ Graft, Kris (18 December 2008). "Source: Free Radical Locked Up". Edge. Future Publishing. Archived from the original on 27 December 2013. Retrieved 28 April 2017.
- ^ This is Nottingham (18 December 2008). "185 jobs at risk at computer games company". Nottingham Post. Local World. Archived from the original on 28 September 2015. Retrieved 28 April 2017.
- ^ Purchese, Robert (22 December 2008). "Admin confirms Free Radical demise". Eurogamer. Gamer Network. Retrieved 28 April 2017.
- ^ Boyes, Emma (3 February 2009). "Crytek Purchases Free Radical, Says Company Scriptwriter". 1UP.com. IGN Entertainment. Archived from the original on 15 July 2012. Retrieved 28 April 2017.
- ^ Hilliard, Kyle (3 July 2014). "[Update] Staff At Homefront Developer Crytek UK Not Reporting To Work". Game Informer. GameSpot. Archived from the original on 18 August 2014. Retrieved 28 April 2017.
- ^ Makuch, Eddie (24 June 2014). "Report: 30+ Staff Have Left Crytek UK Since 2011, Morale is "Low"". GameSpot. CBS Interactive. Retrieved 28 April 2017.
- ^ Futter, Mike (30 July 2014). "[Update] Deep Silver Buys Homefront, UK Staff To Transfer To New Dambuster Studio, Crytek USA Scaled Back". Game Informer. CBS Interactive. Archived from the original on 30 July 2014. Retrieved 28 April 2017.
- ^ Pereira, Chris (30 July 2014). "Crytek Lays Off Staff After Selling Homefront; Crytek UK May Be Shut Down". GameSpot. CBS Interactive. Retrieved 28 April 2017.
- ^ Pereira, Chris (30 July 2014). "Crytek No Longer Developing Homefront, Sells Rights to Publisher Deep Silver". GameSpot. CBS Interactive. Retrieved 28 April 2017.
- ^ "20/21 Full Year Report" (PDF). Embracer Group. 20 May 2021. p. 3. Archived from the original (PDF) on 20 October 2021. Retrieved 24 May 2021.
- ^ Dring, Christopher (20 May 2021). "TimeSplitters studio Free Radical Design reforms with original founders". Gamesindustry.biz. Gamer Network. Retrieved 20 May 2021.
- ^ Robinson, Andy (28 November 2023). "Embracer CEO confirms TimeSplitters studio faces closure before Christmas". Video Games Chronicle. Retrieved 28 November 2023.
- ^ Robinson, Andy (11 December 2023). "Free Radical closure confirmed as TimeSplitters developers bemoan 'broken industry'". Video Games Chronicle. Archived from the original on 11 December 2023. Retrieved 11 December 2023.